09/08/2013 – Productivity?

Well, it’s at an all-time low for me. On the plus side (If you can call it that), I’ve caught up on a whole bunch of TV shows, watched a few animes to completion, and finished off a few games in my back-catalogue. But these are still mere distractions from my goal. At the same time, what’s the point of a holiday period if you’re not gonna use it to relax, right?

I don’t know any more.

Either way, I have been thinking about what to do with a bunch of these different side projects I’ve gotten myself into. This blog, MGC, video editing, streams, etc. It’s not worth throwing out the work I’ve done in these areas, but they are becoming more of a distraction from what I should be doing. At the same time, I don’t enjoy programming, at all. I’m more of a creative person. If I could, I would jump back on to doing artwork and technical drawings, but then I would constantly be going around in circles; designing things that are never going to get made.

Sorry, I shouldn’t write in such a personal way. But it is helping me go through my thoughts better.

Here’s a thought, I should change the way I do blog posts. Instead of doing these as infrequently as I have, I’ll try to make one post a week, but on different subjects. Lets say every Friday evening. The topics should be as follows; general post (Like this one), gaming/media post, “Progress report”, and the “Rant” post. I’ll rotate around with that for a while.

In the meantime, I’m will try and get back on track. I have about a week or two before my gaming schedule goes nuts again, so I should be able to layout some kind of plan to balance all this shit. Next week I’ll make a games/media post as planned.

See you around.

-Adam

The Summer Of 2013: Progress Report #2

I’m going to admit that I was very productive this week, partly due to watching a fair amount of Mad Men the past couple of days. However, I still managed to at least get started on a GameMaker project, and I’ve began designing some level and mechanic concepts to help me build the thing. Here’s what I have so far:

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From here, I’m just planning to make these levels as a sort of basis for what I can do, then go from there to create far more complex environments. Still not entirely sure what this game is going to be about, I have some ideas, but nothing concrete.

As for other stuff I did, well I made new background for the site, I think it looks significantly better than before. And I also cleaned up my work environment (As in my room), now I can use my other desk for actual art projects again.

In terms of games, not much. Still playing Persona 3 Portable and Persona 2. MK9 for the PC came out and it seems decent. It feels kinda clunky seeing as I’ve been playing Persona 4 Arena a fair amount. And I went back to the ICO and Shadow Of The Colossus Collection, to which I realised it has Remote Play support, which is awesome. ICO holds up better than I thought it would, although modern game design hasn’t done any favours to my puzzle-solving ability. They’re not too bad, but I certainly had to refer to a walkthrough to point myself in the right direction a couple of times. Right now I’m at the East Gate Bench.

Speaking of ICO, I’ve started to think about gender roles in games again, and my personal opinion on it is very different to how everybody else thinks it should be done. I’m gonna do a tad more research before I write anything.

And I also played Battlefield 3 seeing as it was on PS+ this month. And you know what? It is awful on consoles. Damn near unplayable.

Plans For Next Week:

  • Continuing work on GameMaker project.
  • Improve productivity rate.
  • General C# Programming stuff.
  • Upload 1st Year Uni Work, College work, Secondary School Art Work, other art work, etc.
  • Livestream @ Twich.tv/SGTADMAN on Friday or Saturday. Either games or work. (NOTE: Due to the friends I have, this stream might be NSFW in terms of language, and is not representative to me or my formal work in anyway)

That’s it for now, see you next week!

-Adam

The Summer of 2013: Progress Report #1

So the first week of Summer projects has proven to be an interesting one. I spent most of my time doing the improved graphics of the MGC forum and altering all the layout stuff for it.

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It’s not the prettiest thing in the world, but for a first coat of new paint it certainly does the job and there’s still plenty of improvements to work on. Next on the list of features in a homepage and the actual editing of the CSS that gives the forum that look (I’m currently using Forumotion’s back-end for most of this stuff).

In terms of other stuff I’ve been doing, I went back to a previous GameMaker project to see if I could correct and revive it. I made a couple of levels to see how it played and it worked fine. The idea in question is a platformer with personal commentary overlapping it to give some idea into the mind of the creator of the world… Or I could just use it as an outlet for my thoughts, which would make this blog rather redundant. Either way, I did more work in two hours than an ex-colleague of mine did in three months. And by that I mean I did work while he sat an played Guild Wars 2 and complained at me for his laziness.

Anyway, I have noticed that I’m not super-productive like I used to be. I still played quite a few games between tasks and often got sidetracked by videos and things on the internet. Well, at least I know what to cut down on during next week. And for reference, no, I don’t work on weekends unless I really have to.

Next Weeks Plans Are:

  • Progress on GameMaker project.
  • XNA/PS Mobile stuff.
  • General C# programming for practice and improvement. (I haven’t coded in a month)

-Adam

24/06/2013 – 2 Weeks Of Video Games Is Oddly Cathartic

So I’m back home in Enniskillen now, waiting for September to creep back up on me. As the title said, I’ve spent the last two week playing the back catalogue of games that I’ve given myself; mostly Persona 4 Arena, Catherine, and Valkyria Chronicles. However I won’t be going on about those here.

Instead, let me tell you the tale of how my own stupidity bit me in the arse two years after making a serious mistake. So I have two computers at the moment, this one being the first one that was built in 2010 with a Intel i7 930, Radeon HD5970 (Now a GTX 580), 12GB of RAM and the like. Pretty damn good computer for the time I built it. However there was always a slight problem, it kept fucking blue-screening and I couldn’t figure out why. I changed graphics cards, drivers, and more to see if it improved; and no dice. Recently I decided to change the RAM because I previous update to my BIOS showed that I was only using 8GB of the 12GB I had installed. Figured it must have been the wrong RAM for the motherboard.

So I replaced it with what was the correct RAM, and got the same result. After some research I figured out the issue; the i7 930 I have is a Quad-Core, to use Triple-Channel RAM on my motherboard, I would need a Hex-Core. I really wish I had known that before building this thing and wasting my time buying new RAM (Which I returned for a full refund, thank you OverClockersUK). Now I’m tempted to either gut it for the HDDs and GPU and build a Sandy Bridge/Ivy Bridge machine, or just wait it out for a few more years and dump it once I get my other PC back as my main rig.

I also bought a 3DSXL. It’s kinda cool, but extremely social in the way I’m not. Lots of local connection stuff like StreetPass, which doesn’t benefit me at all because I live in the middle of freaking nowhere at moment.

As for other stuff I’m doing, I’m currently re-building MGC with more features and a serious graphical overhaul. Which leads me onto the next thing; because I have a lot of projects to do for the next couple of months, I figured I’d start doing some Progress Report stuff here so you guys can see how things are coming along and watch me hit my head against a wall repeatedly. I’ll post the first one of those in the next couple of days or so. And there will be another MGCast soon, or some kind of podcast at least.

-Adam

31/05/2013 – ThreeThingGame May 2013 Photo Dump!

It’s that time again. So the day actually started out with an exam, with the Thing Auction not happening till about 1pm. And the only members of the team were myself and Hal.

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For the Tarantino fans out there, you’ll probably guess what our team name is referring to. 

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GHOST TRAIN STAMPEDE! Better words than before, that’s for sure.

Here are some basic designs that I drew to make sense of the idea I had.

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Game Screen. The player has to dig underground to run from the Ghost Train. But the Ghost Train don’t need no stinkin’ rails, so it follows them under.

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A list of game objects, I go into some detail on them later.

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What the dangers are in the game, and what are the on screen elements.

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What is the Ghost Train capable of. However, you cannot truly predict the Ghost Train’s actions. 

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Stuff the player can do.

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General game rules.

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This was a basic class hierarchy that I designed later to fix some of the issues, however, we never implemented it.

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Around 6pm, time for pizza!

So about an hour later I had to go home because I was mentally fatigued. A lack of sleep the previous night, plus an exam in the morning, and then this; I could not think straight. I feel terrible about leaving Hal on his own though. I came back at around 4.30am to help out.

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Hal holding down the fort at 5am.

At around 6am, even with my nap from 7pm to 4am; both myself and Hal were beyond knackered and barely had any enthusiasm to want to continue. And between a choice of staying till 1pm and desperately try and add everything we originally wanted, or just going home; we picked the latter.

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On the way home, took this picture from just just outside the Staff House at 6am.

What I learned from this TTG:

1. Doing a game jam on the same day as an exam is probably a bad idea, especially when you’ve had barely any sleep.

2. The camera on my phone is probably better than my actual camera.

3. I’m still a novice when it comes to programming.

4. Hal and I have significantly different programming styles.

5. Define class hierarchies before building the game.

6. Bring actual food, not a couple of packets of crisps.

7. Keep it simple, then add stuff later.

It kinda sucks we left early, but it probably would have sucked more if we stayed there the entire event and had a mostly busted idea to show for it. That being said, both myself and Hal have cool ideas in mind for what we could do with stampeding ghost trains, so I wouldn’t call the idea dead. And at the very least, we both have something to work off.

I’ll write some more posts as soon as I get back home in Ulster. Later.

-Adam