Category Archives: Game Development
Above are some images I’ve collected while working on my new game, currently titled “Space Cart“; and I quite like the look of them. And yes, this post is mostly an excuse to dump them on my site. But getting … Continue reading
I’ll keep this short. I finally made an Itch.io page for the game I’ve been working on. I’ll be posting updates there and playable builds (Hopefully). I’ll still be making regular updates here as well. -Adam P.S. New Den post … Continue reading
I have begun a new project! But this time I’ve decided to stream every time I work on it to help motivate me to finish it, as well as get immediate feedback. So as you may know by the widget … Continue reading
You’ll find more information on this post. So after the last post I made; I decided to rebuild most of my PC, do a fresh install of Windows, and reinstall a bunch of stuff. I’m now generally back up and … Continue reading
I have a new demo up, you get it by going to the link below and downloading the “DemoDay23” download. As always, feedback is appreciated.
For the sake of having something to post, I guess I’ll talk about how things are progressing development wise. So after some turmoil with trying to get custom inspectors to display the data I wanted, I’ve finally gotten back to … Continue reading
“Paddles, Ball, & Pegs” was temporarily removed from the Play Store due to some very sudden changes in the developer’s Terms Of Service. It’s back up now, but if you were wondering why it was missing, there you go. Additionally, I … Continue reading
I’ll have a normal blog post soon. For now though, check out my prototype demo for the game I’m working on. Feedback is appreciated.