09/08/2013 – Productivity?

Well, it’s at an all-time low for me. On the plus side (If you can call it that), I’ve caught up on a whole bunch of TV shows, watched a few animes to completion, and finished off a few games in my back-catalogue. But these are still mere distractions from my goal. At the same time, what’s the point of a holiday period if you’re not gonna use it to relax, right?

I don’t know any more.

Either way, I have been thinking about what to do with a bunch of these different side projects I’ve gotten myself into. This blog, MGC, video editing, streams, etc. It’s not worth throwing out the work I’ve done in these areas, but they are becoming more of a distraction from what I should be doing. At the same time, I don’t enjoy programming, at all. I’m more of a creative person. If I could, I would jump back on to doing artwork and technical drawings, but then I would constantly be going around in circles; designing things that are never going to get made.

Sorry, I shouldn’t write in such a personal way. But it is helping me go through my thoughts better.

Here’s a thought, I should change the way I do blog posts. Instead of doing these as infrequently as I have, I’ll try to make one post a week, but on different subjects. Lets say every Friday evening. The topics should be as follows; general post (Like this one), gaming/media post, “Progress report”, and the “Rant” post. I’ll rotate around with that for a while.

In the meantime, I’m will try and get back on track. I have about a week or two before my gaming schedule goes nuts again, so I should be able to layout some kind of plan to balance all this shit. Next week I’ll make a games/media post as planned.

See you around.

-Adam

24/06/2013 – 2 Weeks Of Video Games Is Oddly Cathartic

So I’m back home in Enniskillen now, waiting for September to creep back up on me. As the title said, I’ve spent the last two week playing the back catalogue of games that I’ve given myself; mostly Persona 4 Arena, Catherine, and Valkyria Chronicles. However I won’t be going on about those here.

Instead, let me tell you the tale of how my own stupidity bit me in the arse two years after making a serious mistake. So I have two computers at the moment, this one being the first one that was built in 2010 with a Intel i7 930, Radeon HD5970 (Now a GTX 580), 12GB of RAM and the like. Pretty damn good computer for the time I built it. However there was always a slight problem, it kept fucking blue-screening and I couldn’t figure out why. I changed graphics cards, drivers, and more to see if it improved; and no dice. Recently I decided to change the RAM because I previous update to my BIOS showed that I was only using 8GB of the 12GB I had installed. Figured it must have been the wrong RAM for the motherboard.

So I replaced it with what was the correct RAM, and got the same result. After some research I figured out the issue; the i7 930 I have is a Quad-Core, to use Triple-Channel RAM on my motherboard, I would need a Hex-Core. I really wish I had known that before building this thing and wasting my time buying new RAM (Which I returned for a full refund, thank you OverClockersUK). Now I’m tempted to either gut it for the HDDs and GPU and build a Sandy Bridge/Ivy Bridge machine, or just wait it out for a few more years and dump it once I get my other PC back as my main rig.

I also bought a 3DSXL. It’s kinda cool, but extremely social in the way I’m not. Lots of local connection stuff like StreetPass, which doesn’t benefit me at all because I live in the middle of freaking nowhere at moment.

As for other stuff I’m doing, I’m currently re-building MGC with more features and a serious graphical overhaul. Which leads me onto the next thing; because I have a lot of projects to do for the next couple of months, I figured I’d start doing some Progress Report stuff here so you guys can see how things are coming along and watch me hit my head against a wall repeatedly. I’ll post the first one of those in the next couple of days or so. And there will be another MGCast soon, or some kind of podcast at least.

-Adam

31/05/2013 – ThreeThingGame May 2013 Photo Dump!

It’s that time again. So the day actually started out with an exam, with the Thing Auction not happening till about 1pm. And the only members of the team were myself and Hal.

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For the Tarantino fans out there, you’ll probably guess what our team name is referring to. 

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GHOST TRAIN STAMPEDE! Better words than before, that’s for sure.

Here are some basic designs that I drew to make sense of the idea I had.

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Game Screen. The player has to dig underground to run from the Ghost Train. But the Ghost Train don’t need no stinkin’ rails, so it follows them under.

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A list of game objects, I go into some detail on them later.

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What the dangers are in the game, and what are the on screen elements.

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What is the Ghost Train capable of. However, you cannot truly predict the Ghost Train’s actions. 

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Stuff the player can do.

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General game rules.

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This was a basic class hierarchy that I designed later to fix some of the issues, however, we never implemented it.

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Around 6pm, time for pizza!

So about an hour later I had to go home because I was mentally fatigued. A lack of sleep the previous night, plus an exam in the morning, and then this; I could not think straight. I feel terrible about leaving Hal on his own though. I came back at around 4.30am to help out.

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Hal holding down the fort at 5am.

At around 6am, even with my nap from 7pm to 4am; both myself and Hal were beyond knackered and barely had any enthusiasm to want to continue. And between a choice of staying till 1pm and desperately try and add everything we originally wanted, or just going home; we picked the latter.

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On the way home, took this picture from just just outside the Staff House at 6am.

What I learned from this TTG:

1. Doing a game jam on the same day as an exam is probably a bad idea, especially when you’ve had barely any sleep.

2. The camera on my phone is probably better than my actual camera.

3. I’m still a novice when it comes to programming.

4. Hal and I have significantly different programming styles.

5. Define class hierarchies before building the game.

6. Bring actual food, not a couple of packets of crisps.

7. Keep it simple, then add stuff later.

It kinda sucks we left early, but it probably would have sucked more if we stayed there the entire event and had a mostly busted idea to show for it. That being said, both myself and Hal have cool ideas in mind for what we could do with stampeding ghost trains, so I wouldn’t call the idea dead. And at the very least, we both have something to work off.

I’ll write some more posts as soon as I get back home in Ulster. Later.

-Adam

08/04/2012 – Possible Site Revamp?

So a whole lot of nothing has happened since my last post. The podcast I used to do started back up and promptly died not long after; I actually got something “Playable” working in XNA (Sort of); and I spent two weeks doing nothing but playing Persona 4 Golden. Which I have NO REGRETS ABOUT WHAT SO EVER.

Other than that, a friend of mine is building a website using ASP.NET, and seeing as I’m interested in getting the fuck off WordPress, I’m started looking into it as well. Albeit, he’s doing in pure code, I’m more likely to go down the Web Forms route which has more of a GUI when it come to customization. If you’ve used WPF in Visual Studio, basically that. Just to minimize the amount of programming work and to build something usable quickly.

Not that I have anything against WordPress, but the lack of customization for things like fonts or backgrounds really drives me nuts. Unless I wanted to change it in the CSS file for the template I’m using, but I would rather just build something from scratch and add whatever I needed when I need it, and have a much deeper level of customizability. Not to mention I have to go around WordPress to host my own files because they have a upload limit, despite the fact that I’m the one hosting them on a server that I am paying for.

And guess what, remember that game I was supposed to be working on with a few people I know? Well it got cancelled, but you can see the work I did for it here. I really hope this doesn’t become a habit, because I really want something to my name other than failed ideas and broken down projects.

Later.

-Adam

03/03/2013 – The Return Of Podcasting!

So about 2 years ago I helped do a few episodes of a podcast known as “Union Report”, and then everything went to Hell and we never did another one. Now the podcast is reborn under the name MGCast.

MGCast – 03/03/2013: Fridge ain’t here, man!

Feel free to subscribe to it and such. I’ve added an RSS feed to it on the right side of every page anyway, so I won’t be posting about it again.

It does feel great to do a podcast after this long though, hopefully we can keep to the schedule this time.

-Adam