15/11/2017 – UI Design and Flashcarts

Hello again.

I’ve been busy working on the new game, so I haven’t really had much to discuss for this blog. Again, if you want to keep up to date (Or mostly up to date) with that you can check out the itch.io page. But the last couple of weeks I’ve been working on a sort of content creator which lets me make stuff for the game without having the code everything. Unity’s UI is decent enough for the job even with a few weird bugs and specifics. It does remind me how much I hate Unity’s hierarchy system because it doesn’t let you access the children of an object without jumping through some hoops.

Anyway, UI design is difficult when you only have so many tools to work with. You have to jerry-rig it a bit and try and mash different UI components in a way that kind of makes sense. In the system I have, there’s a thing where I define what happens on each specific lane, and to do that I originally had the idea of using tabs, which Unity doesn’t natively support so I had to build my own version of it. Then I realised that for later parts of the game, there would be so many damn tabs that you wouldn’t be able to navigate it. So I settled on a drop down menu instead.

Persistent data was another thing I thought about. One issue was keeping data contained in input fields to stay, which I solved by just toggling which containers of game objects that contained all the additional menu stuff would be enabled at a given time. The other issue I made for myself was whenever I generate new waves, lanes, or lane sequences; it would delete all the information that was there, and put fresh new objects there. I’m not sure if I’ll ever get around to fixing this issue though.

In the grand scheme of things, pretty small stuff, but surprising in what it does to the user experience especially considering how convenient everything is nowadays. Stuff really needs to work and be presentable. You can’t just do one or the other.

Moving on, I got a GBA Flashcart. This one.

I haven’t given it too much of a test drive because I’ve been busy with other things, but I can at least say it works. I have a 4GB Micro SD loaded into it, and considering how small most GBA games are, I don’t think I’ll be replacing it. The good news is that I can now play Castlevania: Harmony of Dissonance without the game deleting my save because the battery on the cartridge died.

There’s other stuff to talk about but it’s mostly anime and games, and I should probably save that for The Den. Whenever I get around to a new one of those. I will say (And I sure hope I didn’t previously talk about this) that I read the book Masters of DOOM. And if you haven’t read that book, you should. I found it very difficult to put it down. Excellent read.

That’s all for now, till next time.

-Adam

14/09/2017 – Apparently There’s A Thing Called “Programmer Day”

It recently came to my attention that every 256th day of the year is Programmer Day. In other words, September 13th (Or 12th on Leap Years).

Anyway, I’m still working on my game, which you can take a gander at the progress I’ve made on the Itch.io page for it. It’s going well, but I’ll admit, I’m behind my personal goal of having it be somewhat more showable. But at the very least, you can kind of see the ideas coming together.

So onto something more recent. I had a PC problem the other day where Chrome would crash on start-up due to an error in ntdll.dll file in my system32 folder. After uninstalling and reinstalling it several times, trying to install Firefox, a couple of virus scans, and mucking about with some system files; I eventually tried using Safe Mode and found that it launched there fine. So after a quick Google search, I decided to do a clean boot of my PC.

No, that’s not a clean install of Windows. More of a turning off of all the additional start-up processes and restarting the PC. Which worked. So there’s a possibility that there was probably a conflict somewhere, that said, I’m too lazy to figure out where. As long as it works I should probably leave it for now.

Other than that, Destiny 2 is out. And I’m playing it.
I wish I could stop.

That’s all for now. Keeping it short this time. Like I said, I post updates for the game on the Itch.io page, so check that out if you want to know what I’m up to game development wise.

-Adam

The Den – 20/08/2017-28/08/2017

It’s been over a year and half since I last did this. I’m not going to talk about every game I’ve played since then. I’m also going to expand it beyond games and anime a bit.

Valkyria Chronicles Remastered

The last time I played Valkyria Chronicles, I got myself stuck two missions before the end, fighting a tank boss. And biggest problem I was finding was that I had basically screwed myself. You see, when I played it on PS3 I didn’t know quite a few things, like; You can replay Skirmish missions, what a lot of the different characters potentials were, and the fact that the old guy at the cemetery is RNG based and has a 1-in-10 chance of actually giving you anything (More on that in a bit).

So when I started the remastered version, I decided to do some research and properly figure out the game’s mechanics. But also figure out how to play the game more efficiently so that I could take less time getting back to the point I was previously at. Unfortunately it’s made me hate the game more because I’ve started to rely to heavily on the RNG in it. Missing shots, taking more damage than I would like, and so on; would pretty much lead to me reloading my last save.

On the subject of RNG, I never that old git was on a RNG. So back when I looked up walkthroughs for the game, I would wonder how people got certain skills I didn’t have. Turns out you have to save at the start of every chapter and reload that save until he gives you what you want. It’s stupid as tedious.

The game is great still, but horribly balanced. It’s either too easy or bullshit hard. Worth a look into though.

Castlevania Aria of Sorrow / Dawn of Sorrow

So I played Dawn of Sorrow first. It’s a fantastic game, touchscreen gimmicks notwithstanding. The soul system is an interesting mechanic that lets the player mess around with various powers and gives them a variety with combat encounters. Although like anything that lets players build their own setup, there are a certain combination of souls that will be the most effective.

The movement, which is similar to Symphony Of The Night, continues to be extremely tight, although the platforming can be a little dodgy at times. The game also manages to stay surprisingly challenging all the way to the end, providing you don’t cheese the crap out of everything.

Speaking of cheesing, when I got the Claimh Solais, EVERYTHING DIED VERY QUICKLY AND IT WAS GREAT.

Aria of Sorrow by comparison is significantly easier. There were only two bosses that gave me even a bit of trouble (Death and Julius), and one gameplay section (The Trials). Even then, it’s probably easier than even SOTN is. Shorter too, I completed it in over 6 hours. The Soul system technically originated from this game, but frankly it’s used rather poorly. Also, locking out the true ending unless you grind for specific souls is pretty daft.

I started Circle Of The Moon, but found it rather unforgiving. It throws quite a lot at you considering it’s the beginning of the game and you can only use the whip. I’ll try to get back to it, but I might end up skipping it for Harmony of Dissonance.

UPDATE: I found COTM too slow, so I started Dissonance.

Owning a Gameboy Micro

This thing is freaking tiny!

So I bought one of these things so I could play those Castlevania games, and because the idea of a tiny portable game device seemed fun.

It’s better to hold than a 3DS at least, but it’s tiny size doesn’t really do much for me in terms of comfort. My fingers start to cramp and the sweat on my hands starts to cause my hands to burn (Fun Fact: Your hands are slightly acidic). Additionally, the tiny screen makes it really difficult for me to read.

Now you maybe wondering why I didn’t buy an SP. Two reasons.

  1. SP doesn’t solve the issue I have with the 3DS which is that it’s uncomfortable to hold.
  2. No headphone jack

As for specific problems with the one I bought, there’s only one. The screen plates (It came with two) are a bit scratched up, and I need to either replace them, or find someway of cleaning them.

Anyway, I think it’s neat, but it hurts my hands still.

DOOM I & II

After reading Masters Of DOOM (Which I highly recommend), I got a craving for DOOM. Unfortunately the DOSBox version kept giving me graphical errors, so I ended up switching to the Chocolate DOOM source port.

But anyway, DOOM is still one of the best damn video games ever Goddamn made. The Chocolate DOOM version pretty much retains everything and adds better mouse support, which is great. Also, the last few levels are real fucking hard. Shit like “The floor is lava, and you need to walk through it to go to teleporters to get some keys to open doors to use more teleporters over more lava, so you can activate the bridge that gets you to the exit”. Fun stuff.

But DOOM II. Holy shit. It’s like they took the difficulty of the last few missions of the first game, and then ramped it up to 11. It’s been a while since I played the game, and I must have been playing it on a easier difficulty before now, because there have been multiple times where I enter a room full of really bad things that have a really bad day. But man, the Super Shotgun is still the greatest damn thing.

BLOOD: One Unit Whole Blood

I haven’t played a ton of BLOOD, but it seems even more unforgiving than DOOM. I need to give this more time, it seems neat though.

Dunkirk

It’s a good movie, but not entirely historically accurate. Particularly the way the Spitfires manoeuvre. I won’t go into extreme detail, but Spitfires were often associated with large sweeping movements due to the way the fuel was fed into the engine, traditional manoeuvres would cause the engine to stall.

I haven’t done a ton of research to really rip the film apart, but overall, I thought it was worth a watch.

Anime Roundup

Alright, quickfire opinions.

Tsurezure Children

Heart Attacks: The Anime. It’s a really good romance anime and all the character interactions are so damn cute.

18if

Not the best anime, but it’s so weird that I can’t help but recommend it. Each episode has a wildly different story that focuses on different problems, and the art style sometimes drastically changes to represent a whole different perception of the world. Give it a look.

Koi To Uso

KANASHII KANASHII KANASHII, URESHII URESHII URESHII
The anime is OK, but I think it only makes me get increasingly more angry at government intervention into individual rights. Opening song is awesome though.

New Game

I didn’t think an anime about cute girls doing game development things would resonate with me as heavily as it has. And now the second season is out and really fleshing out more of the characters and really digging into the realities of game development. I wish it had more programming focus though.

GJ-bu

This has been on my list for a while, and man, it’s great. It’s a slice of life anime with great characters and a comforting atmosphere. It’ll probably engross anyone that watches it, and make them hate the fact that it ends.

OK, so this post ended up getting put on hold for a week, so if it comes off as half-rushed, that would be the reason. Sorry about that. It’ll be a while till the next one.

-ADMAN

20/05/2016 – Mobile VR 2: Electric Boogaloo, Uncharted 4, and Dealing With Boredom

Hello again.

So that previous mobile VR headset, well turns out that the lenses were fucked. On the inside of it, the plastic was corrugated, so everything I looked at was blurry as shit no matter what I did. So I ended up replacing the thing entirely. Now I have the VIGICA RIEM 2.

This headset actually has a magnet switch (Albeit on the wrong side, so I had to switch it), lense adjusters, suction cup grip for the phone, and generally fits better. But most importantly, the lenses are smooth plastic.

It certainly an improvement over the previous piece of crap I had. Actually it’s so good, since I start using it, my previous complaints about getting motion sick have been minimal at best. So I imagine the clearer picture helps a lot with that. Additionally, it’s Google Cardboard compatible out of the box, although the model I have didn’t have the QR code, but luckily someone had generated one.

That being said, I still can’t see the point of it outside of being a head-mounted display. A decent one at that, but only that.

Now. Uncharted 4.

After the disappointment that was Uncharted 3, I didn’t have that high of expectations going into 4. And after playing a good chunk of The Last Of Us and despising it for it’s animation systems and combat, I really thought it was going to have the same issues.

Thankfully, Naughty Dog have learnt and improved.

Pretty game is pretty.

Pretty game is pretty.

The gameplay systems have been improved where combat is concerned. Gunplay is relatively tight (Although they decided to reinvent the wheel and change how aiming and recoil is handled AGAIN) and enemies a little less bullet spongy. Additionally, other than maybe 3 areas of the game, you can use stealth to get through all your encounters. You could do this in Uncharted 2 as well, but the systems have been significantly improved here with indicators showing when an enemy sees you and so on. And should you want it, you can turn these features off.

The dialogue is good, general quips are still pretty interesting and the interactions between characters works in a believable way. The main two villains aren’t great. The main guy is kind of an arsehole in a “I’m a rich guy who wants to become famous, despite already having fame and fortune from my parents” way, which OK, it works but come on. The other is a woman who just seems over-powered for SOME REASON, but ultimately does the “You guys are crazy I’m out” thing right at end of the game. And frankly that just makes her existence seem pointless.

My biggest problem with the game is that it’s not very memorable. No particular events stand out in my mind like Nazi stuff in Uncharted 1, or the train level in 2, or the desert scene in 3. This might change as time goes on and I think about the game again, but who knows.

The in-game graphics filters are great.

The in-game graphics filters are great.

Well, that’s my two cents on that.

The other game I started working on is near completion now. Just needs some adjustments and extras and it’ll be ready for release on Android.

It should of been finished weeks ago, but unfortunately I’ve been having a problem with keeping myself motivated. I’ve barely been doing anything. I just sit in my chair and browse the Internet all day sometimes and listen to the same songs I’ve heard before and then complain about how bored I am. I can’t even be arsed to go through my staggering backlog of games. So if there’s something I can give Uncharted 4 credit for, it’s making me motivated to do SOMETHING other than slowly dying in front of two LCD monitors.

Now that I’ve gotten past the mental block, maybe I’ll actually be productive again.

And I’ll call the Enterprise Centre soon. I sent them an e-mail a few days ago but never got a reply.

-Adam

P.S.

I’ll be updating this site with stuff I’ve done from Uni soonish. I need to clean up this damn room first.

28/02/2016 – Mobile VR

This is my first post in 2016.

Right, well, first off; I am still working on a game. It’s not the same game I was working on the last I made a post though. That game is currently shelved until I finish the one I’m working on. And the one I’m working on is basically an advanced Pong clone, because I wanted to make something for Android. Surprisingly, I’ve learned a lot more about using Unity with mobile platforms and more of the APIs it has.

Regardless, you’re gonna be waiting a little longer for a release. I’m kinda busy sorting out paperwork, which is almost done.

But onto the main topic; Mobile VR.

I recently got a Mobile VR headset, a DESTEK 3D Virtual Reality Headset. I got this one partly because my phone is small, and I prefer the sturdiness of plastic rather than cardboard. Thing is, this isn’t Google Cardboard. It has a NFC sticker on it, but not the QR code the Cardboard app asks for. You can still run it though.

Add it to the other pictures of white guys with VR headsets I guess.

Add it to the other pictures of white guys with VR headsets I guess.

There’s a bunch of VR apps to mess with, but I only messed around with Cardboard and the YouTube apps, along with the Unity Demo App for Cardboard.

It’s not a bad effect, it takes a moment for your eyes to adjust to it, so you can get a screen-door effect sometimes. A lot of the apps I looked at required me to stand up and move around to see things, the only stuff for sitting down VR were side-by-side video players. I’ll get to the point with that, it’s kinda shitty. I felt like shit after like 5 minutes and had to lie down.

There’s already plenty of information on why that happens, but I feel not making me stand up in the middle of my room, spinning around like a spastic; would of helped minimize the nausea I had. I seriously hope those developing apps don’t have the intention of designing them in ways that fucks with people’s sense of balance or world placement. Maybe they’ll get the message after a few videos of people smashing into their living room objects.

As for the headset itself (Minus the phone part, obviously), it’s mostly comfortable. That is providing you don’t wear glasses like me. In that case, expect them to become embedded into the sides of your nose. To be fair, it did come with extra padding, and I used that to ease up on that issue, but be fair warned regardless. The lenses are fine, mostly clear. There is a weird blurring, but I’m not sure if that’s the lenses, my glasses being dirty, or my poor eyesight without my glasses.

So in general, I like the idea of VR, but less like the idea of people not taking into account how people’s bodies react to it. Then again, Mobile VR and something like the Rift or Vive are very different machines. If you want to develop the mobile stuff, consider slower things where you turn have to turn around as much. But holy Hell does this stuff make my stomach turn. I’ll keep at it to see if my body can become accustomed to it and not be sick as a dog after minutes, but fuck man.

Either way, if you wanna buy into it, Google Cardboard is cheap and supports any phone/tablet display from 4.7″ to 6″, with some of them going larger.

Now I just need to stop goofing around and finish these things I start.

-Adam

10/03/2015 – New 3DS Impressions and More.

I’ll be short with my impressions of the New 3DS (Specifically the XL version). It’s a better handheld. The decreased load times, generally better performance, significantly improved 3D to the point it actually works, and a C-Stick.

That being said, the shitty ergonomic design that makes it difficult to hold for long periods remains, and frankly the improvements are not really enough of a justification to upgrade unless you really are in the market for a new one.

In my case, my old one went to my half-brother to replace his DS which was pretty much on its way out anyway.

In terms of games, getting to play Monster Hunter 4 at 60FPS is neat, but I don’t have much time for games these days.

I still prefer the Vita.

So that’s that.

In terms of life, I’m almost about to enter the part of the year where I go completely off the grid to complete coursework. And on that subject, a small rant.

The lack of documentation for building a music visualizer is mind-boggling. People have created them, made some really pretty ones, but nobody has really documented the low-level process of building one from scratch.

It’s taken me 7 months of hitting my head on a keyboard to finally reach a point where I understand exactly what it is doing from a processing standpoint. Something that I should have completed within the first month of this project. The problem is that my project is specifically focused on the data processing aspect of the audio. General audio APIs like FMOD or OpenAL don’t really give me what I want.

I’ll do a full write up on my project once Uni is finished, just so somebody somewhere doesn’t hit their head against a wall as hard as I did.

And finally, I’m entering Three Thing Game again. I’ll make a post about it after the event.

-Adam

13/12/2014 – A Suggestion For VR Developers

Although this is probably brought on from the amount of Sword Art Online I’ve watched recently (It’s not a good show regardless), there is an aspect of VR Gaming which worries me.

It’s no secret that imbeciles have somehow managed to die while playing video games for an absurd amount of hours, and I can’t help but feel VR isn’t going to help. Now the obvious solution to this problem is to force the user out of the game and take a break. I know it’s not a well liked solution to this problem, but a forced reality check every 8 hours or so is probably the only way to get people to stop.

I’m not saying we limit their daily playtime or anything. I know the Chinese government implemented time restrictions on certain games, but this is slightly different. You should be able to go back and keep playing. It’s more like one of those things of “Hey stop, get some food, drink something, and use the bathroom; then come back”.

To be honest, most people probably wouldn’t notice. I’m pretty sure only the dedicatedly stupid can play a game for more than 8 hours without even a bathroom break or food. But it is certainly something to think about.

And this goes without saying, although SAO seems like a cool concept, don’t actually implement a system where the headset kills your players.

I’ll make another post once this semester is over with. So probably a week or two from now.

-Adam

ADMAN’s Den – 09/08/2014: Life with a 144Hz Monitor, WiiU & PS4 thoughts.

144Hz

A monitor like this has been something I’ve wanted for about a year or so. Since hearing John Carmack’s Keynote at QuakeCon when he talked about the benefits of a 120Hz monitor and how it significantly improved response rate. Finally, I managed to find one for less than £200 from a well-known brand. It’s a AOC G2460FQ.

First problem with it, it comes with a HDMI cable, however the cable is not cable of doing anything over 60Hz. Secondly, I had to purchase a new DVI cable to actually get it working properly. Once both of those issues were taken care of, I noticed an immediate difference in moment from the mouse alone. It’s incredibly smooth. I have two monitors, and the other is my old main 60Hz monitor from Acer. So I notice the difference quite clearly. Mouse moment is significantly choppier and stiff by comparison.

As for games.. I haven’t really been playing anything that takes full effect of it yet. I was tempted to try GRID Autosport, but I didn’t feel like playing it. I did play a lot of Deus Ex Human Revolution, and I can certainly say it seems smoother in parts.

Other than that, with adjusted options, this monitor is on-par visual wise with my old main, which was already an excellent monitor in regards to the contrast ratio and colour output. I still think my old one looks shaper, but the colours are less vivid.

All in all, I really like this monitor. Maybe I should boot up Quake.

WiiU

Let me be honest, outside of Uni and the other crap I’ve been doing, the reason I put off giving my impressions of this thing for so long is because I haven’t had much to play on it outside of Wii games. I mean I fucking love the fact that it is backwards compatible, but still.

Although I should start off with that. It is basically a Wii when it comes to backward compatibility. Wait no, it is a Wii. It’s not emulating it, it is one. Anyway, any Wii game works and all the controller stuff works fine (Except GameCube stuff, but I don’t have any of that). Only thing I wish it would do is have some filtering options, better scaling, and maybe some AA. Other than that, everything looks fine.

In terms of actual WiiU games, I’ve only got 4:

  • Windwaker HD
  • Monster Hunter 3 Ultimate
  • Wonderful 101
  • Mario Kart 8

Windwaker looks pretty good and runs perfectly. Wonderful 101 has it’s charms and barely ever drops below 60FPS. Mario Kart 8 looks really good, but that’s probably more to do with the art style choice of the tracks than actual graphical ability. It does the job. No, it’s a fucking power-house, but the games I have look and run perfectly fine.

One thing I ended up doing on it was using it to watch stuff on YouTube and Amazon Instant Video, along with other things in the browser. The web browser is pretty fucking impressive, and is easily the best web browser I’ve used on a console. As for Amazon Instant Video, it woks, but the UI can be kind of choppy at times.

Frankly, that’s my one major complaint about the system, the load times on the menus for fucking dreadful. I’m sometimes sitting there for a good 10-20 seconds waiting for thing to load, and this is after all the patches. I know there’s one released super-recently which might improve it more, but I haven’t installed it yet.

On a final note, MiiVerse is a cool idea. Too bad no-one gives a damn about it.

SoVeryLonely

Look at all these friends I don’t have.

Overall, it’s not a bad console to be honest. The things it does well are enough to justify it. Backwards compatibility are a good selling point seeing as you’ll probably want to check out the few JRPGs the Wii had. And the games it currently has work fine and are fun. It’s a good console. Also, the Pro Controller is pretty damn good and has an insane battery life.

PS4

Now that you’ve skipped ahead to the point you actually want to read, let me tell you about the PlayStation 4.

It’s shit.

Nah, just kidding. But there is more promised potential than it actually has features right now. Games wise, I’ve got MGSV Ground Zeroes and InFAMOUS Second Son on disc, and Resogun as a downloadable title. I have more download stuff, but it’s the only one I’ve played. Anyway, I’m satisfied with graphics improvement that the PS4 offers. It’s not amazing, but it is an improvement. What I’m most looking forward to is a heavier use of custom shaders to get some cool effects. However, the problem InFAMOUS and MGS have is draw distance. InFAMOUS has some really bad moments where the other end of a street can look untextured and blurry. I kind of expected it though.

Another thing I hope for is more photo modes like InFAMOUS, look at these:

inFAMOUS™ Second Son_20140708141659 inFAMOUS™ Second Son_20140708010456 inFAMOUS™ Second Son_20140707175340 inFAMOUS™ Second Son_20140704201841

I’m not sure how many people agree with me, but I think that shit looks cool. Which brings me on my next point, the Share button.

Now, people like me have use for this thing because I like taking pretty screenshots of games or recording interesting moments. And while the screenshot feature works as intended, I’ve been having issues with the video stuff. Basically, it isn’t saving any videos whenever I press the button for first time booting up the console, so whenever I need it to work, it doesn’t. I’m not sure if anyone else has this problem, but it annoys the shit out of me. Another thing, the quality when streaming from the console is awful, even with HD selected. Frankly, you should get a capture setup if you are actually serious about streaming. It’s not like those are terribly expensive anyway.

I mentioned before how much I like the PS4 controller from a comfort perspective, but actually using it with a PS4, still the best controller out there right now. I don’t like the materials on the sticks, but other than that. From a functionality stand point, CAN DEVELOPERS STOP USING THE TRACKPAD FOR BOTH START AND SELECT FUNCTIONALITY? Fucking Hell. Use the options button for the Pause Menu, and the trackpad button for what used to be known as the “Select screen”, or “Map screen”, or whatever the fuck games used it for. MGS has this problem. Whenever I try to get the pause menu, he pulls up the I-Droid shit. But pressing options is just pause, and no menu. Why would you do that? Holy shit.

Another thing, let me decide if I want sounds coming out my controller or not, don’t force them on by default. The only way to get around it in InFAMOUS is to stick headphones in. As for the lightbar, well I usually sit with my legs crossed, leaning back into the chair, so my legs block the light from the controller glaring the screen. Even still, the light from my window gives a more significant glare than the controller does.

Vita Remote Play works for the most part. I tried a little bit of InFAMOUS and it seemed to work fine, give or take 50ms or so of latency. You just have to be careful of the connection. I lost connection while using my Vita, and the game no longer registered regular controller input, the console then had a hard crash which required me to unplug it because it wouldn’t turn off via the switch.

Applications like the PSN Store and Amazon Instant Video are much smoother on the PS4 than they were on the PS3. Especially the former. Trying to use the store on PS3 is a nightmare. It’s slow and really unresponsive at times.

Miscellaneous things like friends lists, profile view, and trophy lists have been improved in various ways, mostly from a UI perspective.

Overall, there are a lot of things I still want, mostly MP3 support and custom backgrounds. But for what’s there now… It’s good, but I wouldn’t recommend buying one unless you really want to play something on it RIGHT NOW.

I would usually talk about anime stuff now, but it’s been so long since I did this type of blog that it would take a really long time. So instead here’s a link to my MAL account. It should give you an idea of what I’ve been watching lately. If there’s anything specific I feel like talking about, I might post about it.

Only anime related thing I feel like talking about in any sense is Monogatari. To which I say; I looking forward to Hana next week.

Later

-Adam

 

 

11/12/2013 – Humbug, and DualShock 4 Impressions.

The first semester is coming to a close. That JavaScript work I was talking about really was a pain in my arse, I very much doubt I passed that coursework. Luckily I can probably make up a good chunk of the marks on the exam.

But soon I will be going back home and enjoying the ownership of a WiiU, which I promise I will do some livestreaming with.

But anyway, the DualShock 4. Let me tell you something. Do you have a 360 controller for your PC?

You do? Well that thing is hot fucking trash compared to this thing.

The greatest improvement is the latency. Both the 360 controller and DS3 suffer from generally latent inputs, leading to sub-par responsiveness. This is amplified when you start using those things on the PC where the frame-rate and other performance improvements really point that shit out to you. This is not the case with the DS4, it is a very noticeable improvement from other devices, reacting very quickly to inputs.

Well I’ve been playing Assassin’s Creed IV with the DualShock 4 and I don’t think I can go back. The feel of it, the latency (As mentioned), the buttons, and the material used are just fantastic. And before you ask, yes, the analogue sticks are great too. I’m not one of those people that hated the sticks on the DS3, I actually preferred the looseness. But the slight tightened feel is good. The dead-zone for that stuff is not as atrocious as the 360 pad is, so that’s good. The only thing that kinda bugs me is the light-bar, but when using it on PC, it is never turned on (Except with the use of custom drivers).

If you want a replacement for the fucking crap that is the 360 pad, the DS4 is pretty great so far.

Yeah, pretty short this time. I’ll try and make a more significant post before I head back home for Xmas, or maybe I will do a quick write up on the WiiU. Whatever works.

Later.

-Adam

ADMAN’s Den – 28/10/2013: “Hey, Video Games! And Anime! And Manga! And Stuff!”

In case you couldn’t tell by now, I am brilliant at keeping personal deadlines. Oddly enough, it has been exactly over 2 months since I last did this, and I have since decided to expand the subject matter.

Video Games:

Two months is a relatively long time, although it can pass quite quickly depending on what you’re doing. Especially when you got a ever-growing back-catalogue of games like I do.

Hey, ever wanted to play the video game equivalent of a pantomime? Well Puppeteer is probably for you. OK, marketing-esque speak aside; I am genuinely surprised by this game. It’s a solidly written (For the most part) platformer with a unique look and play-style. The gameplay is pretty standard, but the way it flows it quite different to how you would expect, partly due to the heavy use of the scissors as a mechanic. It leads to a far more organic way of moving through the environments and interesting transitions into different levels.

To explain, large chunks of levels are made out of paper, which is the most common material that scissors cut. Using that, you mash your way through the material which keeps you suspended in the air, or following a string path, and so on. It’s pretty cool early on. My only gripes with the game are that the writing dips to being annoying at times, it heavy use of QTEs (Especially on bosses), and that it becomes quite repetitive near the end of the game. Although a lot of the environments and boss fights are really different and interesting. If you have PlayStation Plus maybe wait for it to hit IGC, or get it cheap.

Virtue’s Last Reward does right was Bioshock Infinite did very wrong. If you haven’t played either or 999, skip this segment and start reading SMT: Devil Survivor.

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So anyway, VLR is one of the best games I have played on my Vita. Had I not played P4G, it probably would have taken first place. It’s a puzzle-adventure game at it’s core, with the story being delivered in a visual novel style. You play as a dude named Sigma who has been kidnapped and put into a sick game known as the Nonary Game. And you wake up in an elevator with a young girl named Phi. Upon escaping the first room, you meet the other contestants in this so called game. I won’t say who they are because that kinda spoils a few things, also you technically should play 999 first.

Apparently a figure known as Zero created this game as an experiment, and set down rules. It should be mentioned that each player has a bracelet (Just like in 999) that has a number on it. However, unlike 999, this number changes each round of the game. The player who reaches the number 9 on theirs can open the door and escape. Should their bracelet reach zero or they break a rule in the game, the player dies via an injection of a strong muscle relaxant from their bracelet.

Now let me get to why this game is significantly better than Infinite in terms of it’s idea. So the ending of Infinite tries to point out the idea of string theory, and references the divisions in the game as a point to this, however the choices never actually matter because it is a linear game. Well VLR isn’t like that at all. You make choices, very subtle ones at that, that can have dire consequences later on. The game presents a flow-chart with all of the possible outcomes and endings so that you can see how you affect things.

VLR goes really out of it’s way to point out to you why the choices here matter, certain people distrust others, different places can only be explored by going through a certain combination of rooms, and certain people will die or be saved based on that. Then to top it off, you travel into different versions of the same reality to gather information relating to particular puzzles or questions. The game even goes as far as to lock you out of story threads completely if you haven’t seen a particular set of endings yet.

Speaking of which, there’s over 20 endings to this game. There are a few repeats, but for the most part, they are all as crazy and weird as the next one. There’s one specific example where after talking to a character for a while, you end up following them out of a room, only to find them and every other player of the Nonary Game all dead in a room having each of them committing suicide using a scalpel, at which point you follow suit (There’s an explanation for this action).

999: Nine Hours, Nine Persons, Nine Doors is the earlier game in the series, with a lot of the same ideas, names of mechanics, and so on. Difference being the environment, which is an old cruise ship supposedly the sister ship of the Titanic. Unlike VLR which stuck to an underground base. Also, the way players are killed for breaking rules is far more violent. They outright explode from a bomb placed in their bodies. You get taste of that right early on. There’s not much else to say that can’t be said of VLR, other than the puzzles are more challenging and the main character is hallucinating half the time.

One thing both games do is explain a lot of philosophical, physiological, and scientific ideas that give a general basis upon which the fiction is set. Even though it is a very super-natural game, the theories and research it presents are very much real, and intrigues further research into ideas like Quantum Physics, psychotropics, mental disorders, and so on. Again, something Bioshock just made up for it’s own fiction and a lot of players moronically accepting it as something that actually existed in real-life, especially a lot of the political stuff, which it often got VERY, VERY WRONG.

Basically, if like adventure games, go fucking buy both of these games right fucking now. And leave a few screenshots I took:

Phi being Phi.

HELLA WACK, YO!

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In regards to SMT: Devil Survivor Overclocked, I’m still really early in it. About 5-6 hours into the story and still on the “First Day” of events. But my first impressions of the game are that is shows some interesting ideas. The auction house for demons on top of being able to fuse them being kinda cool. They last for about 5 seconds and you have to try and out-bid AI opponents to acquire new demons to mess around with. Other than that, the grid-based, turn-based gameplay is more or less what you would expect from an SMT game, but that’s perfectly fine as it still works perfectly.

The story is kind of interesting, although the characters you run into are not the best. It doesn’t help that the game only features English voice acting, with no option for the Japanese original. Luckily you can turn off voices completely, which has lead to me playing my 3DS completely muted. So yeah, it seems cool, but I find it hard to talk about off the top of my head. I should really start taking notes while playing games if I’m gonna talk about them in this fashion.

Rayman Legends is both very, very fucking awesome; and quite annoying at the same time. First off, I played the game on the Vita, which (At the time of writing) is missing a large chunk of levels from the game, and Ubisoft has yet to deliver on the patch. However, the levels that are there are really creative and fun. It is far more forgiving than Origins was and the controls have been significantly tightened, leading to a much more playable game than before. The problem is the touchscreen stuff they have added.

Put it this way, you’re in the beginning portion of a level, getting into your grove. Then the game puts a wall in your face and says “STOP PLAYING. IT’S MURFY TIME!”, then you start controlling a fairy as you interact with pieces of the level and watch an AI character navigate through these environments instead of you. On top of that, the AI for said character is very stiff, going along a very deliberate path. There is some good news, you can turn on multiplayer and have someone else do the Murfy stuff while you navigate the levels. But honestly, I would prefer it if none of that shit was present, it just seems annoying to me, I want go through these levels! I want to enjoy them and have the satisfaction of overcoming a challenge, not some narrow-thinking AI incapable of emotions.

Other than that, the end-world levels are absolutely amazing. The first one is exactly what they showed at E3 a few years ago, but later on they start playing versions of songs like “Black Betty” and “Eye Of The Tiger”, either as covers with the original instruments, or just go nuts and play the entirety of the song in a Mariachi band style. It is the most awesome shit. Of top of that, the levels practically turn into rhythm game, with enemies and obstacles popping up to the beat of the song. Definitely one of my favourite games of the year, albeit with some issues.

I already a fair amount about Muramasa: Rebirth already, but I figured I would give a small update. I start playing with the male character, and the game is still very much the same. Different bosses and story line, but it plays exactly the same. The swords are very similar also. And I am aware of there being lot more to this game now outside of the main story line.

Another Vanillaware game; Dragon’s Crown seems pretty interesting. I’m usually not a fan of brawlers, but this showing some promise for me. The use of RPG mechanics seems like a nice fit for once and actually adds new moves and options for combat. Another nice feature is the ability to have AI party members, so I don’t have to be alone when going through the game, a major help when not many people I know have the game.

Also, it’s a gorgeous looking game. You might have opinions on the character art, and that’s fine, I’ve seen way more fucked up shit in art galleries when it comes to representing humans; so the designs in that regard don’t faze me at all. But everything about the world from the background art, animations, lighting; it’s fantastic.

As for another game that is astoundingly pretty, but unfortunately lacks the same depth or fun; Remember Me has a really unique concept, the idea of going into people’s memories and changing them to alter their opinions of the world around them and even to manipulate their motivations. Neo-Paris is a stunningly beautiful environment, both the slums and the upper-class areas are well-detailed. The concept art in the game also opens up the ideas that the developer has, showing even larger parts of the city with huge landscapes and environments to climb around in.

The problem with the game is, it falls flat in terms of mechanics. It relies very heavily on combat, without giving a ton of variety in terms of enemy encounters, and when there are new enemies to fight, they are not very well designed, and combat scenes end up lasts way longer than they should because of certain enemies like the guys that hurt you whenever you strike a hit at them, or the invisible mutants. Not very fun in that regard.

The Memory Remix is a really cool idea though, and I personally wish they made more of them throughout the story of the game.

Shadow Warrior is both cheesy as Hell, and kinda dumb fun. I don’t even know why they give you guns, the sword is so awesome to use to cut dudes up into especially tiny pieces. Yeah, the level design could be better and there should be more enemy variety early on; but I still find it quite enjoyable. The amount of 90’s movie/song references is pretty great too.

Right, now let me tell you about ARMA III. It is both the most realistic military shooter a civilian can get their hands on, and the dumbest fucking fun you could ever have. Allow me to explain. You could have a well thought out plan to attack an enemy base, and capture it without alerting the enemy players… Or, you could get a tank, turn on direct comms, and then blare out NWA songs while steamrolling towards their front gate with the full intention of fucking their shit up. And that’s why I love this fucking game. Wasteland is a really fun game mode to play by the way, although it needs fixing at the moment.

Far Cry 3 Blood Dragon seem pretty great. I only played an hour though. Same with Tomb Raider. I’ll try and play more of both, I promise.

StreetPass. Now that is a thing. I honestly wasn’t too hot on the idea before I ended up back in England for Uni. But know that I have people to actually StreetPass with, I’ve come around to it. Don’t get me wrong, it is a dumb through-and-through, but it is very much engaging nonetheless. So much so that I spent money on those extra games that they made.

So what are my thoughts on the games? Puzzle-Swap is a no-brainer. Pass people, get pieces of an image. As for the StreetPass Quest, it’s more of a game, a very basic strategy game, but still more of a game than the Puzzle-Swap thing. You basically go room to room, clearing out enemies and getting hats.

Now the paid games is where it gets interesting. First off, I paid fucking money for a fucking gardening game… And I’m enjoying it! Growing plants, organizing my garden, selling the seeds I get; enthralling as Hell. Next up in the StreetPass Battle thing, where you build an army of Mii characters you collect. It sounds cool in concept, but in actual fact you spend more time building you damn army through just StreetPassing then logging in and ending your turn than you do actually fighting. Kind of a bummer in that regard.

Next couple of games are the StreetPass Mansion, which is a dungeon-crawler/puzzle-piece/timing-based combat game. It’s interesting and kinda deep in places, although if you don’t pay attention to what you are doing you can get killed very quick, which happened to me because I was too busy talking to people or watching something. It has a bunch of levelling up and weapon upgrading you can do if you’re into that. And the last one is a space-shooter where the Mii characters you have turn into a variety of weapons. It’s fun but kinda time consuming. To be fair, with all these games now, I barely have time to play other games on my 3DS because I’m too busy StreetPassing- OH GOD HELP ME!

I’m still playing Persona 2: Innocent Sin and Persona 3 Portable. They’re not really worth talking about here because I’ve already talk about them to death. As with Metal Gear Solid: Digital Graphic Novel, it’s a novelised version of the original story. It’s not bad, but you already know what it’s about.

As for Battlefield 3, well fuck the console version of that game, it’s unplayable. The PC version might be superior in every way, shape, and form; but aspects of that game are still not great. I still think persistence in a multiplayer environment in relation to levels and content locks is a terrible idea that very much turns off late-joining players.

The Battlefield 4 Beta was unplayable for me due to the fact I didn’t really have a PC while it was out for the most part, and even when I did get my computer back, it still had horrible frame-rate issues.

I went into Syndicate with an the expectation that it was a game with a specific style and idea that failed to deliver appropriately. And it met that expectation perfectly. The world is extremely stylized, much like Remember Me, and the music is a highlight; with a powerful dubstep driven soundtrack. What is poor about the game is the fact that is fails to execute any of it’s coolest ideas in a fun way, often using a mechanic once and then never giving you a reason to use it ever again. Although my more pressuring issue with the game is just how much of a console port it is on the PC.

Getting to the point, the FOV is complete crap and will ruin the game unless one is to mod the files to increase the field. It truly is sickening while playing the game, especially with all that stylized camera use that Starbreeze is known for. That being said, this isn’t a disappointing game, as long as you go into it with the right expectations of knowing that it’s a very stylized, but still kind of generic shooter; there is some fun to be had with it.

I started playing and enjoying Saint’s Row 4, then I got to a point where it kept crashing on me and I got reverted to an old save and haven’t played it since. As for GTA V, well you’ve probably played it and enjoyed it. I liked it too. And it is not worth repeating why because you already know the answer.

3D Dot Game Heroes is fantastic game idea that I really wish got released on the Vita. It basically a love letter to Zelda. As a matter of fact, it pretty much is Zelda. Even down to some of the sound effects being the same. Anyway, I finished the first dungeon and worked my way through the rest of the world, it’s really fun and filled with references. You should play this.

Now, I’m not the biggest fan of Pokemon.. Actually I’m not a fan at all, but I still bought Pokemon Y after some very light persuasion from a couple of friends. Well, it’s exactly what I thought it was going to be, another Pokemon game. You collect, train, and fight with monsters. Yep. And you know what? It’s good, and I’m enjoying it. What more do you want from me? I’ve certainly taken my time with it, I’m 16 hours in and I’ve only just finished the second Gym Leader, now I’m just grinding up my main Pokemon into the level 40s.

Also, when I found an Evee, I lost my proverbial shit from just how adorable it was.

And finally on the games front, The Stanley Parable. Do not not not not not not (DO) play it.

3DS Impressions

So I’ve had a 3DS for four months now. My general impressions of the system are mixed. Put it this way;

  • Yeah, the 3D works, but it’s a pointless feature.
  • The sound and visuals are terrible for most games.
  • The console is quite uncomfortable to hold in my hands for long periods of time.
  • The system is more cute than it is functional.
  • The eShop is joke.
  • The friend system is the worst.
  • The touchscreen is poor.

But then there’s this:

  • StreetPass is a cool feature. Dumb, but cool.
  • It might be more cute than functional, but it’s kinda joyful in that regard.
  • Digital Releases of all 3DS games.
  • SD Card slot.
  • Dual-Screens are alright depending on how they’re used.
  • There may not be a ton of great games, but the ones there are, are of a fairly high quality.

Take from that what you will, I know I’m not going super in-detail like I did with the Vita, but that’s because I really don’t have a ton of time to write a lengthy comparison right now. I like the system, but the Vita still stole my heart in this regard. But I have plenty of room in my bag for both.

I promise to do a more in-detailed comparison of the two in the future.

Gaming On A Laptop

It sucks. Don’t do it. Ever.

OK, in all seriousness, if you have a good surface to place it on you’ll be set. And provided it’s powerful enough, it can probably get by. I just wasn’t having a good time with my laptop because I wanted to play stuff like BF4 and a few other high-end games, and couldn’t.

Anime:

Seeing as I’ve watched so much of this stuff this year, I’ll just give you the lists I’ve created.

Stuff I watched:

  • Cowboy Bebop
  • Cowboy Bebop: The Movie
  • Persona 4 The Animation
  • Persona: Trinity Soul
  • Devil Survivor 2 The Animation
  • Samurai Champloo
  • Kids Of The Slope
  • Attack On Titan
  • Watashi Ga Motenai No Wa Dou Kangaete Mo Omaera Ga Warui! (WataMote)
  • Black Lagoon
  • Eden Of The East
  • Ghost In The Shell
  • Howl’s Moving Castle
  • My Neighbour Totoro
  • The Girl Who Lept Through Time
  • Paprika
  • Perfect Blue
  • Summer Wars
  • Grave Of The Fireflies
  • Lupin III – Castle Of Cagliostro
  • Akria
  • Death Note
  • Valkyira Chronicles
  • Spirited Away
  • Voices A Of Distant Star
  • Nausicaa Valley Of The Wind
  • Ghost In The Shell: Arise (Pt 1)
  • Millennium Actress
  • 5cm Per Second

Planning To Watch:

Ghost In The Shell: Innocence

  • Ghost In The Shell: Stand Alone Complex
  • Full Metal Alchemist: Brotherhood
  • Serial Experiment Lain
  • Sword Of The Strangers
  • Shigurui
  • Hellsing Ultimate
  • Metropolis
  • Code Geass: Lelouch of the Rebellion
  • Nodame Cantabile
  • Darker than Black
  • Macross Plus
  • Laputa – Castle In The Sky
  • Porco Rosso
  • Whisper Of The Heart
  • Shinsekai Yori
  • Freedom
  • Persona 3: The Movie
  • Girl und Panzer
  • Mardock Scramble
  • Ghost In The Shell: Arise (Pt 2/3/4)
  • Kill La Kill
  • Gargantia on the Verdurous Planet
  • A Letter to Momo
  • The Place Promised in Our Early Days
  • From Up On Poppy Hill
  • Colorful
  • Gurren Lagann
  • JoJo’s Bizzare Adventures

Manga

Similar situation with the anime stuff. I could describe my feelings in more detail, but honestly, you could just check them out yourself.

  • Shingeki No Kyojin (Attack On Titan)
  • WataMote
  • Black Lagoon
  • Kids On The Slope
  • Cowboy Bebop

Attack On Titan and WataMote are the series that I am following at the moment. I purchased all the Black Lagoon volumes they’ve put out, and I’ll read them whenever I get back home.

Other Stuff:

Windows 8 Sucks

Yes, it’s the worst. It is an OS for people who clearly have no idea how computers work, but also fails to cater to the people who do know. It makes even the most basic customisations that you would usually be familiar with a complete hassle, and the “Metro” interface to totally pointless. I haven’t had a chance to update to 8.1 yet, but I doubt it fixes my issues.

There is one thing I like though, when you have dual-monitors (Much like I do), you can have a collection of single-monitor wallpapers, and you have both monitors shuffle through different pictures at the same time, instead of specifically creating dual-screen wallpapers like before because it used to just repeat the same image on both screens unless you went through the hassle of making them yourself.

PC Status

MY PC IS WORKING AGAIN. ALL IS GOOD.

Yeah, it was just transit damage, but I still didn’t have the tools to properly fix it, so I ended up paying someone to do it for me. They also gave it a damn good cleaning which was nice.

Anyway, this blog is finally written. Make sure to check out the latest MGCast, where we shoot the usual shit. I’m out! Later!

-ADMAN