Year 2 – 08241

Networking and Games Architecture

Taught By: Eur. Ing. Brian Tompsett / Darren McKie


The first part of this module was used to give us an introduction to networking. We made a basic client and server program that sent strings of text. We then had to adapt the program to use various HTTP protocols.

The second part gave us a game within the now abandoned PlayStation Mobile SDK, and we were told to adapt it send data to a server program which stores a leaderboard.



This is a download to the first course work, it includes a server and client. It however may not function correctly.


The second download link contains code snippets for things that I wrote for this coursework. As the original game is no longer playable due to the API no longer being available, I am only including files that contain code I wrote or modified, and not the game itself.