12/11/2012 – Back To Tradition

Back when I had a blog on GameTrailers.com (All of which is now gone), I used to post stuff about games I was playing and odd gameplay design ideas. You know, stuff. I’m thinking about bringing it back for the sake of it.

Anyway, I finished the first episode of The Walking Dead game from Telltale. It’s pretty good, it does everything I thought Mass Effect should have been doing, with characters actually remembering your actions and the things you say. The gameplay isn’t anything mind-blowing, but it doesn’t have to be; the story pushes the player forward while minimizing the amount of crap one have to do in other games. Not to say it doesn’t have it’s fair share of QTEs (Which I hate. Might tell the full story of that sometime) and some control issues. Luckily it’s rather forgiving so it doesn’t bother me too much. Still, I got plenty more to see of this game.

Alright, so I got Visual Studio C# Express and XNA Studio 4.0 on this rig now. This means I should be good to go on future pieces of work and other projects. Speaking of which, the Text-Based Adventure game is still being worked on. I have a story in mind and I’m gonna make it up as I go along. That being said, the way I’m currently getting it to work right now is by using a shit-load of “if” statements; I’m trying to figure out a simpler way of doing this, but I have no idea what I should use.

Anyway, that’s about it. I’m gonna try and do at one post every week or so, and a massive post at least once every month. I think I’ll keep the latter for gaming/game design related items, maybe some news stories that are worthwhile. Later.

-Adam