04/10/2013 – Couple Things To Rabble On About…

So quick update on my PC; I decided that after realizing that I lacked the time or resources to properly evaluate what the Hell is wrong with my PC, I caved a got a computer-repair service to come take it. That’s about as far as that update goes, I haven’t heard anything since I handed it over yesterday.

Second thing I feel like discussing is that I’m finally considering rebuilding this site, although whether I do it myself or pay someone to do it for me has yet to be seen. I definitely looked at few HTML5 templates I could use, but I feel like PHP might be the better option. We’ll see how things go.

In other, completely unrelated news; I’m still watching way too much anime and Breaking Bad ended. Now I can focus on work till Game Of Thrones starts up early next year. In terms of games, well I’ll probably make a post on that soon. Maybe tomorrow.

So as far as my first week back in Hull goes; it’s been kind of literally shitty, but I got to see my classmates again and that was fun.

-Adam

27/09/2013 – So here’s my “FUCK EVERYTHING” post for the year.

OK, so let me explain to you what the fuck has happened to me in the last 38 hours.

So basically I’m travelling to England for Uni via coach, usual shit. Two things happened there; I saw a dude get kicked off the coach for straight up being wasted as fuck coming of the boat, and I finally got my first StreetPass.

Then I got to the city where my Uni is and I do the usual of getting my key and such, drop some stuff off and then go and get the rest of my stuff from the storage locker. Now here’s the bullshit. I get back and start setting up my PC. Once that’s all good to go, I press the button.

Nothing.
Press again. Nothing.

Power is connected, everything is fine. It just won’t start.

So I open up the case and notice two things; one, it has a bunch of cobwebs in it (No spiders, just webs), and two; the motherboard is not lighting up the way it should when the power cable is put in. So I’m guessing a few things at this point. The motherboard is broke, the PSU is broke, or static got in a fucked everything. Either way, I’m too fucking tired to do a full series of check ups right now, so I’ll get to my next point.

I live in a Uni owned house, which means they’d provided the Internet. NOW, they are charging extra just to get the speeds I had earlier in the year, or pay nothing and get the same shitty connection I had when living in London. They gave into the fucking Internet monopoly that everyone who lives in this dump has complained about. Scumbags!

So my badass PC is busted, I’m getting over-charged for something that used to be standard, and I’ve been awake for over 38 hours and I can barely think or see straight. So I have to use my fucking laptop to tell you all that I ate a Steak while arguing with my sister in English and Japanese.

So how are you assholes doing?

05/09/2013 – Back To School 2013 Edition

The joke about the title here is that the blogs I used to write at the beginning of September were always called “Back To School Edition” when I used to post on GameTrailers back in the day.

So Uni is coming back up and I suddenly realise how much I haven’t done, at the same time impressed that I did anything at all. At the very least, MGC got a new coat of paint so I don’t have to worry about that for a while. And I recently jumped back into programming by starting to get into C++. With practice I should be able to get up to a competent level with it before I start classes again.

In regards to the Summer Report… Well lets not discuss that. It’s fairly obvious. Maybe next year things may work out better.

This does bring me to my next point of interest, I might rename the “Gaming Den” to the “Media Extravaganza” so I can cover more than just games. I’ve been watching almost too much anime, movies, and TV shows recently I it might be worth jotting down my thoughts on some things. Then again, I do talk a fair amount about that stuff in the MGCast. So you can hear me blabber on about it there should I decide against my idea.

Now with the laundry list taken care of, I feel like I should write something meaningful.

..Ha! Meaningful.

I’m not going to beat around the bush here, the last academic year reminded me just how much I hate the education system in England. This ridiculous structure of “Rush through your coursework and then ‘cram, cram, cram!’ for the exams”, ultimately tiring-out anybody who goes through that Hell and making them turn away from their subject entirely.

I’m a huge fan of the BTEC system, which is to take a subject, break the modules down, then break the key learning objectives into specific assignments. No exams. And strictly speaking, no milestone deadlines. Just make sure everything is complete by the end of the year/course. It lessens the stress significantly, and also opens up self-learning opportunities. BTEC assignments are usually handed out at the beginning of the year, so you can work through them as you learn. OK, it is probably a tab more spoon-fed in terms of getting the work, but you still have to practice and teach yourselves core skills, and it is keeping you occupied throughout the year. Currently, it’s taken several weeks before receiving the coursework, often from many subjects at once. At least getting them at the start could give me more time to plan ahead several months and take care of the less pressuring tasks first.

Maybe I’m just complaining here. Although exam are a whole barrel of issues themselves. But I won’t bother over-explaining that. Simply put; how could anyone possibly think that being sat in an uncomfortable chair for two hours, trying to remember a whole years worth of information to fill out a sheet of paper in complete silence; is even remotely accurate to how an actual work environment is? School/University are the only places where you would be put into a situation like that, and it’s fucking torture. It is unnecessary stress being brought onto a person for almost no good reason. Why do we still use this archaic fucking standard of judging a person’s skill when it’s plainly obvious that it is inaccurate?

Sorry, but I felt I had to say it at least once. Maybe we should take a page out of Finland’s book. Their system is excellent and well-proven.

Anyway, that’ll do for now. Maybe next week I’ll do a gaming write-up and such. I just got Rayman and I have a bunch of other games to talk about. Also, MGCast will be this weekend. Later.

-Adam

ADMAN’s Gaming Den – 16/08/2013

As I’ve been saying for a while now, games have been taking up a very large chunk of my time; probably to the point where I wouldn’t blame you for thinking I was possibly lazy. Regardless, I enjoy what I do, and recently I have been finding a new love with the medium exploring genres that I never thought I would ever enjoy.

And with that, Muramasa: Rebirth. It’s an awesome version of that game. It translates to the Vita’s control scheme beautifully and has a very robust and competent combat system. So if you never played the Wii version (Which I haven’t), here’s a quick summary; it’s a 2D MetroidVania Action game. You can play as two characters; Momohime, a princess who’s body is possessed by a demon’s soul (This is the only character I have finished so far). Or Kisuke, a fugitive from a Ninja Clan. The game has use and collect a large number of swords (108 to be exact), all with distinct abilities known a Secret Art. The game forces you to constantly forge new, more powerful weaponry to progress as new swords will take more damage than the previous one. The reason this is important is due to the fact that swords can break and be unusable. Luckily, you always carry three weapons at a time, and collecting souls off defeated foes refills the sword’s spiritual energy, repairing it.

The game is gorgeous by the way. The art is absolutely stunning.

As I mentioned, the combat is fluid and very simple to understand. It doesn’t take much to pull off attacks, most of the game’s challenge comes from mastering the timings and knowing when to use Secret Arts or when to change swords (Which causes an area-of-effect attack, damaging all enemies on screen). It wipes most of the frustration that you could have with a system like this away. Speaking of which, I often have an issue with many Vita games due to what I believe is input lag, but it this game it does not seem to be present at all. This pleases me.

Although most common enemies are not a problem, the boss battles can stand out at times. With the more varied attacks forcing you to master many of the game’s mechanics, as well as making you utilize other tactics. One example is a boss where you begin the battle being digested in his stomach, and slashing at him from the inside so he eventually pukes you out. Following this, he tries to flatten you with his foot, forcing you to have to dodge. Eventually projectiles are added and so forth. And that’s just one boss. There are quite a few in the game that are crazier than that.

Something that is also pleasing is the game’s aesthetics. The animations, backgrounds, character design, UI, and so on; all look stunning. Probably to the point where I would be willing to say that this is one of the most beautiful games I have ever played on the Vita. On top of that, the writing is pretty humorous, especially when Momohime refers to womanizers as degenerates along with many other insults. I highly recommend checking this game out, but keep in mind that you may have to import it, I don’t think it’s coming to the EU any time soon.

Moving on, another game I put a considerable amount of time into was PAYDAY 2, and with good reason. I didn’t play much of the first PAYDAY, it seemed quite difficult and kinda broken at times. However, with PAYDAY 2, the difficulty is more fair (For the most part) from the get go. Missions are far easier to understand and way more readable in terms of where the main points of interest are, such as guards, cops, safes, etc.

The leveling system also makes more sense, yes you still have to level to get more guns, but jobs give you the custom parts for said weapons, making the starting arsenal for more usable than before. Well, that and they give you more than one gun from the get go. Money plays a large part into the customization options, having to spend money to get guns, change parts, decorate masks, and even on in-mission assets to make the job a tad easier.

With a good set of co-op parters, you can have blast going through the missions to together. Planning out specific roles as each player uses a different tier, managing the crowd, and/or shooting your way out of their when the plan fails and you have to leg it.

There are a few things I take issue with. The “high-powered” guns don’t do as much damage as advertised, and weapons in general don’t feel very accurate. I’m often missing shots for no reason, and the game is not very forgiving with its hitboxes. Not to mention the unending swarm of police that somehow refuse to care that they are even being hit with high-speed, molten lead projectiles; and only exist to ruin your day.

The AI can be very problematic, especially playing in a stealthy way. Just last night, I was playing the mission “Framing Frame”, where the first day of the heist takes place in an art gallery, and I alerted a guard after he saw me for a split second from a small window on top of the roof.

Other than those issues, it’s a barrel of fun to play with friends, and I’m sure a lot of the issues will be fixed in time.

Probably the only shitty game I will be talking about today is Unit 13, which is trying too hard to be console game on a handheld. It is an awful mess of a game. It plays atrociously, the character takes up 80% of the damn screen and the FOV makes it impossible to know what’s around you. Not to mention things like the map, reloading, vaulting and taking cover, and so on; are all located on screen making the UI cluttered as Hell. On top of that, the AI is piss poor. They either ignore you, or instantly kill you in a few hits because they somehow saw you through some tiny hole between cover. The missions themselves are not very interesting, mostly consisting of “Go here, interact with this, then leave” type of gameplay.

Honestly, don’t play it. I only tried it because it was on PS Plus, and I wish I hadn’t. If you want a game that does this type of small mission structure but better and with more depth, play Metal Gear Solid Peacewalker, which is cheaper than usual on the PSN Store at the moment.

Gravity Rush is a pretty cool game if you ever want to check it out. I think it’s gonna be on PS Plus forever at this point, so you should probably check it out. Anyway, I had some money to burn, so I decided to buy the DLC costume packs. A few extra hours to play in that world doesn’t sound too bad.

Anyway, it’s just more of the same. A lot of “Pick this stuff up” or “Defeat all these guys” types of missions. Except now you get three dumb new costumes. Either way, it has reminded that the game gives me one Hell of a case of motion sickness. I feel pretty crummy just thinking about. Regardless, if you really wanted more Gravity Rush, I guess will add an hour or two of content for you.

As for my update on the progress of Persona 3 Portable, well a particular character died, and now I’m seeing the characters react to said event. So I’m at the last third of the game at this point. Time to keep grinding and fusing till the end.

I haven’t really progressed much with Persona 2: Innocent Sin. But I have been reading up on some of the plot details, and I have to say that if this story is related to the P3/P4 universe, then a whole lot of things make sense now. Although it’s still pretty crazy. I’ll give more of an update as I go through it.

I recently bought I played a few games that I think are worth mentioning here. Starting with The World Ends With You, which is a JRPG on the DS that uses the cool looking art style that you might associate with something like Jet Set Radio. You know, the hopped up street graffiti look. It’s still early into the game, but the whole dual-screen combat system is very confusing. Basically you control your character on the bottom screen with the touchscreen, and the other character is on the top screen who you can interact with using the face buttons. Although if you control one, the other is taken over by the AI anyway. The game seems like a neat idea, and it definitely has an intriguing art style, I just hope the combat doesn’t drive me up the wall.

Virtue’s Last Reward is the sequel to 999: Nine Hours, Nine Persons, Nine Doors. The game is a basically a puzzle game where you have to solve a series of mini-games to escape a particular set of scenarios. And when it’s not trying to kill you, it plays out the story in a graphic novel type way. I haven’t put a ton of time into either (I literally just got “999” a few hours ago in the post) so I cannot attest to the quality of the characters or story. However, it’s been years since I last played a game even close to this. It reminds me of adventure games of old, and the premise has my attention.

Finally, 3D Dot Game Heroes. I’m not gonna beat around the bush here; it’s fucking Zelda. It’s a 3D, voxel-based re-creation of Zelda. And that seems really cool. Mostly because you can create a whole bunch of weird shit with the in-game tools. I’ve put a good hour into it, and I’ll look forward to playing it again as soon as I’m done playing ICO and Valkyria Chronicles.

Next week: Progress Report (Possibly?)

Later.

-ADMAN

09/08/2013 – Productivity?

Well, it’s at an all-time low for me. On the plus side (If you can call it that), I’ve caught up on a whole bunch of TV shows, watched a few animes to completion, and finished off a few games in my back-catalogue. But these are still mere distractions from my goal. At the same time, what’s the point of a holiday period if you’re not gonna use it to relax, right?

I don’t know any more.

Either way, I have been thinking about what to do with a bunch of these different side projects I’ve gotten myself into. This blog, MGC, video editing, streams, etc. It’s not worth throwing out the work I’ve done in these areas, but they are becoming more of a distraction from what I should be doing. At the same time, I don’t enjoy programming, at all. I’m more of a creative person. If I could, I would jump back on to doing artwork and technical drawings, but then I would constantly be going around in circles; designing things that are never going to get made.

Sorry, I shouldn’t write in such a personal way. But it is helping me go through my thoughts better.

Here’s a thought, I should change the way I do blog posts. Instead of doing these as infrequently as I have, I’ll try to make one post a week, but on different subjects. Lets say every Friday evening. The topics should be as follows; general post (Like this one), gaming/media post, “Progress report”, and the “Rant” post. I’ll rotate around with that for a while.

In the meantime, I’m will try and get back on track. I have about a week or two before my gaming schedule goes nuts again, so I should be able to layout some kind of plan to balance all this shit. Next week I’ll make a games/media post as planned.

See you around.

-Adam