08/04/2019 – Bullet Hell Lane Shooter Has Been Shelved

You’ll find more information on this post.

So after the last post I made; I decided to rebuild most of my PC, do a fresh install of Windows, and reinstall a bunch of stuff. I’m now generally back up and running again and haven’t had too many issues with the upgrade (Except for Metro Exodus, which I’ll get to later).

But looking at BHLS, I decided that it would need to be rebuilt. And then I lost all motivation to rebuild it because frankly, Unity is a pain to deal with.

So today I’ve decided to completely wipe my whiteboard clean and start something new… Or get back to finishing my “Gaming Backlog Sorter” that I was working on at one point. Either way, Visual Studio is gonna get reinstalled. And maybe I’ll fiddle around with Godot. Maybe.

Getting back to Metro Exodus; it runs like shit. Even though I’m getting above 60FPS most of the time, the stuttering is insufferable. It makes playing the game really difficult. I managed to help it by moving the game to my SSD, but the issue still persists. The only real solution is to set the graphics settings on low. So I’m thinking it’s a texture streaming issue or something. Either way, it’s very annoying.

It also doesn’t help that the game really isn’t grabbing me at all. The stealth is awful, the AI is awful, the enemies are irritating to fight most of the time because the visual feedback and bullet sponginess is terrible, and the gunplay is crap. It’s desperately trying to be STALKER-like, but ends up eating it’s own identity to do so. Throw that in with the performance problems and the game just ends up being a real pain.

At least the gun customisation is neat. Pulling up to a encounter, pulling out the backpack, and then switching out parts to take advantage of the situation is one of the few parts I like.

And to end on a happy note: Resident Evil 2 and Devil May Cry 5 are really good games. Thank you Capcom for finally digging yourself out of that hole and making games people actually want.

That’s it for now. Don’t know when the next post will be, but I’m sure it’ll be a happier one.
I hope.

-Adam

The Den – 01/01/2019

And so, here are my Top 10 lists for 2018. As per usual, these are my own opinions. Not gospel.

My Top 10 Games of 2018:

10. Digimon Story: Cyber Sleuth – Hacker’s Memory
9. Dragon Quest XI
8. Bloodstained: Curse Of The Moon
7. Tetris Effect
6. Detroit: Become Human
5. Valkyria Chronicles 4
4. God Of War (2018)
3. Soulcalibur VI
2. Red Dead Redemption 2
1. Yakuza 6

Honourable Mentions:

  • Monster Hunter World
  • Yakuza Kiwami 2

Released Games I Wanted To Play or Play More Of:

  • Monster Hunter World – Didn’t get very far.
  • Dragon Quest XI – Still playing it.
  • Taiko no Tatsujin – I don’t own it, but I want to play it.

Best HD Remaster/Remake:

  • Shenmue I & II HD
    (Burnout Paradise is still pretty fucking excellent though)

Worst Game I Played:

  • Ni No Kuni II

My Top 10 Anime of 2018

10. Harukana Receive
9. Wotaku ni Koi wa Muzukashii
8. Asobi Asobase & Chio-chan no Tsuugakuro
7. Back Street Girls
6. Ramen Daisuki Koizumi-san
5. Gaikotsu Shotenin Honda-san
4. Uma Musume: Pretty Derby
3. Rokuhoudou Yotsuiro Biyori
2. Chuukan Kanriroku Tonegawa
1. 3-gatsu no Lion 2nd Season

Special Mentions:

  • Conception
  • Kishuku Gakkou no Juliet
  • Takunomi
  • Grand Blue

(I liked FranXX and SSSS.Gridman, but I didn’t feel like they should be on my list.)

There will be a regular blog post within the month, probably.

26/09/2018 – Not Much Going On, Continuing On.

For the sake of having something to post, I guess I’ll talk about how things are progressing development wise.

So after some turmoil with trying to get custom inspectors to display the data I wanted, I’ve finally gotten back to actual development. This week I’ve added new artwork to the game in the form of sprite work for item pickups, and changed the colour scheme for the game to make it more uniform.

I’ve also added a few new enemy types which are actually just altered versions of existing enemy types.

So yeah, stuff. Have some images to look at:

As you can see, it’s not the greatest piece of artwork, but it is finally starting to take some shape.

A new demo is slated to come out in the first week of November provided things go well.

That’s all for now. Feel free to continue following development at itch.io page.

Later.

-Adam

“Paddles, Ball, & Pegs” Now Back Up

“Paddles, Ball, & Pegs” was temporarily removed from the Play Store due to some very sudden changes in the developer’s Terms Of Service. It’s back up now, but if you were wondering why it was missing, there you go.

Additionally, I will be making the APK available to download separately from the Play Store sometime in the near future, on the off-chance this happens again or if it gets removed permanently.

On an unrelated note, if you wish to stay up to date with progress on my new game, please go to my Itch.io page. I will try and get a new demo out before October.