The Den – 01/01/2018

This is gonna be short.

My Top 10 Games of 2017:

  1. Senran Kagura: Peach Beach Splash
  2. Gravity Rush 2
  3. Tekken 7
  4. Super Mario Odyssey
  5. Puyo Puyo Tetris
  6. Everybody’s Golf
  7. Yakuza Zero
  8. Persona 5
  9. Nier: Automata
  10. Nioh

Honourable Mentions: Wipeout Omega Collection
Released Games I Wanted To Play or Play More Of: Disc Jam, Uncharted: The Lost Legacy, RIME, Xenoblade Chronicles 2, Everything
Most Hated: Wolfenstein II, Legend Of Zelda: Breath Of The Wild

My Top 10 Anime Of The Year:

  1. Koe no Katachi
  2. Yoru wa Mijikashi Arukeyo Otome
  3. Tsurezure Children
  4. Owarimonogatari Season 2
  5. Saekano S2
  6. Gabriel Dropout
  7. Shoujo Shuumatsu Ryokou
  8. New Game S2
  9. 3-gatsu no Lion
  10. Shouwa Genroku Rakugo Shinjuu: Sukeroku Futatabi-hen

Special Mentions: 18if, Akiba’s Trip, Shokugeki no Souma S3
Worst Anime: Long Riders!, ClassicaLoid, Hajimete no Gal, Koi to Uso

Expect a new post in the near future. And by that I mean morning.

The Den – 20/08/2017-28/08/2017

It’s been over a year and half since I last did this. I’m not going to talk about every game I’ve played since then. I’m also going to expand it beyond games and anime a bit.

Valkyria Chronicles Remastered

The last time I played Valkyria Chronicles, I got myself stuck two missions before the end, fighting a tank boss. And biggest problem I was finding was that I had basically screwed myself. You see, when I played it on PS3 I didn’t know quite a few things, like; You can replay Skirmish missions, what a lot of the different characters potentials were, and the fact that the old guy at the cemetery is RNG based and has a 1-in-10 chance of actually giving you anything (More on that in a bit).

So when I started the remastered version, I decided to do some research and properly figure out the game’s mechanics. But also figure out how to play the game more efficiently so that I could take less time getting back to the point I was previously at. Unfortunately it’s made me hate the game more because I’ve started to rely to heavily on the RNG in it. Missing shots, taking more damage than I would like, and so on; would pretty much lead to me reloading my last save.

On the subject of RNG, I never that old git was on a RNG. So back when I looked up walkthroughs for the game, I would wonder how people got certain skills I didn’t have. Turns out you have to save at the start of every chapter and reload that save until he gives you what you want. It’s stupid as tedious.

The game is great still, but horribly balanced. It’s either too easy or bullshit hard. Worth a look into though.

Castlevania Aria of Sorrow / Dawn of Sorrow

So I played Dawn of Sorrow first. It’s a fantastic game, touchscreen gimmicks notwithstanding. The soul system is an interesting mechanic that lets the player mess around with various powers and gives them a variety with combat encounters. Although like anything that lets players build their own setup, there are a certain combination of souls that will be the most effective.

The movement, which is similar to Symphony Of The Night, continues to be extremely tight, although the platforming can be a little dodgy at times. The game also manages to stay surprisingly challenging all the way to the end, providing you don’t cheese the crap out of everything.

Speaking of cheesing, when I got the Claimh Solais, EVERYTHING DIED VERY QUICKLY AND IT WAS GREAT.

Aria of Sorrow by comparison is significantly easier. There were only two bosses that gave me even a bit of trouble (Death and Julius), and one gameplay section (The Trials). Even then, it’s probably easier than even SOTN is. Shorter too, I completed it in over 6 hours. The Soul system technically originated from this game, but frankly it’s used rather poorly. Also, locking out the true ending unless you grind for specific souls is pretty daft.

I started Circle Of The Moon, but found it rather unforgiving. It throws quite a lot at you considering it’s the beginning of the game and you can only use the whip. I’ll try to get back to it, but I might end up skipping it for Harmony of Dissonance.

UPDATE: I found COTM too slow, so I started Dissonance.

Owning a Gameboy Micro

This thing is freaking tiny!

So I bought one of these things so I could play those Castlevania games, and because the idea of a tiny portable game device seemed fun.

It’s better to hold than a 3DS at least, but it’s tiny size doesn’t really do much for me in terms of comfort. My fingers start to cramp and the sweat on my hands starts to cause my hands to burn (Fun Fact: Your hands are slightly acidic). Additionally, the tiny screen makes it really difficult for me to read.

Now you maybe wondering why I didn’t buy an SP. Two reasons.

  1. SP doesn’t solve the issue I have with the 3DS which is that it’s uncomfortable to hold.
  2. No headphone jack

As for specific problems with the one I bought, there’s only one. The screen plates (It came with two) are a bit scratched up, and I need to either replace them, or find someway of cleaning them.

Anyway, I think it’s neat, but it hurts my hands still.

DOOM I & II

After reading Masters Of DOOM (Which I highly recommend), I got a craving for DOOM. Unfortunately the DOSBox version kept giving me graphical errors, so I ended up switching to the Chocolate DOOM source port.

But anyway, DOOM is still one of the best damn video games ever Goddamn made. The Chocolate DOOM version pretty much retains everything and adds better mouse support, which is great. Also, the last few levels are real fucking hard. Shit like “The floor is lava, and you need to walk through it to go to teleporters to get some keys to open doors to use more teleporters over more lava, so you can activate the bridge that gets you to the exit”. Fun stuff.

But DOOM II. Holy shit. It’s like they took the difficulty of the last few missions of the first game, and then ramped it up to 11. It’s been a while since I played the game, and I must have been playing it on a easier difficulty before now, because there have been multiple times where I enter a room full of really bad things that have a really bad day. But man, the Super Shotgun is still the greatest damn thing.

BLOOD: One Unit Whole Blood

I haven’t played a ton of BLOOD, but it seems even more unforgiving than DOOM. I need to give this more time, it seems neat though.

Dunkirk

It’s a good movie, but not entirely historically accurate. Particularly the way the Spitfires manoeuvre. I won’t go into extreme detail, but Spitfires were often associated with large sweeping movements due to the way the fuel was fed into the engine, traditional manoeuvres would cause the engine to stall.

I haven’t done a ton of research to really rip the film apart, but overall, I thought it was worth a watch.

Anime Roundup

Alright, quickfire opinions.

Tsurezure Children

Heart Attacks: The Anime. It’s a really good romance anime and all the character interactions are so damn cute.

18if

Not the best anime, but it’s so weird that I can’t help but recommend it. Each episode has a wildly different story that focuses on different problems, and the art style sometimes drastically changes to represent a whole different perception of the world. Give it a look.

Koi To Uso

KANASHII KANASHII KANASHII, URESHII URESHII URESHII
The anime is OK, but I think it only makes me get increasingly more angry at government intervention into individual rights. Opening song is awesome though.

New Game

I didn’t think an anime about cute girls doing game development things would resonate with me as heavily as it has. And now the second season is out and really fleshing out more of the characters and really digging into the realities of game development. I wish it had more programming focus though.

GJ-bu

This has been on my list for a while, and man, it’s great. It’s a slice of life anime with great characters and a comforting atmosphere. It’ll probably engross anyone that watches it, and make them hate the fact that it ends.

OK, so this post ended up getting put on hold for a week, so if it comes off as half-rushed, that would be the reason. Sorry about that. It’ll be a while till the next one.

-ADMAN

10/1/2017 – Time To Talk About What’s Going On With My Projects

First off, it’s no longer 2016. Secondly, as always, my apologies for not posting more regularly.

My project, the one I’ve been working on since 2015, is cancelled. You can view what is was here. So, let me discuss exactly what happened with it.

Around July of 2015; I have the idea to make a game, and I figured a platformer would be easy enough. I still had some left over code from Global Game Jam of that year and figured it wouldn’t be too difficult to make something playable relatively quickly. In all fairness, that part went fine. I made something playable in about a day or two. The point after that is where the problems begin.

I figured I wanted to make something with an under-lying story. Told through thing you would find in the environment. Then I thought, maybe put important things like codes and stuff into those pieces of story documents. And then I thought, what if playing the game poorly means you can’t access the real ending of the game.

OK, getting a bit complicated, but I still built the foundations for these systems with relative ease, and they actually worked quite well at tracking how the player was doing in the game. For the record, I got up to 500 deaths while debugging.

But then I decided, I should put enemies in the game.
And make it a stealth game.
And add even more types of enemies.
And then have all the enemies swarm you if you alert one of them.
And so on.

Over about 5 months, working almost everyday, I managed to get one enemy type to actually get in and out of alert states and follow the player. Along with a bunch of other tweaks.

Around January, I decided to work on a side project, and that took about 4 months away from this project.

Once I got back to it, I felt somewhat unmotivated to continue, even though I had learnt some new techniques from that side project that I should of ideally implemented into my main project. I carried on regardless, and implemented a new, stationary enemy type. While doing so, I realised the why I was handling AI was wrong, and that I really should be doing some inheritance-based structure for my code to make things a bit easier. Which never got past the early implementation stage.

Then I just played video games because I was lacking the motivation to work on it entirely, and because I wasn’t enjoying what I was doing. The sheer amount of work I had made for myself become far too daunting.

At some point in December, I decided to say “Screw it”, and play video games until the new year. Once the new year came, I looked at what was done, what needed to be done, and what the game was supposed to be; and considered it to no longer be viable to complete within the time frame I had set myself.

And so, here we are.

Overall, nothing significant was made. Frankly when you look it, it doesn’t seem like much. It was my first real Unity project though. But yeah, it looks like something other people would probably make in a couple weeks. As a learning experience, both from learning Unity and in general, I gained a lot of knowledge that will be invaluable for future projects.

Speaking of which; I have started a new project. This time, I decided to actually design what it is supposed to be from a gameplay standpoint, and will not add to it until the base design is implemented and it is absolutely necessary to expand upon it.

I don’t know how long it’s going to take, but I learnt something. Designing the game is something you should do before you start building. Doing things as you go will probably lead to feature creep, and then it’ll just become a nightmare to work on as you add more and more on. Going forward, I’m going to try and avoid that.

The rant on the Xbox One can wait a little longer.

And because everyone loves top-10 lists, here are my top-10 video games of 2016…

10. Senran Kagura Estival Versus
9. Uncharted 4: A Thief’s End
8. Zero Escape III: Zero Time Dilemma
7. Digimon Cyber Sleuth
6. Odin Sphere Leifthrasir
5. Steins;Gate Zero
4. DOOM
3. Titanfall 2
2. The Last Guardian
1. Final Fantasy XV

Honourable Mentions: Hitman (2016), Trackmania Turbo, Amplitude
Released Games I Wanted To Play or Play More Of: Quadrilateral Cowboy, Redout, Dishonored 2, I Am Setsuna, Dark Souls III, Furi, House Of The Dying Sun

And my top-10 anime of 2016:

10. Lupin III Part IV
9. Keijo
8. Shokugeki No Souma S2
7. Fune wo Amu
6. Bungou Stray Dogs
5. Koyomimonogatari
4. Yuri On Ice
3. Uchuu Patrol Luluco
2. New Game!
1. Shouwa Genroku Rakugo Shinjuu

Special Mentions: Kimi no Na Wa, Sansha Sanyou, Sakamoto desu ga?

Pretty good year for both those things. Now to get back to work.

-Adam

ADMAN’s Den – 28/10/2013: “Hey, Video Games! And Anime! And Manga! And Stuff!”

In case you couldn’t tell by now, I am brilliant at keeping personal deadlines. Oddly enough, it has been exactly over 2 months since I last did this, and I have since decided to expand the subject matter.

Video Games:

Two months is a relatively long time, although it can pass quite quickly depending on what you’re doing. Especially when you got a ever-growing back-catalogue of games like I do.

Hey, ever wanted to play the video game equivalent of a pantomime? Well Puppeteer is probably for you. OK, marketing-esque speak aside; I am genuinely surprised by this game. It’s a solidly written (For the most part) platformer with a unique look and play-style. The gameplay is pretty standard, but the way it flows it quite different to how you would expect, partly due to the heavy use of the scissors as a mechanic. It leads to a far more organic way of moving through the environments and interesting transitions into different levels.

To explain, large chunks of levels are made out of paper, which is the most common material that scissors cut. Using that, you mash your way through the material which keeps you suspended in the air, or following a string path, and so on. It’s pretty cool early on. My only gripes with the game are that the writing dips to being annoying at times, it heavy use of QTEs (Especially on bosses), and that it becomes quite repetitive near the end of the game. Although a lot of the environments and boss fights are really different and interesting. If you have PlayStation Plus maybe wait for it to hit IGC, or get it cheap.

Virtue’s Last Reward does right was Bioshock Infinite did very wrong. If you haven’t played either or 999, skip this segment and start reading SMT: Devil Survivor.

<SPOILERS>

So anyway, VLR is one of the best games I have played on my Vita. Had I not played P4G, it probably would have taken first place. It’s a puzzle-adventure game at it’s core, with the story being delivered in a visual novel style. You play as a dude named Sigma who has been kidnapped and put into a sick game known as the Nonary Game. And you wake up in an elevator with a young girl named Phi. Upon escaping the first room, you meet the other contestants in this so called game. I won’t say who they are because that kinda spoils a few things, also you technically should play 999 first.

Apparently a figure known as Zero created this game as an experiment, and set down rules. It should be mentioned that each player has a bracelet (Just like in 999) that has a number on it. However, unlike 999, this number changes each round of the game. The player who reaches the number 9 on theirs can open the door and escape. Should their bracelet reach zero or they break a rule in the game, the player dies via an injection of a strong muscle relaxant from their bracelet.

Now let me get to why this game is significantly better than Infinite in terms of it’s idea. So the ending of Infinite tries to point out the idea of string theory, and references the divisions in the game as a point to this, however the choices never actually matter because it is a linear game. Well VLR isn’t like that at all. You make choices, very subtle ones at that, that can have dire consequences later on. The game presents a flow-chart with all of the possible outcomes and endings so that you can see how you affect things.

VLR goes really out of it’s way to point out to you why the choices here matter, certain people distrust others, different places can only be explored by going through a certain combination of rooms, and certain people will die or be saved based on that. Then to top it off, you travel into different versions of the same reality to gather information relating to particular puzzles or questions. The game even goes as far as to lock you out of story threads completely if you haven’t seen a particular set of endings yet.

Speaking of which, there’s over 20 endings to this game. There are a few repeats, but for the most part, they are all as crazy and weird as the next one. There’s one specific example where after talking to a character for a while, you end up following them out of a room, only to find them and every other player of the Nonary Game all dead in a room having each of them committing suicide using a scalpel, at which point you follow suit (There’s an explanation for this action).

999: Nine Hours, Nine Persons, Nine Doors is the earlier game in the series, with a lot of the same ideas, names of mechanics, and so on. Difference being the environment, which is an old cruise ship supposedly the sister ship of the Titanic. Unlike VLR which stuck to an underground base. Also, the way players are killed for breaking rules is far more violent. They outright explode from a bomb placed in their bodies. You get taste of that right early on. There’s not much else to say that can’t be said of VLR, other than the puzzles are more challenging and the main character is hallucinating half the time.

One thing both games do is explain a lot of philosophical, physiological, and scientific ideas that give a general basis upon which the fiction is set. Even though it is a very super-natural game, the theories and research it presents are very much real, and intrigues further research into ideas like Quantum Physics, psychotropics, mental disorders, and so on. Again, something Bioshock just made up for it’s own fiction and a lot of players moronically accepting it as something that actually existed in real-life, especially a lot of the political stuff, which it often got VERY, VERY WRONG.

Basically, if like adventure games, go fucking buy both of these games right fucking now. And leave a few screenshots I took:

Phi being Phi.

HELLA WACK, YO!

</SPOILERS>

In regards to SMT: Devil Survivor Overclocked, I’m still really early in it. About 5-6 hours into the story and still on the “First Day” of events. But my first impressions of the game are that is shows some interesting ideas. The auction house for demons on top of being able to fuse them being kinda cool. They last for about 5 seconds and you have to try and out-bid AI opponents to acquire new demons to mess around with. Other than that, the grid-based, turn-based gameplay is more or less what you would expect from an SMT game, but that’s perfectly fine as it still works perfectly.

The story is kind of interesting, although the characters you run into are not the best. It doesn’t help that the game only features English voice acting, with no option for the Japanese original. Luckily you can turn off voices completely, which has lead to me playing my 3DS completely muted. So yeah, it seems cool, but I find it hard to talk about off the top of my head. I should really start taking notes while playing games if I’m gonna talk about them in this fashion.

Rayman Legends is both very, very fucking awesome; and quite annoying at the same time. First off, I played the game on the Vita, which (At the time of writing) is missing a large chunk of levels from the game, and Ubisoft has yet to deliver on the patch. However, the levels that are there are really creative and fun. It is far more forgiving than Origins was and the controls have been significantly tightened, leading to a much more playable game than before. The problem is the touchscreen stuff they have added.

Put it this way, you’re in the beginning portion of a level, getting into your grove. Then the game puts a wall in your face and says “STOP PLAYING. IT’S MURFY TIME!”, then you start controlling a fairy as you interact with pieces of the level and watch an AI character navigate through these environments instead of you. On top of that, the AI for said character is very stiff, going along a very deliberate path. There is some good news, you can turn on multiplayer and have someone else do the Murfy stuff while you navigate the levels. But honestly, I would prefer it if none of that shit was present, it just seems annoying to me, I want go through these levels! I want to enjoy them and have the satisfaction of overcoming a challenge, not some narrow-thinking AI incapable of emotions.

Other than that, the end-world levels are absolutely amazing. The first one is exactly what they showed at E3 a few years ago, but later on they start playing versions of songs like “Black Betty” and “Eye Of The Tiger”, either as covers with the original instruments, or just go nuts and play the entirety of the song in a Mariachi band style. It is the most awesome shit. Of top of that, the levels practically turn into rhythm game, with enemies and obstacles popping up to the beat of the song. Definitely one of my favourite games of the year, albeit with some issues.

I already a fair amount about Muramasa: Rebirth already, but I figured I would give a small update. I start playing with the male character, and the game is still very much the same. Different bosses and story line, but it plays exactly the same. The swords are very similar also. And I am aware of there being lot more to this game now outside of the main story line.

Another Vanillaware game; Dragon’s Crown seems pretty interesting. I’m usually not a fan of brawlers, but this showing some promise for me. The use of RPG mechanics seems like a nice fit for once and actually adds new moves and options for combat. Another nice feature is the ability to have AI party members, so I don’t have to be alone when going through the game, a major help when not many people I know have the game.

Also, it’s a gorgeous looking game. You might have opinions on the character art, and that’s fine, I’ve seen way more fucked up shit in art galleries when it comes to representing humans; so the designs in that regard don’t faze me at all. But everything about the world from the background art, animations, lighting; it’s fantastic.

As for another game that is astoundingly pretty, but unfortunately lacks the same depth or fun; Remember Me has a really unique concept, the idea of going into people’s memories and changing them to alter their opinions of the world around them and even to manipulate their motivations. Neo-Paris is a stunningly beautiful environment, both the slums and the upper-class areas are well-detailed. The concept art in the game also opens up the ideas that the developer has, showing even larger parts of the city with huge landscapes and environments to climb around in.

The problem with the game is, it falls flat in terms of mechanics. It relies very heavily on combat, without giving a ton of variety in terms of enemy encounters, and when there are new enemies to fight, they are not very well designed, and combat scenes end up lasts way longer than they should because of certain enemies like the guys that hurt you whenever you strike a hit at them, or the invisible mutants. Not very fun in that regard.

The Memory Remix is a really cool idea though, and I personally wish they made more of them throughout the story of the game.

Shadow Warrior is both cheesy as Hell, and kinda dumb fun. I don’t even know why they give you guns, the sword is so awesome to use to cut dudes up into especially tiny pieces. Yeah, the level design could be better and there should be more enemy variety early on; but I still find it quite enjoyable. The amount of 90’s movie/song references is pretty great too.

Right, now let me tell you about ARMA III. It is both the most realistic military shooter a civilian can get their hands on, and the dumbest fucking fun you could ever have. Allow me to explain. You could have a well thought out plan to attack an enemy base, and capture it without alerting the enemy players… Or, you could get a tank, turn on direct comms, and then blare out NWA songs while steamrolling towards their front gate with the full intention of fucking their shit up. And that’s why I love this fucking game. Wasteland is a really fun game mode to play by the way, although it needs fixing at the moment.

Far Cry 3 Blood Dragon seem pretty great. I only played an hour though. Same with Tomb Raider. I’ll try and play more of both, I promise.

StreetPass. Now that is a thing. I honestly wasn’t too hot on the idea before I ended up back in England for Uni. But know that I have people to actually StreetPass with, I’ve come around to it. Don’t get me wrong, it is a dumb through-and-through, but it is very much engaging nonetheless. So much so that I spent money on those extra games that they made.

So what are my thoughts on the games? Puzzle-Swap is a no-brainer. Pass people, get pieces of an image. As for the StreetPass Quest, it’s more of a game, a very basic strategy game, but still more of a game than the Puzzle-Swap thing. You basically go room to room, clearing out enemies and getting hats.

Now the paid games is where it gets interesting. First off, I paid fucking money for a fucking gardening game… And I’m enjoying it! Growing plants, organizing my garden, selling the seeds I get; enthralling as Hell. Next up in the StreetPass Battle thing, where you build an army of Mii characters you collect. It sounds cool in concept, but in actual fact you spend more time building you damn army through just StreetPassing then logging in and ending your turn than you do actually fighting. Kind of a bummer in that regard.

Next couple of games are the StreetPass Mansion, which is a dungeon-crawler/puzzle-piece/timing-based combat game. It’s interesting and kinda deep in places, although if you don’t pay attention to what you are doing you can get killed very quick, which happened to me because I was too busy talking to people or watching something. It has a bunch of levelling up and weapon upgrading you can do if you’re into that. And the last one is a space-shooter where the Mii characters you have turn into a variety of weapons. It’s fun but kinda time consuming. To be fair, with all these games now, I barely have time to play other games on my 3DS because I’m too busy StreetPassing- OH GOD HELP ME!

I’m still playing Persona 2: Innocent Sin and Persona 3 Portable. They’re not really worth talking about here because I’ve already talk about them to death. As with Metal Gear Solid: Digital Graphic Novel, it’s a novelised version of the original story. It’s not bad, but you already know what it’s about.

As for Battlefield 3, well fuck the console version of that game, it’s unplayable. The PC version might be superior in every way, shape, and form; but aspects of that game are still not great. I still think persistence in a multiplayer environment in relation to levels and content locks is a terrible idea that very much turns off late-joining players.

The Battlefield 4 Beta was unplayable for me due to the fact I didn’t really have a PC while it was out for the most part, and even when I did get my computer back, it still had horrible frame-rate issues.

I went into Syndicate with an the expectation that it was a game with a specific style and idea that failed to deliver appropriately. And it met that expectation perfectly. The world is extremely stylized, much like Remember Me, and the music is a highlight; with a powerful dubstep driven soundtrack. What is poor about the game is the fact that is fails to execute any of it’s coolest ideas in a fun way, often using a mechanic once and then never giving you a reason to use it ever again. Although my more pressuring issue with the game is just how much of a console port it is on the PC.

Getting to the point, the FOV is complete crap and will ruin the game unless one is to mod the files to increase the field. It truly is sickening while playing the game, especially with all that stylized camera use that Starbreeze is known for. That being said, this isn’t a disappointing game, as long as you go into it with the right expectations of knowing that it’s a very stylized, but still kind of generic shooter; there is some fun to be had with it.

I started playing and enjoying Saint’s Row 4, then I got to a point where it kept crashing on me and I got reverted to an old save and haven’t played it since. As for GTA V, well you’ve probably played it and enjoyed it. I liked it too. And it is not worth repeating why because you already know the answer.

3D Dot Game Heroes is fantastic game idea that I really wish got released on the Vita. It basically a love letter to Zelda. As a matter of fact, it pretty much is Zelda. Even down to some of the sound effects being the same. Anyway, I finished the first dungeon and worked my way through the rest of the world, it’s really fun and filled with references. You should play this.

Now, I’m not the biggest fan of Pokemon.. Actually I’m not a fan at all, but I still bought Pokemon Y after some very light persuasion from a couple of friends. Well, it’s exactly what I thought it was going to be, another Pokemon game. You collect, train, and fight with monsters. Yep. And you know what? It’s good, and I’m enjoying it. What more do you want from me? I’ve certainly taken my time with it, I’m 16 hours in and I’ve only just finished the second Gym Leader, now I’m just grinding up my main Pokemon into the level 40s.

Also, when I found an Evee, I lost my proverbial shit from just how adorable it was.

And finally on the games front, The Stanley Parable. Do not not not not not not (DO) play it.

3DS Impressions

So I’ve had a 3DS for four months now. My general impressions of the system are mixed. Put it this way;

  • Yeah, the 3D works, but it’s a pointless feature.
  • The sound and visuals are terrible for most games.
  • The console is quite uncomfortable to hold in my hands for long periods of time.
  • The system is more cute than it is functional.
  • The eShop is joke.
  • The friend system is the worst.
  • The touchscreen is poor.

But then there’s this:

  • StreetPass is a cool feature. Dumb, but cool.
  • It might be more cute than functional, but it’s kinda joyful in that regard.
  • Digital Releases of all 3DS games.
  • SD Card slot.
  • Dual-Screens are alright depending on how they’re used.
  • There may not be a ton of great games, but the ones there are, are of a fairly high quality.

Take from that what you will, I know I’m not going super in-detail like I did with the Vita, but that’s because I really don’t have a ton of time to write a lengthy comparison right now. I like the system, but the Vita still stole my heart in this regard. But I have plenty of room in my bag for both.

I promise to do a more in-detailed comparison of the two in the future.

Gaming On A Laptop

It sucks. Don’t do it. Ever.

OK, in all seriousness, if you have a good surface to place it on you’ll be set. And provided it’s powerful enough, it can probably get by. I just wasn’t having a good time with my laptop because I wanted to play stuff like BF4 and a few other high-end games, and couldn’t.

Anime:

Seeing as I’ve watched so much of this stuff this year, I’ll just give you the lists I’ve created.

Stuff I watched:

  • Cowboy Bebop
  • Cowboy Bebop: The Movie
  • Persona 4 The Animation
  • Persona: Trinity Soul
  • Devil Survivor 2 The Animation
  • Samurai Champloo
  • Kids Of The Slope
  • Attack On Titan
  • Watashi Ga Motenai No Wa Dou Kangaete Mo Omaera Ga Warui! (WataMote)
  • Black Lagoon
  • Eden Of The East
  • Ghost In The Shell
  • Howl’s Moving Castle
  • My Neighbour Totoro
  • The Girl Who Lept Through Time
  • Paprika
  • Perfect Blue
  • Summer Wars
  • Grave Of The Fireflies
  • Lupin III – Castle Of Cagliostro
  • Akria
  • Death Note
  • Valkyira Chronicles
  • Spirited Away
  • Voices A Of Distant Star
  • Nausicaa Valley Of The Wind
  • Ghost In The Shell: Arise (Pt 1)
  • Millennium Actress
  • 5cm Per Second

Planning To Watch:

Ghost In The Shell: Innocence

  • Ghost In The Shell: Stand Alone Complex
  • Full Metal Alchemist: Brotherhood
  • Serial Experiment Lain
  • Sword Of The Strangers
  • Shigurui
  • Hellsing Ultimate
  • Metropolis
  • Code Geass: Lelouch of the Rebellion
  • Nodame Cantabile
  • Darker than Black
  • Macross Plus
  • Laputa – Castle In The Sky
  • Porco Rosso
  • Whisper Of The Heart
  • Shinsekai Yori
  • Freedom
  • Persona 3: The Movie
  • Girl und Panzer
  • Mardock Scramble
  • Ghost In The Shell: Arise (Pt 2/3/4)
  • Kill La Kill
  • Gargantia on the Verdurous Planet
  • A Letter to Momo
  • The Place Promised in Our Early Days
  • From Up On Poppy Hill
  • Colorful
  • Gurren Lagann
  • JoJo’s Bizzare Adventures

Manga

Similar situation with the anime stuff. I could describe my feelings in more detail, but honestly, you could just check them out yourself.

  • Shingeki No Kyojin (Attack On Titan)
  • WataMote
  • Black Lagoon
  • Kids On The Slope
  • Cowboy Bebop

Attack On Titan and WataMote are the series that I am following at the moment. I purchased all the Black Lagoon volumes they’ve put out, and I’ll read them whenever I get back home.

Other Stuff:

Windows 8 Sucks

Yes, it’s the worst. It is an OS for people who clearly have no idea how computers work, but also fails to cater to the people who do know. It makes even the most basic customisations that you would usually be familiar with a complete hassle, and the “Metro” interface to totally pointless. I haven’t had a chance to update to 8.1 yet, but I doubt it fixes my issues.

There is one thing I like though, when you have dual-monitors (Much like I do), you can have a collection of single-monitor wallpapers, and you have both monitors shuffle through different pictures at the same time, instead of specifically creating dual-screen wallpapers like before because it used to just repeat the same image on both screens unless you went through the hassle of making them yourself.

PC Status

MY PC IS WORKING AGAIN. ALL IS GOOD.

Yeah, it was just transit damage, but I still didn’t have the tools to properly fix it, so I ended up paying someone to do it for me. They also gave it a damn good cleaning which was nice.

Anyway, this blog is finally written. Make sure to check out the latest MGCast, where we shoot the usual shit. I’m out! Later!

-ADMAN