ADMAN’s Den: July – December 2025

I played quite a bit in the second half of this year.

Call Of Duty: Ghosts

When Call Of Duty: Ghosts came out initially in 2013, it was absolutely dogpiled on by everyone for being mediocre at best. Some even went as far as to say that it was trash. I do not share this opinion. The biases from around that time are likely due to how frequently games in the series release, and people just being sick of the same general formula.

Well, more than a decade later, and after a relatively long detachment from the series, I can say that Ghosts is a reasonably OK game. The set pieces are relatively well done, and the story is actually somewhat interesting. But I would say that the lore behind it is lacking explanation and details. It also ends on a cliffhanger that quite obviously has yet to be resolved.

Gameplay-wise, it is more COD. You shoot dudes, move forward, and shoot more dudes. There are a few more stealth sections thrown in there this time. Overall, however, I did enjoy my time with the game. The gunplay is a bit floaty and recoilless compared to the current handling model, but you get used to it.

But to cover the biggest memes from this game, the dog sections are better than I was expecting but front-loaded and don’t appear later in the game. And the fish do in fact swim away if you get close to them.

You can watch my playthrough here.

Vampyr

Where do I even start with this game?

It takes place in London during the latter part of WWI, in 1918. The city is stricken with influenza, and parts of the city are quarantined. This game was made before COVID, but the restrictions that were around during the time the game is set are unsettlingly similar. But you can do your own research into that.

Anyway, the main character wakes up in a pile of bodies after being turned into a vampire. And now has to deal with vampire hunters on top of the now increasing numbers of “Skals”, a mutated vampiric strain. For the record, we are considered an “Ekon”. I don’t know if these are real terms or not in actual vampire lore, but that’s what the game says.

As a vampire, the player has several restrictions placed on them. They can’t go out in the sunlight and cannot enter people’s homes without their permission. But they do get the powers of mesmerisation, along with other combat-specific powers. That said, I found little use for those powers. I’ll get back to the combat in a bit.

Being a doctor in-game, you spend a lot of time running around the city talking to people and giving them medicine. In speaking with the inhabitants of Southwark, Docklands, Whitechapel, Pembroke Hospital, and the West End, you obtain information about all the other characters, often in the form of gossip. However, this information opens up new talking points, which can provide a few alternative ways through encounters. Furthermore, as you unlock more information about a character, the more XP they’ll be worth should you decide to drink their blood.

The gossip is humorous at times, and I will be using the expression “He is of lesser lineage” in the future, but the characters are extremely downtrodden and gloomy most of the time. I know there’s a war and a pandemic on, but the complete lack of traditional British dark humour and wit is noticeable. But seeing as this game was developed by French developer DONTNOD, I can’t say it’s terribly surprising.

Getting back to the gameplay, this is where pretty much all the complaints start piling up. It’s a pseudo-Soulslike. Perhaps more akin to a bargain-bin Bloodborne. You’ve got stamina, health, and blood meters on screen, the last one of which acts as your mana bar for vampiric powers. Enemies are damage sponges to start with, although they become more of a pushover as you get better weapons, at least the general mobs do.

Enemies have levels, and they tend to go up considerably as you progress through story beats. To level yourself up, you need to rest at a hideout and dump XP points into abilities and stats. However, this respawns every enemy on the map. So if you need to go from district to district healing the residents, because they have a tendency to get sick every time you rest as well, you have to clear out the enemies again. This gets extremely tedious, doubly so when they start spawning tougher monsters at higher levels later in the game.

And don’t even think about fast travel. It doesn’t have any whatsoever. You have to leg it around the map.

The crafting system provides minor improvements to weapons. You’re better off finding the best weapons in the game first before dumping resources into them. Said resources are a bunch of chemicals with really long names. I don’t think there’s any actual scientific process involved in the upgrade materials; I think they just picked whatever was “close enough” to what might actually be useful.

The game’s difficulty is one of the biggest issues. The level gaps near the end of the game get quite large. The last boss fight in the game had a 10-level difference between us. It makes those larger fights more of a chore than they need to be and requires more of a reliance on cheesing them rather than engaging with the combat properly.

Unfortunately, unless you want to literally kill everyone in the game for their blood, you’re not going to get enough experience to be able to match them.

Although I enjoyed the social mechanics in the game and the story was good enough to keep me tagging along, the gameplay and other mechanics just make it too tedious to recommend to most people. But you can watch my playthrough here, if you’re interested.

Sushi Ben

I was really excited for this game and had high hopes for it. It’s originally billed as a VR game set in a remote Japanese sea town. You are here to help out a local sushi place get back on its feet. Unfortunately, there’s a real estate agent that’s buying up all the property in the area, driving people away and sabotaging the procurement of ingredients for the sushi.

The game gives you an option to work for this woman, but it always leads to a Game Over screen.

This real estate agent treats her subordinates as a method of transportation. Walking all over them, using them as a motorcycle, even as a helicopter. A fun character, but barely in the game.

As you can tell from the screenshot, it has a very Mega Man Legends-esque look. It’s what drew me in initially. As you can imagine, performance in the game is fine. It didn’t stress my PC out at all.

I previously mentioned that it was billed as a VR game. The fact of the matter is that you can in fact play it on desktop. And I would highly recommend doing so, as the VR implementation seems to be abandonware. Strewn with bugs and issues not found in the desktop version. Plus, all the activities are infinitely easier on desktop. Fishing, archery, the lot. Table tennis is probably the only one where it’s mostly the same.

On the subject of archery, they originally drew a curve to show where your arrow would land, which worked well in VR. But then they changed it and made it a dot. Which made archery in VR significantly more of a hassle to use.

I’ve also had my fair share of bugs and softlocks with the game. Halting progress and often requiring a restart. It got better after a few patches, but it does add to the many annoyances I had with the game.

But the biggest problem with the game? It’s boring. The mini-games aren’t fun; most of the story missions involve walking slowly across the map to talk to someone, having your annoying frog statue thing turn into some item, and walking somewhere else. Then you go back to your apartment for the night. It becomes tedious, and as fun as some of the characters are, they’re a bit flat, and you can’t interact with them outside of their usual story beats.

And then to top it off, it ends on a really crappy cliffhanger. An utter disappointment. You can watch my playthrough here.

Resident Evil 4 (OG)

I had never played the original Resident Evil 4. My primary experiences with the series involve the remakes of 2 & 3, RE7, and Village. All of which I enjoyed. Seeing as it was Halloween, I decided that it was the perfect time to finally play it.

I did not play it as is, however. I decided to install the HD Texture mod pack and an additional mod that added some tweaks and options to the game, particularly removing the QTEs. I must say, the improved textures are most welcome. They were painstakingly recreated from original sources and replace the old ones near perfectly.

Considering the age of the game, you’re probably wondering how it holds up to modern scrutiny. Well, the tank controls certainly don’t feel great. Turning your entire character around when you move in a direction. But the game was designed around that, and I never found it to be too intrusive. The gunplay, on the other hand, holds up quite well. I’m not sure if the RE4 tweaks mod makes any changes to it, but I had no issues landing headshots. Not being able to move while shooting wasn’t as much of a burden as I was expecting either; I tend to stand my ground when I shoot in games anyway. Probably a holdover from when I played Counter-Strike: Source.

Inventory Tetris is about as fun as it is troublesome. Not a huge deal, but I wish there was an automation feature. Finding the space for items can take a while at times.

As for the game itself, the story is fun enough to keep me hanging on. There’s an appropriate amount of cheese and weirdness to keep me interested. The enemy variety is not too bad either. There are certainly some enemies that are awful, those flying bugs you have to deal with once you get to the castle, for instance, but generally it does a good job at keeping you on your toes.

Babysitting Ashley wasn’t too bad. Some of the heavier combat sequences let her hide in a box or something while you take care of the enemies. Some of the sequences in the castle can get stressful, as you have to look after both her and yourself simultaneously. The actual annoying part of it is if she gets grabbed, you have to make sure you’re not aiming at her directly, or you’ll kill her. As friendly fire is very much present. Once you complete the game, one of the unlockable outfits you get is a full suit of armour that makes her completely invulnerable, likely trivialising the whole game.

Ada is awesome. Absolutely bewitching from the moment I first saw her in a cheongsam doing a cartwheel kick during the first cutscene with her and Leon. She has a whole campaign that becomes available after finishing the main game called Separate Ways. It’s a shorter story, only 5 missions. It takes place concurrently with the main story but covers Ada’s side of it. This includes cutscenes from her perspective, also containing secret cutscenes that you could only view in the main story if you did certain things.

Her story also has unique boss fights, including against the main bad guy. As well as turret sections and more. Her fight against Krauser is a bit of a stain on her campaign. It’s a very small arena, and you have to constantly dodge his attacks. If I didn’t have auto-QTE turned on, I likely would have died multiple times.

You get good guns from the get-go in her campaign, so the merchant doesn’t get used much.

Speaking of good guns, the RPG is completely overpowered. It one-shots almost every boss. So it’s good to have one on you at all times so you can instantly win against any tough enemy it throws at you. But it does make the story bosses an absolute joke.

I enjoyed the game from start to finish. The pacing is excellent, with exploration and puzzles breaking up the high-octane action. There are a few sections, particularly in the caves and sewers, that I didn’t like as much, but thankfully, they don’t last that long. The castle section was easily the best part and looked amazing with the HD Textures mod. I see why this game is held in such high regard.

You can watch my playthrough here.

Ninja Gaiden 4

Ninja Gaiden is a notoriously difficult series. I have been beaten by the first level of Ninja Gaiden Black and Sigma multiple times. It’s put a serious hamper on my progress through the series. But I decided to play through Ninja Gaiden 4, as it was on Game Pass and was developed by Platinum Games. External developers for the series haven’t been positively received in the past (Ninja Gaiden Yaiba springs to mind), but Platinum have done good before.

You play as Yakumo, a generic fuckboy ninja dude. He starts the game by rescuing some lady, although he was sent there to kill her, and then spends the rest of the game fighting bosses to bring back the Black Dragon, some super powerful monster whose sealing has led to constant rain and miserable weather in the area.

Let’s start with the good points.

Firstly, the game runs well. I was getting well above 60 FPS on high settings. I was using DLSS, but it wasn’t required if I wanted to keep the smooth framerate.

Combat is mostly good. The animations are smooth, and attacks can be quite visceral. There are two main stances: normal attacks and then a more powerful stance that can be used to parry enemies’ unblockable attacks. Guarding is extremely powerful too, but the game really wants you to learn how to parry, despite it.

As for the negatives, well, there’s a reason why I said the combat is “mostly good”. Starting with the hitboxes, they’re absolutely massive. The first boss has an attack that completely goes above the character’s head but hits for full damage. And there’s hit stun too. So this attack that visually misses you, stuns you, and then further attacks follow quickly, and you die in three hits. Enemies also have absolutely abhorrent tracking, Dark Souls 2-tier even.

The lock-on system is absolute dogshit, and you should turn it off immediately. In multi-enemy fights, it will always choose the enemies furthest away from you instead of the ones right next to you. It also prevents you from parrying or blocking incoming attacks from other directions. It’s simply broken.

Parry windows are not explained at all. The timing on them is a mystery to me, and the tutorials the game gives you on them do not even remotely help. If there was some kind of visual indicator that could assist me in figuring out when to attack, like a circle or on-screen prompt, it would make it considerably easier to understand.

But even that wouldn’t help, as the animation priority system is the largest dictator as to whether or not you eat shit during a combat encounter. Even if you try to attack or block during an enemy attack, the game will ignore it, as the animation for your character being hit begins several frames before actually being hit. This basically means that parrying becomes virtually impossible. It never works properly for me.

I still managed to power through and finish the game. And I don’t hate it, but I spent most of the game swearing at it for very annoying things. These issues on their own would not warrant that much ire, but combined, they led to a very stressful and irritating experience.

Anyway, if you want to watch my playthrough, you can do so here.

Wanted: Dead

Christ, what a pile of shit this was. I finished it out of sheer spite. The worst part is that I don’t know if it was made to be bad deliberately.

The combat is awful, gun and melee. Bullet-spongy enemies make firefights a chore, and melee combat has the same problem Ninja Gaiden 4 does with animation priority, but made even worse. I barely get ammo for the guns that I use, and the gun customisation stuff is nonsensical, with longer barrels on guns giving you less velocity and changing sights somehow letting you do more damage.

That said, I could probably deal with the melee combat on its own, but when most fights centre around guns, it just makes me wonder why it’s even there. They tried to do both and made both mechanics weaker because of it.

This also extends to the boss fights. The first boss is a giant spider tank that’s easy enough to defeat, but the second boss is a dude with a gun for the first phase and then fights you unarmed for the second. But he has attacks that track your position and stun-lock you to death. It was about as fun as using fibreglass as mouthwash. There’s a fight with a sniper with an invisibility cloak that was somewhat better, and the final fight isn’t too difficult as long as you know when to dodge their instant death attack.

So what’s the draw of this game? Why did I finish it?

Well, I finished it out of spite as a driving force, but I also needed to know how much worse it could get. The combat wasn’t the only awful thing. The story is completely nonsensical, and the dialogue sounded like they just grabbed a bunch of random actors and had them read out all their lines on the first take.

That doesn’t bother me that much, however, because at least that is entertaining. The silliness of the game is certainly something to behold. For example, this is the loading screen:

This is a parody of a well-known GIF that’s derived from a lesser-known parody rap battle from the mid-to-late 2000s. It’s a bizarre addition, but the only one. There’s a bunch of anime cutscenes that are related to the main character’s backstory, but like the rest of the plot, they lack any kind of coherence.

To top off the lunacy of it, there are mini-games. There’s a claw machine, a ramen-eating rhythm mini-game, a karaoke mini-game, and an arcade game. The first and last of which are probably the only ones that aren’t an abomination. The latter two have issues with timings, dropped inputs, and just being overly difficult and complicated with their inputs. But they are at least fun distractions. The arcade game was reasonably competent. Debatably the most polished thing in the game.

One final annoyance worth mentioning is that the collectables do not stay collected if you die and get reset back to the checkpoint. It’s a massive pet peeve of mine, and it’s present in this game too. Just one of many problems with it. Also, the woman who played Quiet in MGSV is in this game; she doesn’t do too much, but she’s there.

You can watch my shambles a playthrough here.

Call Of Duty: Black Ops 7

Black Ops 7 is a bad video game but interesting in its concept. First of all, it requires people to enable TPM and SecureBoot, which I couldn’t be arsed to do. Instead, I streamed the game over both XCloud and GeForce Now. XCloud ran quite well, with only a bit of latency. Although it didn’t feel like the frame rate was actually 60FPS. GeForce Now ran below 60FPS, and I had frequent lag spikes. However, after finishing that session, I realised I had left something downloading in the background, which likely was the root cause of those problems.

Once you get into the game, you find out that it’s online-only. With a forced co-op campaign, although you can play it solo if you want. That said, I played the majority of the game solo, and the one time I decided to play it in co-op made the game significantly less shit. But we’ll get into that.

But because of the forced co-op, there are no mid-level checkpoints to load back into. If you leave a match, you have to start that level from the beginning. You also cannot pause the game.

And now we get into the meat of the problem, the gameplay. The guns are not terribly interesting; the abilities you unlock are useful but only if you remember to actually use them. However, the most annoying thing in this game, head and shoulders above everything else, is the enemies being massive bullet sponges. These aren’t your typical bullet sponges; these dudes have got health to spare. We’re talking about guys who tank multiple magazines’ worth of bullets.

If you thought that the robot enemies in Black Ops 3 were bad, this game doubles it. But for every enemy. Robot enemies also feature in this game, and guess what, they also have stupid amounts of health. It makes every encounter a chore now. Slow, constant shooting, having to manage a tonne of enemies everywhere because they only did the bare minimum of balancing for solo play.

Playing it is a awful slog. So why I did I say that it was interesting?

Well, you spend the entire game tripping balls. You’re hallucinating all kinds of crazy shit. Zombies, giant machetes falling from the sky, and giant plants as a boss fight. The levels are filled with insane visuals. It’s a complete departure from the military focus that the series is known for. It’s almost as if the Zombies team were told to make something, and they just threw shit at the wall. Every level is followed up by an open-world area, which I believe is the Warzone map that has been repurposed. These levels aren’t all that fun, as you rarely get any respite from the enemies that continuously respawn.

But once you finish the game, that open world turns into an extraction shooter with various objectives thrown about the maps and other players. I don’t know if it’s fully Player vs. Player vs. Environment; I think it’s just Player vs. Environment, as I wasn’t able to harm other players. I didn’t play much of it, unfortunately, but it sounds like an interesting idea.

Don’t bother playing this. Complete waste of time.

Skate Story

I remember seeing the trailer for this years ago and wondered if it would ever come out. After what seemed like an eternity, I can finally play it. It’s fucking awesome.

The vibes are immaculate. Visually wild-looking, with the glass skater and abstract rock and building formations everywhere. As for music, it adds a lot to the surrealist aspect. There are also visual and gameplay sequences synced to the music.

The game’s story is fun. It revolves around the player having to eat moons because the devil demanded it. As part of this deal, you get a skateboard, and your body turns into glass.

It works its way into the gameplay, as every small stumble and bail shatters you into tiny pieces. Thankfully the checkpoints are quite forgiving, so it’s never really that frustrating.

As for the skateboarding itself, it doesn’t play like Skate, but I would hesitate to compare it to Tony Hawk as well. It uses a single button to ollie, with additional button presses to mutate it for other tricks. For example, pressing R1 or L1 will let you do kickflips or heelflips. Double tapping those buttons, plus using R2 and L2 as well, you get a reasonably sized but simple list of tricks you can do. There are no grabs as far as I can tell.

It’s a simple system, but the feel of landing tricks and the general weight of the gameplay certainly do a lot of the heavy lifting. If I were going to complain, I would say that the handling of vert ramps, like quarter pipes and halfpipes, is not as smooth as it could be.

Did I mention the game has boss fights?

They’re quite the highlight. Not necessarily from the gameplay perspective; fighting them is quite straightforward, but rather from the audio/visual aspect.

As I mentioned earlier, the music is often in sync with the visuals. So as the music absolutely envelops you, the tension of the fight heightens, and you get absorbed by what you’re doing.

If someone asked me to describe this game, I would say, “Imagine if Suda51 made a skateboarding game”. It’s super cool, I highly recommend checking it out. You can watch my playthrough here.

Call Of Duty: Infinite Warfare

Black Ops 7 wasn’t the only Call Of Duty game I played recently. I also delved into the other COD game I hadn’t touched yet. This one seems to be a bit forgotten. It’s quite a departure from the regular COD games, as it takes place in the far future, and you have dogfights in space and Zero-G shootouts.

It’s a bit of a mix between the movement tech from Titanfall and the dogfighting from Freespace. Actually, the similarities to Freespace are staggering. Missions are picked from a map screen on a hub ship, your personal ship has a launch and subspace jump sequence that is very similar to Freespace 2, and the dogfighting in general feels very similar.

Before I get into more of the gameplay, I should comment on the story.

As I mentioned, it takes place in the far future, the UN has now gained complete control and has become the world’s government (God help us), and Mars is now a space colony. However, the colonists aren’t too happy with the Earthlings and have decided to start a war following a failed recon mission by Earth’s forces.

The main villains’ motivations aren’t really explained. He just seems comically evil, committing war crimes en masse with little to no justification beyond “Earth is bad”. The main villain shares an actor with Jon Snow from Game Of Thrones, so that’s something.

The entire game apparently takes place within 24 hours, which just doesn’t seem feasible considering the distances they need to cover and the fact that the main character ends up getting thrown out into space without oxygen for a while but somehow manages to recover without issue.

I can’t say I cared that much about the characters in the game. Only one is even remotely memorable, and that’s the robot guy. And that’s only because he has some dark-humoured jokes about robots destroying humanity.

As I mentioned, missions are picked up from a map screen on the main hub ship. The side missions consist of dogfights, stealth missions, and sabotage missions. Fairly standard COD stuff, but now in space. You also get to choose your loadout.

The weapons vary from Space AKs to pistols that vaporise people in one shot. The latter of which is called the Eraser pistol. An apt name. That said, besides some of the bigger guns that had obscene damage outputs, I didn’t use that many of the guns.

The levels aren’t much to write home about. Although the skyboxes are gorgeous, the levels themselves aren’t that crazy. But occasionally, there are some mechanics associated with them, like shooting windows on the moonbase to cause enemies to get launched out into the vacuum of space. A level that takes place on Mercury has you avoiding direct sunlight so you don’t get instantly cooked.

Although I liked parts of the game, I do understand why it’s not that popular. It is a massive departure from the normality of the series and goes a bit too far into sci-fi. I still think it’s interesting at least.

You can watch my playthrough here.

RoboCop: Rogue City – Unfinished Business

Earlier this year, I played RoboCop: Rogue City and was surprised at just how much I enjoyed it. All the side quests and characters helped flesh out a world I’d only seen in movies. So when Unfinished Business was announced, I was quite excited to jump back in.

Unfortunately, it’s just not anywhere near as good as the base game. Although a lot of my gripes have to do with the performance.

I ran the original RoboCop mostly fine on my rig, with some settings turned down. But here, I need to turn it down further and rely heavily on DLSS. The image quality suffers a lot. But to make matters more confusing, you spend most of the game in an interior. Grey corridors, labs, and offices make up the majority of environments. I suspect the polygon count is way higher than it needs to be.

Not helping matters is the crashing. I streamed my playthrough of this and experienced an average of two crashes per stream. Usually about 40 minutes to an hour apart. It usually occurred during or just before a cutscene. I suspect it’s something to do with the loads. And it’s not just me encountering these problems either; the Steam forums are full of posts about it.

Putting aside the performance problems, how is the game?

Well, if you’re coming into this expecting more exploration and side quests, you’re going to be disappointed. There’s a very heavy combat focus the moment you get out of the opening sections, and breaks from it are somewhat rare. Not to say the combat is bad; it’s about the same as the first game. But it doesn’t do anything new, and enemy variety is lacking. At some point it just gets very repetitive and numbingly easy once you equip the Auto-9 with the PCBs that turn it into a full-auto monster. You practically turn into a walking A-10 Warthog.

There is at least one memorable combat segment. You get to control an ED-209. Although short, there are a few Easter eggs, and getting to be overpowered as hell is always enjoyable. I must say, it did remind me of the mech segment in Escape From Butcher Bay. Actually, this whole expansion gives me a similar vibe to the Riddick game.

There’s not much new in the way of weapons. The highlighted weapon they’ve added is a freeze gun. It turns pretty much any enemy into a popsicle. Unfortunately, the polygon count on the ice shards is absurdly high. So using it absolutely ruins the frame rate. It’s also not that fun to use, but it is effective.

There are some breaks from the combat. There are a couple of hub sections where you can pick up some side quests. These usually involve going from one place to another, getting items or searching for clues. There’s nothing that really stands out, unfortunately. Most of these side quests are usually finished in the same sentence that I start them in, or quickly thereafter. I can remember one where some dude wanted me to lift a gate, so I did, and then the side quest immediately completed about as quickly as it appeared on screen.

There are a couple of other sections, such as the part where you play as pre-RoboCop Alex Murphy and another section where you play as the scientist lady that communicates with you throughout the game. Murphy’s segment is too different from the main game, but the latter’s section starts off running away from thugs, and the best of it is a walking simulator with a choice at the end.

The story is a bit of a mess. The main villain’s goal is not particularly clear. He’s stolen the chair RoboCop uses, and I assume he’s trying to use it to hack OCP. But to what end I’m not sure. He also has history with Murphy, which is part of the flashback previously mentioned. There are a few recurring side characters, but beyond that, I struggled to care too much.

Overall, it’s still fine. It’s more RoboCop. But this expansion certainly has a lot of problems. I can only recommend it if you really want to turn more bad guys into paste. You can watch my playthrough of both the main game and the expansion here.

Metaphor: ReFantazio

As of the time of writing this, I have not finished Metaphor. I’m at the 2nd town; I’ve fought the boss there. I’m struggling to make my way through the game.

The fantasy racism aspect isn’t as appealing as it could be. Partly because they only depict the bare minimum of actual atrocities so far. But the thing that actually bugs me is the lack of reasoning, insults, and slurs that actual racism would actually bring. It’s really half-arsed, but they spend an ungodly amount of time on the subject.

Every single conversation in this game feels like an exposition dump. Constantly having to explain the intricacies of the world, as it isn’t ours and doesn’t operate like ours. But it bores the fuck out of me. I’d rather listen to the shipping forecast.

I don’t care about any of the characters whatsoever. They are miserable to talk to, they barely do anything outside of battle, and their personalities are uninteresting. I seriously could not care less.

The actual turn-based combat is OK. You get an amount of turns; you get more uses out of them if you exploit weaknesses. But there are no all-out attacks, and you can’t knock enemies down. You can’t swap to specific party members in battle like you can in Persona 5 and Persona 3 Reload via Baton Pass.

The class system is a bit complicated. There’s a bunch of them; they all have their own skill sets, and you can change the class of every character at any time out of battle. As you level up the classes, those skills can be used with other classes. What bugs me about the system is that the characters clearly have preferred classes, but the game is awful at explaining which ones those are.

As for what I actually like about the game, well, it’s pretty. There are some nice backgrounds and art. And you get to ride a giant mechanical lizard thing as your main method of transportation.

I’ll try my best to finish this, but I will have to force myself to do so.

Clair Obscur: Expedition 33

As if I could start this section in any other way.

This game blew up this year, and various people I know have raved about it, so I decided to give it a go.

And holy shit does it run like crap. It looks like crap too. The image quality is fuzzy and blurry. You have to use temporal reconstruction along with DLSS because you simply cannot run this game at native resolution at a reasonable framerate.

As for the gameplay, well, it’s a turn-based game similar to Persona or SMT, but with some real-time aspects. You can aim a gun at specific weak points to do additional damage, dodge and parry attacks, and your skills have a quick-time event associated with them that boosts the effectiveness of them.

No need to worry about mana levels either. Skills are gated by a battle-specific meter that recovers as you do damage and parry attacks. Which is nice. Worrying about mana use gets tiring after a while, so I appreciate not having to bother with it.

Levels are mostly corridors with hidden bits and other things to find. There’s no minimap for these levels, so it becomes easy to lose your sense of direction. There’s also an overworld map which you explore more or less the same way but with the camera further out.

Much like Metaphor, I’ve barely touched the surface of it. It’s more interesting than Metaphor, but I’m struggling to find the time or motivation to play it. I’m just not seeing what everyone else sees.

Like A Dragon: Pirate Yakuza In Hawaii

Majima is a pirate now.

This is an amazing premise let down by an incredibly slow introduction. They spend the first hour or so of the game introducing mechanics like growing plants and feeding animals.

Once the game does get going at least, it’s not too bad. The combat is fast-paced. Majima gets a dual-sword moveset that turns him into a human blender. But the combat isn’t anything beyond what the series has done before.

I’ve fought a dude named Keith about four times now, after about 6-8 hours of playing. Each time I wonder why he continues to bother trying to fight me. Once I can understand, twice also, but three fights and beyond – what has he got to prove at this point? Is he a masochist or something? Does he enjoy getting his arse kicked?

He’s not even a main character or anything. I genuinely do not understand why we keep fighting this dude.

I’m barely into chapter 2 as I’m writing this, so I still have plenty left to play. So I’ll give another update next year.

Other Stuff I Played:

Lumines Remastered

I hadn’t played Lumines before. My first experience with it was with the demo for Lumines Arise. If I were to describe it in layman’s terms, it’s a mix of Tetris, Puyo Puyo, and Puzzle Fighter. The goal is to connect 4 coloured blocks into a box shape. Then a line goes across the screen, clearing the blocks.

Off the bat, the music is incredible. The first song is “SHININ'” by Mondo Grosso, which is an awesome song. Other songs by them and songs by Nobuchika Eri are featured heavily in it. And they’re absolutely fantastic. Unfortunately, unlocking songs requires me to be significantly better at the game than I am.

My one actual complaint is that the game is FPS dependent. Playing above 60Hz causes it to run at much higher speeds than intended. Although 60Hz can also be quite difficult during the latter stages. I haven’t tested at 30Hz, perhaps that would solve the issue.

PowerWash Simulator 1 & 2

Another busybody game in a mountain of simulators of real-world work. I did not play much of the first game. It made me motion sick after a while, and hunting down the smallest of smudges became extremely tedious as the maps got larger.

The second game greatly improves the pixel hunting, highlighting the specific parts that require cleaning. Plus it’s more lenient as to when something is clean. Soap is free in the second game and is an extremely powerful tool. Using it means I no longer require the highest pressure nozzle for the toughest stains. Making my life much easier.

If I must complain, I’m not sure what the point of the hub area is. You can customise it, but it doesn’t serve much purpose. Also, the order of the levels does not really respect how much time you’re willing to put into it. You’ll start with a small job and then immediately receive multiple longer jobs after it. Some of which take over an hour to finish, if not more. There’s no time estimate on these jobs either. Thankfully you can save in the middle of one and pick up where you left off.

It would be nice if it gave you a time estimate for a job as well as organising it into small, medium, and large jobs. And then letting you pick which one you want to go to at the present time.

Either way, it’s a good time-wasting/podcast listening game.

Keeper

Double Fine released a game this year. Not that you would know, considering the complete lack of marketing for it. Anyway, it’s a pretty walking simulator where you play as a lighthouse making his way towards a mountain. Although you don’t stay in the lighthouse form. You get turned into a boat for a bit and a couple other things.

There’s no combat to speak of, but there are some puzzles. They’re not terribly difficult to figure out, but they use the mechanics they introduce to you fairly well.

It doesn’t run very well. I was struggling to maintain 60 FPS on near-low settings with DLSS Performance. I don’t know how the hell they managed to make a heavily scripted walking simulator run so badly, but they did. It’s an annoying blemish to an otherwise neat little game.

You can watch my playthrough here.

All In Abyss

I believe I mentioned this when I talked about Balatro. It’s another poker-focused game, but with a story told via a visual novel. I actually prefer it to Balatro because I play against another character instead of just the void. I prefer having the social aspects of poker, and seeing the other character react to your moves is fun.

That said, although the game does a good job at explaining the hierarchy of hands, cheating is part of the story and gameplay mechanics. So it doesn’t matter how good your hands are at times; the game can and will ruin it.

I haven’t finished the game; I’ve only made it up to the story part leading up to the next boss. But the first boss’ death scene was very disturbing. All I’ll say is that it involved food, and I’ll leave it at that. I hope I get some more time to play this soon.

DOOM 64

I feel like this game gets overlooked a lot. Probably because the N64 is probably the worst pile of crap to play shooters on, and partly because it was stuck on the N64 for the longest time. Either way, we can play it on PC now.

It feels like they took at the later levels in DOOM and made more of them. The maps are complicated with a lot of key hunting. A good amount of secrets too. Most of the weapons and enemies are the same, but with a different visual style.

I think the new art looks pretty good, albeit different. Certainly better looking than the PS1 port of the original.

The final boss is stupidly difficult, however. It requires you to obtain items from secret areas throughout the game to power up the Unmaker weapon. Otherwise, the final boss will obliterate you. Unless, of course, you save your BFG ammo and cheese it. In the additional levels they added for the remaster, these secret items are in the map with the final boss. Cutting out the need to hunt them down in prior levels.

You can watch my playthrough here.

Anime Corner:

Turkey!

I came into this expecting a bowling anime. I did not get a bowling anime.

Instead I got a stupidly contrived plot about time-travelling teenagers introducing bowling to some ancient Japanese family of girls while they deal with trying to figure out how to get back. Then they go back, realise that the girls they were friends with get slaughtered by the local warlord, and decide to go back again. With little to no consideration for how their actions could potentially change the course of history.

Frankly, it takes itself far too seriously, while also being probably one of the dumbest things I’ve ever watched.

New Panty & Stocking with Garterbelt

After God knows how long, there’s a new Panty and Stocking anime. And it’s the same as ever. Tonnes of pop culture references, sexual humour, and a crap load of uncensored nudity. The last of which is exclusive for Western audiences, as Japan censors that.

The parodies are generally more recent and very Western. Everything from Star Wars and Indiana Jones to Tomb Raider of all things. Inferno Cop even shows up at some point in some weird joke about American police brutality. I enjoyed it.

City The Animation

Remember Nichijou? City is from the same author. There are a lot more characters and more story threads than in Nichijou. There’s a group of three girls that often act as the main trio, but focus is certainly spread out beyond them.

The animation is incredible in places. Lots of characters on screen moving around, long shots with multiple gags as the camera moves past time, and so on. KyoAni still have some fantastic animators working for them.

That said, I don’t think the show is as funny as Nichijou was. The many characters do a lot for the world-building, but there are so many of them that it’s difficult to focus on some. Which means there’s a lack of driving force behind the overall plot. Nichijou mostly focused on Yuuko, her friends, the robot Nano, and her child professor. Other characters would only get a handful of gags. Here, characters get most of a whole episode. Sometimes multiple plotlines run in parallel. It gets hard to follow.


My Top 10 Games Of The Year

Released Games That I Wanted To Play Or Play More Of

  • Death Stranding 2
  • Rune Factory: Guardians Of Azuma
  • Gal Guardians: Servants of the Dark
  • Ninja Gaiden: Ragebound
  • Shinobi: Art of Vengeance
  • Baby Steps
  • Tokyo Xtreme Racer
  • Digimon Story: Time Stranger
  • Lumines Arise

God I wish I had money.

Worst Game I Played

Sushi Ben

I really wish this game wasn’t as boring or buggy as it is, but here we are. I already talked about it above, so I’ll save you the reread.

Honourable Mentions:

Uma Musume: Pretty Derby

Not technically a 2025 game considering it’s been out in Japan for about 4 years. But I enjoy the lore of all the horses portrayed. Especially Gold Ship and Nice Nature. Unfortunately, the grinding and gacha elements were having a net negative effect on my life, so I had to drop the game.

Now here’s the Top 10:

  1. Keeper
  2. Clair Obscur: Expedition 33
  3. RoboCop: Rogue City – Unfinished Business
  4. Ninja Gaiden 4
  5. All In Abyss
  6. Like a Dragon: Pirate Yakuza in Hawaii
  7. Virtua Fighter 5 R.E.V.O.
  8. PowerWash Simulator 2
  9. DOOM: The Dark Ages
  10. Skate Story

I loved the style, the music, and the skateboarding was awesome despite being somewhat simple. It’s just a damn good game and stood out the most compared to everything else.


My Top 10 Anime Of The Year

Special Mentions:

  • Rock wa Lady no Tashinami deshite
  • Ballpark de Tsukamaete!

Both fun shows, but lacking something that keeps it out of the top 10 of the year.

Worst Anime I Watched:

  • Lazarus
  • Turkey!

Lazarus doesn’t respect your intelligence and feels the need to spew self-righteous moral bullshit at you every chance it gets. The animation is good, but I couldn’t stand the plot or its characters. Topping it off is probably one of the stupidest endings ever written.

Turkey, on the other hand, could have been a normal “Cute Girls Doing Cute Things” anime about bowling. But instead, the animators decided on time-travelling nonsense. I’ve already talked about it above, so I won’t repeat myself.

Right, here’s the Top 10:

  1. City The Animation
  2. Kowloon Generic Romance
  3. Kaguya-sama wa Kokurasetai: Otona e no Kaidan
  4. Okinawa de Suki ni Natta Ko ga Hougen Sugite Tsurasugiru
  5. New Panty & Stocking with Garterbelt
  6. Kusuriya no Hitorigoto 2nd Season
  7. Uma Musume: Cinderella Gray & Uma Musume: Cinderella Gray Part 2
  8. Mattaku Saikin no Tantei to Kitara
  9. Chainsaw Man: Reze Arc
  10. Ninja to Koroshiya no Futarigurashi

Well, that’s another year in the can. It was pretty awful for a variety of reasons. Storms with power outages, a close family member died, several people in the games industry whose games I grew up with passed away, and prices of everything skyrocketed to fuel some idiotic fake demand for AI.

God, this year sucked. And next year is probably going to suck too. Let’s try and make the best of it.

ADMAN

ADMAN’s Den: January – June 2025

Need For Speed: Most Wanted (2005)

Despite my love for Need For Speed Underground 1 & 2, particularly 2, I never played the follow-up, Most Wanted. I know it’s beloved by much of the Need For Speed audience, but I never got around to it for one reason or another.

Unfortunately, to get it to run on modern machines, you have to mod it. Thankfully, the process of doing so isn’t too difficult, and if you know where to look, you can find versions of the game with all that stuff included. With those installed, the game runs pretty much perfectly. It looks extremely crisp and runs at my monitor’s full frame rate. I don’t know if there are any frame-rate-dependent aspects to it, but I haven’t found any problems.

The racing is solid. Plenty of events to do with different goals and challenges. The car selection isn’t huge, especially near the start of the game. But even halfway through the game, it’s still pretty minimal and mostly parrots the cars you receive for free by beating the racers on the “Blacklist”.

Dragging down the experience is the whole other half of the game: the police chase segments. These chases have their own challenges and goals, and the best part is that they’re mandatory. You cannot progress the game without dancing about with the rozzers. It bogs down the pacing of the game horrendously.

The serious issue with it is having to babysit the cops so you can get your heat level up just so you can even attempt to take on the challenges that you are required to complete just to continue racing. The whole thing is tedious.

It’s really killed my motivation to continue playing it. Which is a shame, because racing around the world is great. But the other half of the game is an annoyance.

Max Payne 1 & 2

These games have been in my backlog for a long, long time. I originally tried to play them back in 2010-ish but ended up putting them on the backlog. Thankfully, I finally came back to them.

Max Payne 1 is a bit of a rough game. The gunplay still mostly holds up, but the difficulty spikes can be frustrating. The checkpoints are basically non-existent, so you have to rely on quick saves. Levels are mixed in length and mostly take place in corridors or warehouses. Combat in general does get a bit repetitive by the end.

The first game’s surrealism and dream sequences are still as nutty as I remember them, and seeing the new stuff fills in more of the blanks about what Max is thinking about.

The first game overall holds up OK but is a bit rough. It also crashed on me several times.

The second game certainly expands upon the original in terms of design. The new physics system and improved gunplay add a lot to the firefights.

Levels are more varied too, with fewer apartment corridors. The first level is a hospital, with other levels taking place in environments including an amusement park, a construction site, and an elaborate mansion.

The surrealist elements do appear again, but they’re different from the original. There’s less 4th wall breaking stuff. It didn’t stand out as much this time around.

The difficulty is ramped up in 2; stronger enemies with bigger guns are the most prominent cause for the difficulty spike. But they’ve also added multiple escort sections. One of these is a sniping section where you play as Mona and have to cover Max. This section was miserable for me, as I could barely see the enemies with my bad eyesight. Thankfully, I didn’t take too many tries to get through it, but I imagine the harder difficulties would make that section infuriating.

The second noteworthy escort mission involves a Mafia boss wearing a “Captain Baseball Bat Boy” mascot outfit, which has been fitted with a bomb. This section isn’t difficult because of the escort part but rather due to the unrelenting amount of enemies with massive guns that it throws at you, often spawning them behind you, and getting turned into Swiss cheese thereafter.

Despite their faults, I’m glad to finally get these out of my backlog. You can watch my playthrough here & here.

RoboCop: Rogue City

Licensed games are usually terrible. But every once in a while you get an exception. Teyon created that exception with Terminator: Resistance. A game that came out of nowhere and was apparently pretty good. I never played it myself, but I will get to it eventually. But hot on the heels of that, they decided to make a RoboCop game. And I can attest that it is really good. Two licensed games in a row being good is a hell of a coincidence.

Let’s start with the vibes. It nails the aesthetic. The police station, the old steel mill, and OCP HQ all look spot on. The characters look pretty close to their original actors too, although several have been replaced or changed. Lewis spends most of the game in a hospital bed, so we get a rookie as a partner. His name is Ulysses Washington. He’s a bit of a prat and spends most of the game just “being there” and talking in your ear about stuff.

RoboCop is still voiced by Peter Weller and does a solid job. The voice acting is a bit stiff in places but does have a charm in the same way the movies did.

The game is best described as a Deus Ex-like. Specifically the newer ones. Open-ish hub worlds with side quests to do and characters to chat with. There are several points in the game where you can make choices about how you interact with a character, choose a side in an election, and so on. Although it doesn’t change the progression of the game much, it does make some minor changes here and there.

Gunplay is visceral. The main hand cannon (pistol would be an understatement) is pretty much the only weapon you’ll need. Although weapons like an M60 and the high-powered sniper rifle do serve a purpose. The sheer sound of the gun, combined with the bloody squelching when some poor sod gets righteously mowed down, provides a meaty ensemble of justice.

Adding to that, there’s an upgrade system where you place chips on a PCB. You have to use these to connect up wires for different abilities. But there are only so many chip designs, and each has its own percentage of how much it boosts the abilities. So you have to pick and choose carefully. And not everything on the PCB is a benefit. There are actually some debuffs that you might not be able to avoid unless you have the right chips to bypass them. The system is interesting but not really all that difficult to avoid getting the debuffs.

Although, my favourite updates were always the ones that made enemies explode and dismember more.

The main villain of the game is dumb. On paper, his motives seem solid, but the execution turns into a bit of a mess near the end. And that’s probably because the other story beats of the election, Delta City, and the OCP goon that runs the police force eat into the player’s attention.

But overall, I had a surprisingly enjoyable time with it, and I’m looking forward to playing the expansion as well as the Terminator game. And you can watch my full playthrough here.

Outrun 2006

This game is held in high regard by the small cult of arcade racing enthusiasts. I always wanted to give it a try but never got around to it. Eventually, I played the PS2 version of it, but issues with the emulator made me eventually switch to the PC version.

Man, this game is great. The drifting is fun as hell (Most of the time), and the music is probably the best stuff Sega has ever produced. Seriously, give this a listen:

I’m not including Splash Wave of course, because I have standards.

The selection of Ferraris is pretty good. I’m quite nostalgic for the Enzo, as I used to have a large poster of it on my wall back when I lived in London.

Girlfriend mode brings out the weirdness of the game. Challenges in that mode include running into ghosts, avoiding UFOs, and driving through a meteor shower with said space rocks pounding the road in front.

My one gripe with the game is the difficulty curve. It gets hard as you get into the later races in the game, unfair at times. The rubberbanding can get especially bullshit on the longer races, where you get ahead and stay ahead up until the final stretch, and then 3 or 4 cars suddenly pass you.

But I’m still enjoying it regardless.

Echo Point Nova

Holy shit, play this game. It’s incredible.

Imagine Titanfall, Tony Hawk’s Pro Skater, Quake, Tribes, and Minecraft had an unholy baby; that is this game. A fast-paced FPS with environmental destruction, hoverboards, grappling hooks, and a ton of exploration.

The game takes place on a bunch of floating platforms. On these floating platforms are activators for spawning waves of enemies. Defeating these waves rewards you with either a gun, a perk, or a hat. Perks can change the game wildly. They include activating PvP, slowing down time when aiming, and even propelling you while you’re firing, leading to situations like this:

Hats, which make you look cool, also serve the purpose of increasing your allocation points for perks. So, more hats, more perks you can equip. An interesting concept, to say the least.

You also get others, like a springboarding wind power, a grenade, and a combustion power that melts through every material and even propels you when in mid-air.

The general gameplay loop is a ton of fun, and grappling around, multi-jumping, and riding around on the hoverboard just feel amazing. The gunplay is solid, although leading your shots gets quite difficult unless you toggle on some assists.

This blog post has taken so long to make that I actually played the free expansion to it. Unfortunately, it’s more of the same. The main difference being that it takes place on land instead of on floating platforms. It gives more use to the hoverboard.

Collectables are much easier to find in the expansion; they’re almost always within spitting distance of the checkpoints strewn across the map. Which kills the exploration a bit.

Regardless, if I had played this last year, this easily would have been in the top three, if not number one. And I’ve made a mental note to play Shattered Steel, the developer’s previous game.

Sonic Adventure DX

I played the crap out of this game as a child. But I only finished Knuckles’ campaign previously. I probably spent most of my time in the Chao garden back then.

But good God, does this game not hold up. The controls are terrible; everyone feels floaty and imprecise, except for the few times when they handle like mud. There’s also an oversensitivity to the controls. The camera has a fit in a bunch of situations. Bad game feel all around.

The levels sucked. Some of them were broken, so I would fall to my death unintentionally while trying to latch onto some mechanic that would transport me to another part of the level. Other sections might require you to do a spin dash; instead of maintaining speed, I graze a wall and come to a complete stop.

Amy’s levels are particularly awful, as you have to deal with the dogshit controls while also being pursued. Plus, Amy just sucks in general.

The only saving grace of the game is the exploration. You can find upgrades and additional Chao eggs. There’s something comforting about hub worlds in this era of video games. I felt the same way playing Shenmue and Mega Man Legends.

I eventually finished Adventure 1, but I can’t say I enjoyed it that much. But if you want to watch my playthrough, you can do so here.

Sonic Adventure 2

The one thing I liked about Adventure 1 was the open, explorable world. The 2nd Adventure game removes that and replaces it with linear levels and doubles down on everything I disliked about the first game. As you can imagine, I don’t like this game.

There are two story paths, Heroes and Villains. Heroes being made up of Sonic, Tails, and Knuckles. You switch between them over the course of the game.

In terms of level structure, they’re all similar to how they were in Adventure 1, but with bigger levels. Sonic and Tails aren’t too bad, but the increased level size in Knuckles’ case means I have to spend even more time playing hide and seek with emerald fragments. To make it worse, their positions are more randomised this time, so I spend ages searching and have to rely on in-game hints to figure it out instead of the previously existing radar. Said radar’s radius has been drastically reduced.

The controls are still awful, and the level design hasn’t improved at all. There’s still plenty to get hung up on. And then to top it off, the boss fights are horrendous. They track your movement mid-attack, they have tight timing windows, and the mechanics around them are about as fun as stepping on broken glass.

I dropped the game; I have no interest in torturing myself further with it. Jeff Gerstmann is right; there are no good Sonic games.

Hogwarts Legacy

Oddly, I’m one of the few people that enjoyed the Harry Potter games more than the books and movies. The world-building in the series has always been well regarded, and the movies and games really added a lot to it. Hogwarts Legacy expands on it further by sending the player to the 1890s.

You get to explore Hogwarts in all its glory, plus the surrounding areas of Hogsmeade and beyond. It’s a big old area to explore, and there are craploads to do in it. There are puzzles and collectables spewing out of every nook and cranny. It’s an absolute collectathon nightmare. I found myself spending most of my time doing side quests and random puzzles in the world instead of the main quest.

Most of the rewards are cosmetic: hats, cloaks, etc. At some point I had so many items of clothing that I decided to stop bothering with all the side stuff. But also because it had gotten extremely tedious.

Exploring gets a lot easier with both fast travelling and unlocking brooms. You also get animal mounts, like a hippogriff. That said, your speed is limited for data streaming reasons, so you don’t really zip around all that much. It’s still decent enough.

As for the story, it mostly revolves around some “Ancient Magic” that never gets its full potential explained beyond a single instance of mind control. And in a typical “Main Protagonist Syndrome” way, we’re one of the only few characters that can even see the magic.

The character’s overly chatty and doesn’t really have anything interesting to say. Early on, I decided to start listening to podcasts while playing the game and didn’t stop. At no point did I feel the need to listen to what characters were saying to me, and I didn’t care. It really is that boring.

But how about the gameplay? Spellcasting and combat? In short, it’s underwhelming. Most of the spells are boring, and combat is a chore. You end up using the most effective spells over and over or avoid combat entirely by using stealth. You learn how to turn invisible fairly early on, so stealth becomes trivial, and you can even avoid combat entirely in some parts.

The most interesting thing about the spellcasting is that you get to learn the Unforgivable Curses. But you can only use them on enemies, and there are absolutely no consequences whatsoever to using them. Remember, you’re supposed to be thrown into Azkaban after even one use of them for any reason. And one character can be if you choose. It makes learning them uneventful, as the killing curse amounts to nothing more than a one-hit-kill spell with a cooldown timer.

I enjoyed aspects of the game, but the negatives and shortcomings started adding up, and by the end, I just found the whole experience to be mediocre.

Medal Of Honor: Allied Assault

Ever wondered what the Call Of Duty developers worked on before Call Of Duty? Well, that’s what this is. Taking you through various fronts in the Second World War, getting stuck into some of the most important campaigns from 1942 onwards. The American campaigns, that is.

The gunplay is dated; this is a 2002 game after all. No aim down sights, stiff movement, etc. Thankfully, shooting bad guys has been a solved problem in video games for years, so the jankiness doesn’t get in the way too much.

There are a couple of stealth sections in the game, where you wear an enemy uniform and try and infiltrate a base. But in my experience, I get past the first couple of groups of enemies, and then the whole place ends up on high alert. I can’t tell if I’m doing something wrong, but the game really doesn’t give me any feedback at all. It’s either I’m getting away with it, or I’m getting shot at, with no warning or explanation. Again, this was just how old games were.

The difficulty curve is all over the place. Most of the time it’s a non-issue. But then you get to D-Day, and you have to navigate a minefield to get into a trench. But it’s literally impossible to know where the mines are, plus you’re getting minced by an MG42 nest.

It gets worse as you progress. That infamous level with the snipers is no joke. I played the game on Easy, and they were still pushing my shit in. I suppose it’s somewhat realistic, going down a street at a snail’s pace, peeking around every corner, desperately trying to find and pick off snipers that you can barely see.

I didn’t bother with the expansions, the main campaign really took it out of me. You can watch my playthrough here.

Assault Spy

Imagine Devil May Cry, except you’re a Japanese salaryman (sort of). That’s pretty much the premise of Assault Spy. You play as one of two characters, one male, one female. I forget their names; it’s not really that important.

The story is silly. It starts with the male character who’s a corporate spy and has been laden with a rookie. They try to break into their target and find the place overrun with robots that are now attacking humans. Various office workers then become a collectable you can find throughout the game.

The story gets stranger from there, but I think I’ll withhold the details. By the way, the other character is a wacky blonde bimbo that works for the CIA.

Getting into the meat of the gameplay, the male character fights with a briefcase and an umbrella; the female character fights with her fists and a gun (she’s American, of course she does). You unlock combos using a currency you gain from playing the game; think of the red orbs from DMC.

The combat is mostly OK, but I felt that most of my inputs kept getting dropped, and the input timings seemed pretty tight. The explanations for the combos don’t seem to map to the actual inputs correctly; some are also under-explained entirely.

The game gets very repetitive after a while. Enemies are not that varied, nor are they particularly fun to fight. And that’s when you have to fight them. The game features a major stealth section 2/3rds of the way through the campaigns for both characters. And believe me, it’s terrible. Almost made me drop the game entirely.

The bosses are somewhat of a highlight in that they’re at least different, but also a low as some of these fights are more infuriating than anything. But that’s partly due to the shortcomings in the combat in general. I had to cheese the last few bosses, as it was so difficult to actually attack them without taking excessive damage. It made the ending of the game more of a downer than it should be.

There’s certainly an idea with this, and I did enjoy some of the absurdity of it, but the problems with the gameplay just dragged down the experience for me. You can watch my playthrough here.

Ghostbusters: The Video Game – Remastered

This game is the Ghostbusters Reunion Tour. The main four actors are back, and you go to all the environments you remember from the two movies, plus a few new places. And you fight the same ghosts too. Slimer and the Stay Puft Marshmallow Man make appearances very early into the game.

You play as a silent protagonist that’s a newly joined rookie of the Ghostbusters crew. And that’s for the best, as the dialogue between the lads is more interesting to listen to than whatever some hack writer would likely come up with. Their interactions are entertaining and very fanservicey, often referencing events from the movies.

The Proton Pack is a very fun weapon. You get a variety of different blaster versions with their own uses, including one that acts as a shotgun, one that shoots goo, and another that freezes ghosts. The environments get absolutely ripped apart by the proton beams, burning holes in walls, destroying furniture, and sending debris flying. It’s extremely impressive considering it’s a PS3/360 game at its core.

My only problem with the game is the difficulty curve. A couple of boss fights and even a couple of arena fights are alarmingly more difficult than they need to be. The boss fight in the library stood out as being particularly troublesome. Adding to this, I have to babysit my teammates because they have a habit of running headfirst into danger. Keeping them alive is quite important too, because if they go down, you can’t rely on them to draw enemy aggro or have them revive you if you go down.

That said, it did not detract from my experience that much. Overall, I was surprised by how enjoyable the game was. It’s genuinely great. You can watch my playthrough here.

Quantum Break

This is also a Remedy game, although it doesn’t feel like it. The gameplay is so generic, it’s painful. It’s just a typical 3rd-person shooter with some extra powers slapped on top. The gunplay is lacklustre and gets mundane very quickly. The time powers are somewhat effective but are not exciting to use at all.

The story is very generic. For a game about time travel, it plays it remarkably safe, and major choices do not actually change the gameplay. They do change the live-action cutscenes, however.

Every chapter in the game is followed with a 40-minute live-action TV show episode. They’re not particularly high budget and mostly focus on characters that are not featured in the game at all. Aidan Gillen’s character is a bit of a mess. His explanation for falling from grace is never explained that well beyond trying to correct the timeline that he broke. The late Lance Reddick’s character is somewhat enjoyable, being a bit of a double-crosser.

There’s some enjoyment to be found in the visuals around the time travel stuff, but the game just does not utilise the idea well enough. Quantic Dream do a more interesting job with all of their games than what Remedy does here. It also lacks the Sam Lake weirdness that Max Payne and Alan Wake had. Anyway, if you want to watch my playthrough, you can find it here.

DOOM: The Dark Ages

Doomguy has put on a few pounds since Eternal (although this might be a prequel; honestly, I have no idea) and is now extra thick and heavy. The ground quakes beneath his feet. Lesser enemies shatter as he lands on the ground. And I wish I was making this up. Mobs literally explode into gibs when you land after a large fall.

The shotguns are still fantastic, although I do miss the grappling hook. However, I ended up using them 90% of the time. The other weapons, although conceptually interesting, weren’t really all that much fun to use. A couple has some weird mechanics attached to them that I rarely ever found a use case for.

They’ve added a destruction system for the props in the game, and it’s very impressive. In a time where a lot of games are very static in terms of interactivity, it’s nice to be able to blow some shit up.

Enemy AI is a bit dumber this time around; they tend to just stand there or have limited movement. Eternal and 2016’s AI seems more advanced. The trade-off is that there are a lot more enemies this time around. Dozens on screen, in fact. Not quite the hundreds that the original DOOM games could have, but still impressive.

Some folks have been concerned that the game would turn into “Parryslop”, and I can somewhat understand their apprehension. A lot of enemies and attacks now require you to parry them. Thankfully, the timing is so lenient I don’t even need to be anywhere near the attack to parry it. Seriously, it’s a joke. And you can make it even easier in the accessibility settings.

It’s still a lot of a collectathon. Figures, gold, and other stuff are all hidden around the levels. I swear I spent an alarming amount of time looking at the map screen. Annoyingly, there are points of no return in levels. So if you miss any collectables, you’ll have to replay the levels to get them. That said, they do mark out these points, so you are aware of when they happen. But in Eternal, you could fast travel around the maps, so you could collect almost everything your first time through. In this game, I still got 100% on most levels.

As for the story, it’s very Warhammer, but it never needed to be. They put a lot of effort into the cutscenes, but I genuinely couldn’t care less about anything that happens in them. It just feels like somebody’s fanfiction that they co-opted for this. It’s inoffensive, but it does make it hard to care about the main villain’s motives.

Overall, the game is pretty good, but I wouldn’t pay the £70-odd price for it. I’m glad I played it on Game Pass. You can watch the playthrough here.

Other Stuff I Played:

Balatro

Poker, but it’s about getting the highest number possible from your hands. It’s certainly helped me remember poker hands better, but the RNG screws me over a lot. I usually get bad hands or get a status effect that makes it impossible to win. Plus, I don’t really enjoy playing poker by myself; I would prefer to play against others. I’m interested in playing All In Abyss, as it has similar shenanigans but against characters.

Children Of The Sun

The best way to describe this game is to imagine SUPERHOT, but you’re a sniper. You have a single bullet, and hitting an enemy lets you aim at the next enemy with the same bullet. The goal is to kill everything with a single round. Throw in some clear inspirations from SUDA51’s games, particularly Killer7, and it creates a really neat puzzle game. My only complaint is that it’s a bit short. It’s only about three hours long. You can watch my playthrough here.

Anime Corner:

Okinawa de Suki ni Natta Ko ga Hougen Sugite Tsurasugiru

I ended up checking this out purely because anime set in Okinawa is a bit of a rarity. Plus, I don’t know much about the place. This anime is absolutely jam-packed with trivia, from dance moves to what people get up to during a typhoon. The characters are fun, if a little safe. There’s a bit of a love triangle going on, but it doesn’t really go anywhere in the anime. It’s good fun and makes me want to visit the place even more.

Kusuriya No Hitorigoto – Series 2

After greatly enjoying the first series, I was excited to see where the story was going to go. The second series adds several new characters, including a new servant girl that befriends Maomao. These characters are quite mysterious at first. The first half of the series is a bit boring, unfortunately; most of the episodes are one-off stories or build lore. They don’t raise the tension at all.

Once the second half kicks in, the story starts getting more interesting. Jinshi and Maomao get separated, making Jinshi extremely agitated. You get to see his more serious side and start to understand his secrets. At the end of the series, it’s all laid bare and opens up for a continuation of the story, where hopefully things get even more interesting. I do hope they adapt more of the story; there are quite a few novels to work with and plenty left of it to tell.

Kowloon Generic Romance

I’m not going to lie here; I only know of the manga because I absolutely love the design of the main character, Kujirai. But I never read the manga, and I had no idea what it was about. I went into the anime version completely blind.

The basic premise is that Kowloon exists again and is in a permanent state of summer. The main character, Kujirai, has no memories of her past but feels compelled to work at a real estate agency. There she meets Kudo, and they become a couple over the course of the show. But there’s more.

There’s a mysterious object hovering in the sky above Kowloon, and no-one knows what it is or what it’s doing.

Alongside the main couple, there’s also a gay couple that gets quite a lot of screentime. Unfortunately, their plotline is significantly less interesting than the main couple’s, but they get a lot more screen time than they probably should. A lot of Kudo and Kujirai’s slice-of-life chapters have seemingly been cut, which is undesirable.

As a result, the most enjoyable aspect of the show gets trampled on by additional, unnecessary plotlines. That being said, I still enjoyed the show. The art style is strong, and the overall atmosphere is engrossing. Kowloon was a crazy place, and it’s always fun to see it pop up in fiction.

Ninja to Koroshiya no Futarigurashi

I’m a fan of Shaft’s older work, but recently, the studio has been in a bit of a slump. Sangatsu no Lion was the last anime of theirs that I truly loved. Although the additional Monogatari adaptations are welcome. But it has been a while since they adapted a comedy manga.

“Ninkoro” is a hilarious anime. You expect fun ninja shenanigans and get hit in the face with pitch-black humour and suffering. They go out of their way to make you feel bad for the ninjas that the main character’s partner unremorsefully murders. The main character herself is a damn psychopath, showing no negative emotions whatsoever about turning the corpses of her former comrades into leaves. It’s not just bodies; she turns various objects into foliage, including a building.

It’s good form for Shaft and a good start for their new staff that worked on the show.


Sorry this took so long to get all this written up. I know I keep saying this, but I’ll try harder to not rush these posts at the last minute.

ADMAN

ADMAN’s Den: July – December 2024

Another year gone. Once again, it’s time to rank everything I played this year.

Mega Man Legends

I am not a Mega Man fan. Or to be more accurate, I’ve never really played them. But I’ve heard many good things about Legends over the years.

It does hold up quite well visually. The low-resolution textures work quite well because they’re also low detail, but in the way where the anime-esque art style requires it. I emulated the game and played it at a higher than intended resolution, and it still looked great. To be fair, I’m a sucker for PS1-era games upscaled. There’s something about stylised, textured, low-poly assets that look great when up-resed.

As for the gameplay, it’s a behind-the-back 3D game with some light platforming. It’s a 3rd-person shooter in form, but with basically lock-on aiming. The controls are not great, but I didn’t have any serious issues with them. It’s mostly the tank controls and responsiveness of it in general that are the problem. But again, I played through the whole game without any serious issues.

It’s fun to explore the world; there are plenty of shortcuts and hidden things to find. And it’s certainly worth exploring, as hidden items often end up being powerful weapon upgrades or Buster Parts that turn you into an absolute monster against foes. You also get some of these from various hidden quests throughout the world. And I do mean hidden; no markers or anything indicating that characters have a quest you can do.

The quests are fairly interesting in their design. There’s one where you go to a hospital and meet a sick kid; one of the nurses then tells you that they’re unlikely to recover unless the hospital gets more funding. At which point you go to the town’s mayor and make a donation to improve the hospital, along with other buildings in town, and after a while the girl recovers and thanks you for improving the hospital. It’s neat.

I want to give a mention to the boss fights. Some of these bosses are huge. You often fight them in a vehicle due to the size of some of these guys. But I’m genuinely impressed by the scale of these fights; it feels like something the PS1 shouldn’t be able to handle, but it works. Admittedly, you can see the tricks used to get some of these set pieces to work, but I appreciate the effort. That said, some of the later boss fights where you’re running around the ankles of some giant machine are very reminiscent of Shadow Of The Colossus.

And as final point, Tron Bonne is best girl. We’ll talk more about her game later.

If you want to watch my playthrough, here’s a link to the collection.

007 GoldenEye Reloaded

Originally, I heard that this game wasn’t terrible and had some interesting ideas. And was one of the Wii’s better 3rd party games. Reloaded is the PS3 version featuring upgraded graphics and some additional features.

And it’s awful.

The game is not really related to the original N64 game outside of the first level, and it certainly isn’t based on the film. That’s not really the problem with the game, but it does zip you around locales at a strange pace because of it, often in a way where you question how the hell any of these missions are connected to each other.

But that’s not the problem. The core problem is the gunplay. It’s awful. Every gun feels like an airsoft gun. There’s no recoil at all; the sound is very muted; it just doesn’t feel good to play. Every time I get into a firefight, it feels like absolute crap. It’s dreadful.

There are no fun gadgets either. You have a smartphone that does pretty much everything. No grapple hooks, lasers, or any other weird shit here. Every level is pretty much just a discount COD level with bonus objectives, collectibles, and semi-optional stealth. So there’s no reason to have any cool tech, but it also means that they can’t have more interesting levels with multiple pathways where those gadgets could be used either.

Getting back to the stealth, it’s pretty awful. Enemies will get alerted very quickly, and with gun handling as bad as it is, it’s hard to deal with them quickly enough. Once they are alerted, they stay alerted. So all the air ducts and cover points become useless. It doesn’t seem particularly rewarding to maintain stealth, so I tend to just go loud in most encounters once I screw up.

As of the time of writing, I’ve yet to finish the game. It’s just really boring, and I’m not enjoying it. But if you want to see the playthrough so far, here’s the collection.

Call Of Duty: Advanced Warfare

Finally, after many years, I paid my respects by pressing F in the now infamous scene from Advanced Warfare. I’ve heard some good things about this game over the years.

Kevin Spacey is in it, playing an Elon Musk kind of character. But instead of being interested in rockets, he earns his fortune operating a PMC. And initially, they make the argument that they’re doing good work, providing aid and technology, improving infrastructure to developing countries, and so on. However, it’s plainly obvious that something nasty is going on. And after a series of terrorist attacks involving nuclear plants, you start seeing what his true intentions are.

That said, you see that coming from a mile off. There’s no real villain introduced like there was in Black Ops 2 or COD4. Just Spacey’s character. And with the spotlight so heavily on him, it’s hard not to put two and two together on that.

In regards to the gameplay, I’m not sure if this was deliberate or if I’ve gotten too used to modern COD, but the majority of weapons seemingly have no recoil. It feels very off. Most of the guns feel pretty bad because of it. Some of the attachments are cool, with thermal optics being a necessity now, or at least for me anyway. I suspect my eyesight is getting a lot worse.

There’s a new tactical grenade system where you switch settings on your grenade to turn it from a regular frag to a heat-seeking missile or a flashbang. It sounds cooler than it actually is. I found that in the middle of a firefight, switching the setting on it was kind of tedious and prone to getting me shot up.

There are a few more bits of variety in the mission and level design. Levels have a bit more verticality and multiple paths. Add in the new abilities of double jumping and vaulting, and you get a lot more manoeuvrability than in the previous games. It works better in the early levels where they design flanking opportunities, but the later levels are a bit more corridor-focused.

As for the mission design, there are more vehicles and some light stealth dashed about, and even a mecha sequence near the end of the game. It keeps it interesting, but around the halfway point, the levels become really short and very action-focused. The game ends up going at a breakneck speed till the end.

I liked it overall, not really a fan of some of the changes, but it’s still pretty good. You can watch the full playthrough here.

Misadventures Of Tron Bonne

With Tron Bonne being the best girl from the Mega Man Legends series, it of course makes perfect sense for her to be given a whole game to herself.

It continues using the same wonderful art style from Mega Man Legends, so no complaints there. The English voice acting is still not great, but I wasn’t willing to play the whole game in Japanese.

So what’s the story about? Well, Tron’s brother got kidnapped because he owes a bunch of money to some crooks. Meaning Tron now has to work out a way of paying back the money and rescuing her brother. The solution? Crimes.

Yes, you go to different points on a map and do various missions there to make money. One involves robbing a bank, another involves a series of moving block puzzles where you steal shipping containers, and a later one where you steal animals from a farm. There’s also a dungeon you can explore that has a series of boss fights.

Each of these levels has its own quirks and controls. It wouldn’t be inaccurate to say this is somewhat of a mini-game collection. But with that comes the bad news: it gets repetitive. Quite quickly, in fact.

But the thing that really made me lose my sanity was the Servebot training. There are two kinds of training with 3 levels each. The first is a bomb-throwing mini-game where you throw the explosive at a target range of stand-ins. The goal is to hit as many as possible in the time limit. There’s a mechanic where you can get two targets with one throw by aiming between them. Occasionally a target will appear that gives you an RPG for a limited time, which is faster than throwing. The optimal strategy is to hit the targets in front of the Servebot, putting them up again, effectively slowing them down.

The second training course is serving in the kitchen and dishing out meals to the other Servebots. It’s not really a rhythm game, but it has the difficulty curve of one. You hear the bot’s order, and then you have to press the correct button or button combination to give them the correct order.

So what’s the problem with all this? There are 42 Servebots. You don’t need to train all of them, but you do need to train a lot of them. And it is required as new weapons and gear will only be available to you this way. It makes the game much easier if you do.

If you want to witness my loss of sanity, you can watch the playthrough here.

KunitsuGami: Path Of The Goddess

When they originally showed this game off during one of Microsoft’s summer showcase events, I was absolutely floored by the visuals of it. The Japanese traditionalism mixed with fleshy monsters and gunk and the psychedelic patterns that are used for particle & visual effects make for a distinct visual style.

When they initially showed gameplay, I assumed it was an action game with some tactics involved. I wasn’t completely far off when they showed it off more and acknowledged the fact that it’s closer to a tower defence game.

You control a dude named Soh as he guides a shrine maiden down a mountain. There are various stages where you have to fight off monsters as the maiden walks the path. Along the way, you pick up various villagers trapped in flesh cocoons. Once you free them, you can assign them job classes like archer, fighter, monk, healer, etc. Then you place them at various points on the map like you would in a tower defence game.

It’s a simple-to-understand system, and early on, it’s pretty easy to get through the levels. But the difficulty curve spikes about halfway down the mountain. Now I’m currently stuck trying to figure out the best solution and lineup for those later missions and dealing with the restrictions on things like NPC count and resources. The missions get hard. As such, at the time of writing, I have not finished the game. But I probably should before it gets taken off Game Pass.

Persona 3 Reload

Yet another Persona 3 release, this is the 4th one, after the original, FES, and Portable. But they’ve given it a significant paint job. Very Persona 5-esque in its presentation style. New menus, new menu animations, new battle animations, a baton system, etc. As someone who played FES some years ago, back when you couldn’t directly control your party members (something they fixed in Portable), I greatly appreciate the improvements to the combat.

In terms of new ways to spend time, there’s a gardening aspect that lets you gain new items. There’s a fridge where you can store food, which often gets stolen. Some social links have been removed and replaced. All the male party members no longer have a social link associated with them. Instead, you hang out with them at the dorm or at night to obtain stat bonuses and items. I believe the events themselves are still based on the original social link stories, but now they take place at night.

The female party members retain their social links so that you can still romance them. So their hangout sequences are completely new.

The social links have gotten a serious rework. They’re completely voiced now, with new and improved animations, the works. That said, the actual content of these social links haven’t changed, so I end up fast-forwarding through a lot of them. I can’t say I care all that much about a lot of the characters in this game outside a couple of main party ones.

Tartarus is still as grindy as ever, but at least the floors have been redesigned with more distinguishing features, making it less visually repetitive. They’ve also added sub-dungeons filled with harder enemies and rare materials to find. Most of these you have to do then and there; otherwise they’ll be locked once you leave the floor. But they do reset if you leave and come back to Tartarus on another day.

They’ve also added a few things that refill your HP and SP, along with a way of boosting the levels of inactive characters. So now lesser-used characters won’t get left behind.

I have some complaints about how the game seems less grim; the general atmosphere and art are a lot brighter than the original. The music is better in some places and worse in others. Some of the new versions of songs I’m not particularly thrilled by. But the original singer from 3 is really old now and can’t hit the notes like she used to. The new songs are really good, especially the opening song.

As of the time of writing, I’m about halfway through the game. I’m going to try and finish before it gets pulled from Game Pass.

F.E.A.R.

Another classic I played this year for the first time. It holds up alright. You’re some police/military dude for a “paranormal” division. As you can imagine, shit goes tits up fairly quickly. And you start seeing weird shit. Notably a girl in a red dress called Alma.

She haunts you frequently throughout the game, although she’s not the threat. But following her around are usually a bunch of monsters and ghosts. It doesn’t get too crazy in the base game; you’re mostly fighting some private military who have been brainwashed by the main villain.

Main combat is OK. The gun handling is quite dated; aiming down the sights is not really a thing. The guns themselves are interesting. Besides the usual assault rifles and SMGs, you get stuff like laser guns, particle cannons, and nail guns.

The nail gun does what it says on the tin and fires a large nail at people. Pinning them to walls and other surfaces if you kill them with it. The problem is that once you get into the game a bit, enemies become very bullet spongy, and the damage output becomes subpar.

The particle cannon, on the other hand, instant kills all human enemies and turns them into skeletons. I called it the “Skeleton gun” in my playthrough.

The destructibility of the levels is still quite impressive. Small props will explode into a ball of particle effects; things will break and get sent flying by impacts, lights will flicker and wobble from shockwaves, and walls will chip and break apart. For a 2005 game, it’s very impressive. It almost makes you think developers are focusing on the wrong things in modern games.

The graphics still look alright. There are some DOOM 3-esque visuals, and the character models look a bit chunky, but the general art design still holds up OK. Then again, it’s kind of hard to tell how good anything looks because it’s so bloody dark most of the time. My flashlight is constantly on just so I can see where I’m going. And I got lost fairly frequently; the level design blends into itself a lot, with lots of office spaces and factory areas. It’s difficult to distinguish one room from another at times.

My other complaint is the repetitiveness of it. With the main game and the two expansions, there’s a lot of slo-mo shooting to be had. But after the main game, I decided to lower the difficulty so I could get through them faster. Once you realise what the most effective weapons are, you start using them the most, and every combat encounter ends up feeling the same from one another.

The first expansion doubles down on the “weird shit” and provides more backstory for the main character and villain. The second one is just more of the same overall.

It’s still a good game overall, and I’m glad I finally got around to playing it. But I don’t know if I want to jump into the sequels any time soon.

If you want to see my playthrough, you can watch it here.

Call Of Duty: Black Ops 3

I’ll be quick about this one. It’s not great.

The story is a convoluted mess of corpo backstabbing, robot takeovers, and mind fuckery. With an unbelievably stupid ending that just puts a bow on top of one hell of a shit sandwich. It doesn’t help that the game really doubles down on the violence. Right off the get-go, there are depictions of torture and waterboarding. And the first mission ends with the playable character getting torn limb from limb by a robot.

I don’t have a problem with the violence conceptually, but I did audibly exclaim, “Jesus Christ” at some of it. It surprised me how far they were willing to go in places.

Gameplay-wise, well, it has the same issue as Advanced Warfare, where the guns have less recoil than you would expect. Again, future technology that doesn’t exist yet is a possible reason for it. However, it still feels off.

Levels in general are larger, with levels often being a lot longer than you’d expect. There’s a good amount of set pieces also. And some reasonably good-looking water. What isn’t great about it is the enemies, specifically the robots.

If you’ve played COD, you know full well that it’s a fast-paced shooter where you’re gunning dudes down with rampant disregard. Black Ops III introduces robots that are not only bullet sponges but also large, industrial-sized, tank-like robots that are completely bulletproof until you lower their defences. As you get closer to the end of the game, more of these enemies turn up, until by the end, there are entire battlefields full of hard-to-kill machines, absolutely ruining the fast-paced action.

I wouldn’t say I hate Black Ops III, but it’s pretty unremarkable.

Call Of Duty: Black Ops Cold War

Cold War acts as a soft reboot of sorts. It takes place between the events of 1 and the “in the past” events that happen in 2, specifically in 1981. I say soft reboot as it retcons a few things and puts new characters in that were never mentioned or referenced in 2. Specifically Adler.

Adler is yet another dude in sunglasses whose moral compass is all over the place. Typical CIA glowie. But his fluid morals make for an interesting character at least. More so than the other talking heads in the game.

Talking to characters between missions in the hub is quite reminiscent of the later Deus Ex games. Where the character stares at you while you go through a list of talking points. Other games do this, of course, but something about it reminded me of Human Revolution specifically.

On the subject of the hub, there are quite a few puzzles there. There are a couple that are directly related to side quests that require you to listen to number stations and do cryptographic work, and there’s a couple related to finding notes to figure out a number combination so that you can access a computer in the back. Said computer also has a shitload of text-based games, like all the Zork games.

You’ll be happy to know that the general change in design also makes its way into the missions as well. Generally speaking, there’s more stealth integrated into the mission design. There’s one particular mission where you play as a Russian spy inside a major political building in Moscow, and you have to work your way around, avoiding guards, bribing people, and basically engaging in Hitman-esque gameplay. This is a Call Of Duty game!

I enjoyed the variety. It’s a much-needed change of pace. But in terms of gunplay, it adds back the recoil I’ve been complaining about. The guns feel really good, almost an extension of the player themself.

There are some choices you can make, but there’s no serious pivot in the story for most of these. You can get an alternate ending if you unlock access to that computer mentioned earlier. It’s a pretty cool but grim ending. Offers an interesting potential for a side story where the Cold War got hot.

As for the multiplayer, it’s full of hackers. But occasionally it can be fun. However, the more I played it, the worse the hackers got. So I’ve stopped now.

But overall, definitely a contender for the best Black Ops game.

Call Of Duty: Black Ops 6

Taking place ten years after Cold War, in 1991; Black Ops 6 tries some new things, and regresses in a few other places.

We have even more new characters this time, with even stronger ties to the CIA this time. Alder is still about, albeit a wanted man. He’s still a complete mystery. Despite being 1991, some of these characters seem a bit too modern in their dress sense, but I’ll let it slide. But yes, the first Gulf War is the backdrop for this game. Going after Saddam and whatnot.

I won’t get into the details of the story, but it’s alright. More mind-controlling drugs and MK Ultra shenanigans. The villain is a bit obvious. The missions are very different from each other, but I’ll get to that in a moment. I do think the lead-up to the ending is very rushed. It ends with a QTE and jump cut to a black screen. There’s no multiple endings this time and no narrative branching at all from what I can tell. That’s a bit disappointing.

The gunplay is still great. Building on top of Cold War’s with some new guns and gadgets. There are a lot of gadgets, many of which I never bothered using. Although one of the new ones, the camera is mandated. It marks enemies Far Cry style. Meaning that you can now tell where enemies are, meaning stealth is a lot easier to deal with.

Generally speaking, it really doubles down on the spy stuff. Bordering Mission Impossible levels of campiness. But the grit of Black Ops does peak in every once in a while. Which brings me on to the missions; they’re all over the place design-wise.

There are the usual blockbuster action levels and yet another Hitman-esque level where you have to don a disguise. But then there’s an open map level where objectives are scattered around. Much like the previously mentioned Far Cry. There are even vehicles and random enemy encounters. It’s quite an interesting level conceptually; I wouldn’t mind seeing more non-linear levels in the future.

Another standout level is the one where you get exposed to another mind control drug and start hallucinating, then zombies appear, and the whole level turns into a horror game. Although the level design, where you have to go down different paths to get different coloured keys, reminds me of DOOM a bit. It’s a wild level, and very tonally separated from the rest of the game up until a part near the end.

There is a hub again; it’s a really big house. With outdoor sections along with all the indoor rooms. But there’s very little to do in it. There’s one, fairly in-depth puzzle that has you running around the place, but the only reward from it is money. And once you’ve done it, that’s it.

The money is useful. You can spend it to upgrade your character attributes, or hoard it to buy some weapon skins for multiplayer.

I’ll talk more about the multiplayer later in this post. But you can enjoy this video from the beta.

Anyway, this ended the Black Ops Marathon that I did just before the game’s release. All of which you can watch here.

Resident Evil Village – Shadows Of Rose DLC

This was my October horror game for the year. I meant to play it earlier, but I couldn’t get the time for it until then.

The DLC is basically a best-of tribute act for Village. You play as Ethan’s daughter, Rose. Who you might remember as being a collectible item in Village. You go through some of the same areas from the base game, but many of the puzzles have changed. Plus there’s now a few stealth sections thrown in for good measure.

I’m not really a fan of Rose, she talks a lot and is a bit dim. Annoying really.

The enemy is once again The Mould, and it’s absolutely bloody everywhere. Rose has a power to obliterate under certain conditions. But most of the time it’s just used to unlock new areas.

The new enemies are bullet sponges, not fun to fight at all. Best avoided most of the time. You only get two guns, a pistol and a shotgun. And just about enough ammo for both.

The story doesn’t appeal to me at all. It’s mostly just the ramblings and troubles of an angsty teenage girl, or at least what some random video game developer thinks an angsty teenager would worry about. But her thoughts are used as the basis for various puzzles, like one where you’re collecting dolls that represent her peers in school as they bully her. I can’t say I’m a fan of it.

If you want to watch my playthrough, it’s at the end of my Village collection.

Mega Man Legends 2

I am seriously disappointed by this one. I loved Legends 1, and although I had my grievances with Tron Bonne’s game, I still liked it overall. Legends 2 isn’t a bad game, but it is a lesser game to its predecessor.

It does improve one thing, the controls. Twin sticks are now supported, meaning the right stick controls the camera. It’s a minor thing, but a welcome one.

So what’s getting my goat with it? Well, in Legends 1, you were on an island you could freely explore. There were side quests, shortcuts, hidden areas, and so on. It was quite rewarding exploring all of those areas. 2 has multiple locations, but to access them, you have to use the Flutter, which is the airship you spend most of the first game repairing.

The problem is that most of these areas are really small and enclosed. They have at least one dungeon, with some having two, and that’s about it. The dungeons themselves are nothing special, usually just a series of rooms. No shortcuts to new areas and only a couple of secrets. The saving grace of these new locations is that they are at least thematically different from each other. One of the first areas you go to is a snowy area with trains and mines. Another area is an oil rig type of city. And yet another is a town in a desert. At the very least, it presents a world instead of just one town like the first game. But now travelling is even more tedious.

Furthermore, the amount of side quests is considerably less than in the first game. The few noteworthy ones I can think of involve giving a pig to a girl as a pet and deliberately turning evil so I could interact with an NPC and buy an item to sell to another NPC for a profit. There were a number of characters waiting about in several areas of the game that seemed like they were meant for some kind of side quest, but they’re never used. I can only assume they were cut.

The game is definitely harder. I found myself healing more often and struggling with some of the boss fights. I had to cheat for the last boss because I had no healing items left.

A way to minimise the difficulty spike is to explore the world for crafting items. But then you need money to upgrade the new weapons you make and buy new armour. Which meant I had to spend several hours grinding for Zenni (the game’s currency) by going into a specific dungeon and killing one particular enemy over and over again.

As for the boss fights, I would say they’re more standard compared to Legends 1. A lot of boss arenas are just you and them, no nonsense. There are still a couple of standout fights; I particularly enjoyed the train fight against the Bonnes. But compared to all the fights against the Bonnes in Legends 1, like the excavator, the giant robot you had to fight on the airship, and so on, the bosses in 2 don’t hold a candle to them.

Like I said, not a bad game. It just feels like a regression in several areas. If you want to watch my playthrough, you can do so here.

Still Wakes The Deep

Ever wanted to know what life on a Scottish oil rig would be like? Well, now you can experience the true horror of doing that. Jokes aside, I do appreciate the developers going out of their way to not just accurately portray the Scottish accent and colloquialisms but also have subtitles for it and even go out of their way to have it in Scottish Gaelic.

However, the characters and story are pretty weak. The general plot is that the character had a punch-up in Glasgow and now has to avoid the cops by going to work on an oil rig, and his wife is mad at him for abandoning her and the “weans”. It’s not as interesting a plot as the game thinks it is.

Anyway, the oil rig strikes an ancient flesh monster, and it starts killing everyone and turning several of them into horrifying monsters. But again, it’s hard to care about these characters. Some of them you’re only introduced to as they are literal seconds away from being brutally killed.

As far as horror games go, it’s not terribly scary. The gore, on the other hand, is quite detailed; people get ripped apart, and the monsters some characters turn into are extremely gruesome. Visually, it’s impressive. The water is very impressive too. I believe I gave it an 8/10.

If you want to watch my playthrough, it’s here.

Little Kitty, Big City

You want a collectathon with a cute cat? Here you go.

There’s not really much I can say about this other than the Japanese-esque city being fun to explore.

I’m not a huge fan of the platforming. It gets a bit wonky in places. And some of the puzzle solutions are not always obvious; sometimes you have to interact with things you don’t realise can be interacted with at first glance.

The stamina system is very conservative. Barely any wiggle room for screwing up.

That said, I enjoyed exploring the world, and I did do most of the things it has to offer. I found all the hats. The cowboy one is my favourite.

And yes, if you place a cucumber on the ground, the cat will react to it. Which sounds hilarious until you’re running about, and then the thing suddenly jumps. Be careful where you leave them, I suppose.

Indiana Jones & The Great Circle

Well, this was a surprise for the tail end of 2024. A AAA Indiana Jones game that is actually good and mostly works without issue… Until you get to the 3rd act of the game, and then it all horribly breaks.

It’s mostly an FPS, going third person when climbing and, of course, showing Indy in cutscenes. But it mostly focuses on brawling rather than shooting. You can use a gun, of course, but I’ve actually gone through the entire game so far without firing a shot. That said, the melee combat is quite mashy and sluggish. Maybe they should have worked with Arkane a bit with that one.

You spend most of the game running around areas like the Vatican, using stealth and disguises to avoid enemies, doing a handful of puzzles to get relics, money, etc. You then use the money to buy books to upgrade your character. But buying the books isn’t enough. You also need Adventure Points, which you get by photographing things, doing quests, and so on. If you’re familiar with the Riddick games, particularly Butcher Bay, you’ll be no stranger to the ideas the game presents.

Troy Baker does a pretty good job impersonating Harrison Ford. Overall, his performance is pretty good. The other characters, besides the villain, don’t stand out as much. But I appreciate the fact they speak their native language and not some dodgy-accented English. Getting back to the villain for the moment, he stands out in the silliest way possible. I can’t tell if I like or hate it. On one hand, it’s enjoyably hammed up. On the other, he’s constantly trying to say that males that show dominance can be put down just by calling their bluff. Which is nonsense, because any number of characters could easily clock him.

This was the most fun I was having in a AAA game for a good while, but unfortunately, my experience was ruined by the 3rd act of the game. When you’re in Sukhothai. The first major issue I encountered was buying the breathing device. It cost more money than I had on me, so I decided to go do some side stuff instead. But in doing that side mission, I ended with the breathing device. However, the check for that quest didn’t complete, and it still wanted me to buy it. But when I went back, it was non-interactable. Therefore, I couldn’t complete that aspect of the quest.

However, that didn’t stop me from progressing. I simply went to the part of the map where the next segment of the quest took place and kept playing. But the game kept the objective marker on the place where I needed to buy this stupid breathing device that I already had. I kept going anyway. Until I couldn’t. Following a sequence where Indy was separated from his lady friend, I found myself unable to climb ladders, dialogue became broken, and cutscenes were not triggering correctly. Then after going through most of a cave, I came to a crevice that Indy would not go through.

I could not go back the way I came, I could not go forward. I was softlocked.

And this is where my playthrough currently stands at the time of writing. The only way to fix this is to roll back my save many, many hours prior and hope that I can avoid it. Or wait for a patch. I was having such a great time up until that point.

Other Stuff I Played:

Call Of Duty: Modern Warfare III Multiplayer

This one ended up getting added to Game Pass, so I decided to give it a go after playing too much Cold War. It’s nice seeing old maps reimagined with a new coat of paint. What isn’t nice is the awful UI around getting in and out of games and general menus, the confusing unlock system for the guns and their accessories, and the Battle Pass that only rewards you for buying it rather than playing the game.

If it wasn’t for the core gameplay still being fun and extremely satisfying, I probably wouldn’t have bothered dumping as many hours into it as I have. But getting a modernised version of the STG 44 and a .30-06 AR was neat.

Keep Talking And Nobody Explodes

The bad news about this one is that it requires a friend. I had fun. It’s a hectic experience, badly describing something you can see and your friend can’t, and vice versa. The real difficulty of it is having a point of reference for what the other person is doing or knowing what they’re describing. There’s a module that uses a lot of mathematical symbols and some nonsense ones. We could describe maybe half of them. We only played it once, unfortunately.

LEGO Builder’s Journey

Probably the prettiest Lego game ever made. And I can now play it with my ray tracing-enabled GPU.

The puzzles aren’t super difficult, plus they’re the kind of puzzles you can muddle through and figure out just by constantly trying different things and seeing what works and what doesn’t. As opposed to just being wrong and having nothing happen.

Call Of Duty: Black Ops 6 Multiplayer

By the time Black Ops 6 was out, I had been playing Cold War’s and MWIII’s multiplayer multiple times a week for several months. As such, I got burnt out on it much quicker than I expected. I got bored of it really. The maps are a bit too standard, barring The Pit and the one in the apartment. Those two are pure insanity, which can be fun. It’s also a bit grindy to make the loadouts I want. Many of the perks and unlocks that you got at lower levels in the beta are now high-level unlocks. So the loadouts I used then are unavailable to me even after dozens of hours later.

The new movement system is not as much of a clusterfuck as I was expecting it to be, but it definitely changes up things. People are generally camping less. Or were at the time I was playing. Unfortunately, hackers are still a problem. And I can only imagine the problem has gotten worse since I stopped playing.

Parking Garage Rally Circuit

I have been itching for a good arcade racer for a while, and this gets really close to scratching it. Tight controls, easy drifting, and fun levels. It’s close to aping the style of 90s racing games.

The drifting is borrowed from Crash Team Racing, where you drift to get a boost, and constant drifting lets you chain boosts for even more speed.

The bad news is that the physics are not built for the kind of speed you can get. You often get so much speed that you go flying. The physics in general tends to be inconsistent. I flipped the car multiple times just by hitting a wall with the side of the car and bouncing off in some odd way. It’s a blemish on an otherwise great game. I still had a lot of fun with it. Also, the ska soundtrack is nice.

My Top 10 Games Of The Year

Released Games That I Wanted To Play Or Play More Of

Granblue Fantasy: Relink

I waited so long for this to come out and ultimately never played it. Although I did play the demo, I wasn’t that impressed.

Metaphor: ReFantazio

I played the prologue demo and liked it, but I just don’t have the money to buy it right now.

Echo Point Nova

Absolutely loved the demo, again, no money.

Balatro

Seems everyone but me is playing this.

Satisfactory

My friends are into this, I probably could get into it, but I do not own it.

Rise Of The Ronin

I don’t own a PS5, waiting for the PC version.

Worst I Played

STALKER 2

Again, another game I waited years to come out. I even pre-ordered it years ago. But it’s really buggy, really difficult, and feels bad to play. It has gotten a few patches since I last touched it, but I haven’t felt the need to play it again.


And now here’s the top 10:

10. HoloLive Treasure Mountain

I like HoloLive, and I like this kind of puzzle game. Simple as.

9. PuzzMix

This probably wouldn’t have made it normally, but the soundtrack is a banger.

8. Little Kitty, Big City

Cute cat wears hats.

7. Parking Garage Rally Circuit

I miss arcade racers so bad, and this is really close to being really good.

6. Kunitsu-Gami: Path of the Goddess

The artstyle is cool, the gameplay design is solid. I appreciate that Capcom would put something like this out.

5. Persona 3: Reload

A polished remake of an already fantastic game.

4. Call Of Duty: Black Ops 6

Not as good as Cold War in some places, but the levels are varied and it improves on some mechanics, particularly the stealth.

3. Indiana Jones & The Great Circle

If it wasn’t for the 3rd act being broken as shit, I would put this even higher. It’s a really good Indiana Jones game.

2. Like A Dragon 8: Infinite Wealth

Improves on 7 in every way gameplay wise, but the story jumps the shark so hard.

1. Dragon’s Dogma 2

Dragon’s Dogma 2 is not better than the original. In many ways, it’s considerably worse. But I still put dozens of hours into it over a period of weeks. Just doing as many quests as I could, exploring all the nooks and crannies of the map, and fighting all the optional bosses. I thoroughly enjoyed my time with it. But it’s not the game I wanted or asked for. I wanted an evolution and an expansion of the original ideas.

Dragon’s Dogma Online had so much crazy shit in it. From the classes to the new monsters. And nothing from that game made it in here. I don’t know if it’s an issue with the RE Engine or what, but I feel like they just didn’t bother taking the ideas that they couldn’t implement in the first game or the ones that they did formulate in Online.

But I still enjoyed it. The endgame is nuts at least, but you’re heavily restricted with how much time you can spend there.


Overall, 2024 was not a great year for games. New games are too expensive for me to buy; Game Pass is probably the only reason half the games are even on this list.

Anime Corner:

Make Heroine ga Oosugiru

I was expecting Alya-san to be the better of the two romcoms airing that season. And I was wrong. Yanagi and Nukumizu’s interactions are easily some of the funniest this year. I miss when romcoms were this good. The characters in general mesh well with each other, and the comedy aspect of it reminds me of hearing teenagers on the bus whine about their love lives while I desperately try to hold in my laughter.

Dandadan

I went out of my way to see the first 3 episodes of this at a cinema in Belfast. I thought it was whacky as shit then, and I think it’s whacky now. The first series ends on a bit of a cliffhanger, which annoys me, but at least we’re getting a second series.

Uzumaki

Yes, yes: The 1st episode is clearly better animated than the rest. However, overall, it is still really creepy. The downgrade in the art isn’t so significant most of the time that it gets in the way of the unnervingness of all the spiral nonsense that unfolds. Still worth a watch. Or maybe read the manga instead. Or play the WonderSwan games if you’re feeling really nutty.

My Top 10 Anime Of The Year

  1. VTuber Nandaga Haishin Kiri Wasuretara Densetsu ni Natteta
  2. Tokidoki Bosotto Russia-go de Dereru Tonari no Alya-san
  3. NieR:Automata Ver1.1a Part 2
  4. Uzumaki
  5. Ookami to Koushinryou: Merchant Meets the Wise Wolf
  6. Nige Jouzu no Wakagimi
  7. Make Heroine ga Oosugiru!
  8. Monogatari Series: Off & Monster Season
  9. Dungeon Meshi
  10. Kusuriya no Hitorigoto

I looked back at the anime I watched this year, and most of what I watched I didn’t give any higher than a 7/10. Barring the first couple, these are the few shows that I rated higher than that. Kusuriya no Hitorigoto is such a good show. The 1st cour’s opening is gorgeous with an excellent musical number that really grabs your attention for the rest of the episode. Maomao is a bit of a know-it-all, but her interactions with Jinshi are endearing. It’s an excellent show and very much worth watching. Hopefully the second series elevates it further.


Well, there’s your roundup. I need to find a better way of doing these; I can’t just keep bum-rushing them out at the end of the year. It’s lowering the writing quality as I have to remember and sum up what I did months ago. I’ll see if I can get better at writing my thoughts closer to when I’m actually playing or finishing games in the future.

Till next time.

ADMAN

ADMAN’s Den: January – June 2024

Even with Game Pass, the amount of new games I’m playing is pretty low compared to previous years. But I’m keeping myself busy with my horrendous backlog.

As usual, I write this post over a period of time, please excuse any weird changes in writing style.

Like A Dragon: Infinite Wealth

Another year, another Like A Dragon game. Although this is actually the third one I’ve played in the last 12 months, I think I could do with a break from the series for a bit. I do love these games, but Jesus Christ, Sega, let me breathe a bit.

Anyway, Ichiban and crew have found themselves in Hawaii after a whole bunch of nonsense involving VTubers, getting cancelled, Japan’s insane anti-Yakuza laws, and religious organisations. There they meet a slew of whacky characters, including Kiryu, who now joins the party and is also playable during the bits where you hang around Japan again.

I won’t prattle on about the story; quite frankly, it goes in some really stupid directions. Jumping the shark territory even. It’s definitely one of the weakest stories they’ve told. Which is a shame considering how good 7 (Yakuza: Like A Dragon) was. And Kiryu seems very out of character at times, but I suppose he’s getting old and getting tired of this shit.

Let’s talk about everything else the game has to offer.

Starting with the combat, they’ve added a positional element to it. You can now move the selected character during battle and line up your attacks in order to hit them into other enemies for maximum damage output. There’s also tag team special attacks you can do with your party members. And as a cherry on top, Kiryu can literally break the turn-based UI and just start wailing on people with real-time brawler combat. Plus, there’s a bunch of new jobs, and it’s much easier to swap around the skills, meaning there’s more reason to grind them all out and mix and match the skills.

It’s a huge improvement over the previous turn-based game. My only complaint is that it still doesn’t mark in the skill list which skills enemies are weak to, like Persona.

The usual side quest hell returns. Although, I must admit, it hasn’t been that interesting this time. A good chunk of it is spent on Kiryu reminiscing about things that happened in the previous games and catching up with people. Ichiban’s side of things repeats a lot of the stuff from his last game, including multiple encounters with a giant Roomba.

Sujimon are back, of course, but with a far more in-depth combat system, making it actually worth doing this time. Plus, there is a side story where you fight other Sujimon trainers around the Hawaii map.

There’s also Sujimon Snap, a Pokemon Snap rip-off where you hop on a tram and take pictures of degenerates doing silly things. I didn’t do it that often; it wasn’t that engaging.

The newest addition is Dondoko Island, which is yet another management game. This time you’re the owner of a small island holiday resort, starring these two children’s TV hosts.

Gachapin and Mukku

They’re being harassed by pirates who keep dumping trash everywhere, and one of your jobs is to clean that up. You then gather the materials from those, along with rocks, wood, fish, and insects, and then build new buildings that guests can visit.

It’s probably the most tedious and restrictive minigame they’ve made. The money you make is called Dondokobucks, and you can only convert about 6 million Dondokobucks into about $300,000. And that’s per day. So if you bank a crap tonne of fake money, you’ll have to spend multiple days to convert all of it. It’s a very boring process, and it seems to only exist to put the brakes on people trying to grind out cash. Believe me, you need money in this game.

As for the arcade games, well, there’s some new ones. SEGA BASS FISHING is the headliner for me personally. I do like a good fishing game. Other games include Spike Out, a third-person brawler, which I can’t say I like all that much, and Virtua Fighter 3tb. I didn’t play much VF this time around, unfortunately.

DAMN YOU. GODDAMN YOU ALL TO HELL.

The loss of the Sega branding on the arcades still hurts me. It’s just not the same.

Well, to round off the minigame, there is, of course, karaoke. We now have a total party size of about 10, and each of them has at least 1 song; a lot of them have 2, and the two main characters have a few songs each as well. That’s a lot of music. My only complaint is the lack of “Pure Love In Kamurocho”. It even gets name-dropped while talking to Seonhee, which put my hopes up that maybe she’d do a duet with Kiryu. Alas, that is not the case. But there are still some great songs in there.

Plus, to top it all off, they finally added a music player to the game that you can listen to while walking around. Believe it or not, Zero actually did this first, but it was a Japan-only DLC. Alongside the fact that a lot of music was originally cut from that game when it came out in English.

That’s Infinite Wealth in a nutshell. I like it, but the series needs a kick up the arse a bit. Or at the very least, a long break.

Half-Life

Believe it or not, I’d never finished the original Half-Life. Hell, I never even played the original GoldSrc version. I played Half-Life: Source, the rebuild of it in the Source engine. But with the 20th anniversary of the game, Valve decided to update the original version of it, making it easier to run on modern systems, along with adding a whole bunch of fixes and features. This gave me an excuse to give the game another chance, and this time I finished it.

Despite some rough edges, it’s still fun overall. It’s definitely a lot harder than I remember, but I’ve also gotten very impatient with games these days; I tend to rush them. I’m not sure if that’s because I started streaming my playthroughs or not. Either way, there’s certainly a lot of things that instantly kill you. Which seems to be a common trend in older games. Player is doing something they shouldn’t? Murder them.

The amount of first-person platforming probably doesn’t help. It wouldn’t be worth complaining about if the character didn’t feel like they were on ice when moving. It makes those sections a lot more difficult than they need to be, and even pressing the walk button doesn’t really help that much. Plus, crouch jumping is mandatory in several places. Remember that shit? I don’t think it’s been a thing since the early Halo years.

And yes, Xen sucks. Jesus H. Christ, it is bloody terrible. The final boss is an utter pain.

And if you want to see this pain for yourself, you can watch my playthrough here.

Sifu

Finally freed from the trash fire that is the Epic Games Store, I can finally play Sifu. A game where dying makes you older and weaker. It’s got some roguelike elements where you can upgrade your character during your run to get new attacks or better stats, and if you upgrade them enough during that one run, they become permanent and carry over to other runs.

Unfortunately, if you play on an easier difficulty like I did, you won’t ever get enough XP to unlock the permanent upgrades. But you won’t exactly need them either. Normal difficulty is an irritating experience. Healing isn’t much of an option, and your first time through a level is going to be long and harrowing. The idea is to have multiple playthroughs where you use items gained from previous runs to gain access to shortcuts. But I found it so frustrating that I knocked down the difficulty to easy with modifiers that heal you and age you down.

It greatly reduced the amount of time my playthrough took and was a better experience overall.

The combat itself is mostly fine. When you can land attacks and finishers, it looks satisfyingly brutal. But blocking is a coin flip as to whether or not it wants to work. A latter boss fight requires an understanding of parrying, and having it not work about a quarter of the time gets awfully frustrating. This is the Kuroki boss fight, by the way. A bloody terrible boss. They constantly use ranged attacks at you and fly around whenever you get in range to attack her. They’re an utter pain to fight if you don’t know what you’re doing on your first time through.

There’s two endings to the game; one of them you get normally, and the other one requires you to not kill the bosses but to spare them instead. The game gives no hint or explanation as to how you do that, so I had to look it up. But I got there in the end.

If you want to watch my playthrough, you can do so here.

Stranger Of Paradise: Final Fantasy Origin

I haven’t gotten as much time with this game as I would have liked, so there will probably be a continuation of my thoughts in a future post.

But let me get to the point: this game is weird. It’s like a time capsule to a 2005 PS2 game, but with better graphics and better controls.

The main character, Jack, is obsessed with chaos. Sorry, let me write that correctly. CHAOS. His obsession with it leads to some of the funniest unintended hilarity in his dialogue. Whenever a character wants to have a monologue, he butts in and tells them to shut the hell up or get to the point. Whenever he meets someone, he demands to know where CHAOS is. It’s pretty great.

As for the gameplay, I would describe it as a Nioh-lite. It takes some of the combat ideas from Nioh and shoves them into Final Fantasy’s job system. Your characters can play as a mage, thief, samurai, and so on. It’s pretty neat. You also have allies with you most of the time, which helps draw attention away from bosses, making things a bit more manageable.

The combat itself works well, as should be expected from the Nioh developers. Level design is OK, with some light puzzles, some branching paths for hidden items, and so on.

My only gripe with it so far is that you don’t get more than 9 healing items, and resting at a checkpoint will only refill it to 5. This can make some of the bosses really difficult at times, especially later in the game.

I’ve still got a lot left to see, so watch this space.

Killer Is Dead

Grasshopper games, and Suda51 games in particular, can be an utter crapshoot in terms of whether or not the gameplay is going to be functional, let alone fun. Killer7 is janky but mostly functional; the No More Heroes games are arguably their best-playing games; and Travis Strikes Again is god-awful on every front. And Killer Is Dead is more on par with No More Heroes.

A basic combat system with combos, guard breaks, guards into parries, and perfect dodges. The last of which lets you wail on an enemy with a flurry of slashes. You have a robotic arm that can turn into a drill, among other tools, but I can’t remember if I used it much in combat at all. It’s fun for the most part; there’s a rough edge to it, but I finished the game without major issues in that regard.

The other part of the game is dates. The main character is a gigolo and goes on dates with multiple women who have their own personalities and tastes. You can get them gifts. And raising their affection high enough will reward you with a weapon.

Unfortunately, this is where the problems begin.

The game, by default, is limited to 30FPS. You can change some settings around to unlock it to 60Hz or higher, but it makes the game incredibly unstable. The UI is tied to FPS, so playing at 144Hz makes it several times more difficult to select menu items as they are sped up considerably.

On top of that, the game will crash a lot, whether you modify the framerate or not. But it is several orders of magnitude worse at higher framerates. Even to the point where the game would softlock in missions due to the script breaking or just outright crashes when starting or playing a level. For example, one of the dating missions would crash during the opening cutscene. And I ended up not bothering to play it until I had finished the main story and lowered the FPS back to 30.

As for the story, well, it’s a mess. Involving vampires, the undead, Moon people, and much more. If you’re the type of person who’s into Suda51’s specific brand of “weird shit”, you’ll probably enjoy it.

Here’s my playthrough of it.

I Expect You To Die 2

The original I Expect You To Die is a neat little puzzle room game. With a handful of different solutions and hidden gags to find, I enjoyed that quite a bit. The sequel is a bit disappointing.

One of the complaints I had with the original was that the puzzles could occasionally have some very obtuse solutions that, at face value, had no logical sense. And that’s something the sequel improves on. Generally speaking, you’ll look at an item, have a general sense of what it can do, and then spend a bit of time figuring out where the hell it is in the environment in which you use it.

But on the other side of the coin, it’s also easier because of it. Don’t get me wrong, the game is more than happy to kill you for screwing up, but generally speaking, I was screwing up less.

This means the levels are a lot shorter this time around. I often finished them in 10-15 minutes. They’re still fun levels despite that. Particularly the one where you’re managing the mechanics of a stage play.

My other complaint about the game is that it lacks subtitles, despite having them in the first game and also being present in the now-released third game. An oversight, perhaps? Either way, it’s a bit annoying seeing as my hearing continues to get worse and it’s becoming more and more difficult to hear people.

Overall, fun, but a bit lacking. You can watch my playthrough here.

Dragon’s Dogma 2

I love Dragon’s Dogma 1. It’s the most “11/10”, 7/10 game I’ve ever played. Which is to say that it is a very flawed game with some ideas that it absolutely nails. The combat and vocations specifically. Climbing monsters, setting them on fire, picking up and throwing things, it was really fun. It was a breath of fresh air for action RPGs for me. I had no interest in turn-based stuff at the time, and other action RPGs had combat as an afterthought. As you can probably guess, I really dislike Skyrim.

Now, 12 years later, Dragon’s Dogma finally has its sequel. Although there was an MMO at one point, but I’ll get back to that later.

Let’s start with my first impressions: the character creator is fairly in-depth, more expanded than Monster Hunter World, but in some ways a bit behind the original. Pawn personalities are directly linked to voices this time, and there’s a lot less variety. Same with the player character’s voice, although less of an issue as they never say anything.

As for physical customisation, it’s better in most ways, but still a bit too easy to make weird-looking creations. Although once you’ve packed on the armour, you don’t notice as much.

Once I got into the game, I very quickly noticed how badly it ran. And I upgraded my PC specifically for this game. I did lower the settings a lot, and that certainly helped a bit. But there’s a lot of stuttering, especially in towns. My understanding is that it’s mostly the AI that’s eating up the processing, and killing every NPC apparently greatly improves it.

It’s disappointing, but after a while and a few patches, it did somewhat improve. And overall, it didn’t detract from my willingness to continue.

And continue, I did. There is a lot of exploring to do. There are a good amount of nooks and crannies to find and plenty of chests filled with crap to eat your weight limit and bog you down. But it’s not just the open world that you can explore freely now; I can pretty much enter every interior in the game, in multiple towns. Which actually reminds me, there’s multiple towns now.

You still need to walk everywhere, but there are now things like oxcarts and overhead trolleys to help speed things up. Although they are still at the mercy of monster spawns, the trolley, in particular, has a habit of being preyed upon by the local griffin. Of course, if you want to avoid that altogether, you can still use Portcrystals placed throughout the world and Ferrystones to be instantly transported. That said, there is no Eternal Ferrystone like in Dark Arisen; they are consumable items again.

Escort quests are still a thing, unfortunately, but you can now pick up the subjects and use a Ferrystone to instantly teleport where you need to be. Although there are instances where you have to escort multiple characters and have to take the long way around.

Side quests overall are a lot more in-depth now. Often featuring cutscenes and even a few branching narratives. Hell, even once the game tells you the quest is over, you can often visit the characters again to get further details or even additional rewards. I was genuinely surprised by the effort put into them. The side quests from the first game were abundant and often pointless, again mostly padded out with side quests. So although there are fewer quests now, they are of much higher quality.

The main story has some interesting things in it, but kind of ends just as it starts to get semi-interesting. If you mainlined the story, you’d probably be disappointed by its length.

I mentioned monsters before. There are only a few new ones; most of the types from the first game return. Especially goblins. The rate at which monsters spawn is ridiculous. I can’t go 20 paces without encountering yet another group of goblins, and in some cases, ogres. It’s a slog, especially early on when you don’t have enough Portcrystals and Ferrystones to just teleport where you need to go. You do get some respite if you return to an area you’ve previously cleared out, but overall, it gets really tedious dealing with monsters constantly.

One of the complaints about the original game was that it only had a few dragons to fight on set spawns, with the exception of the post-game. This time around, there’s a lot more to fight. They still have set spawns, but there are many more of them. And you have to fight them this time, as the story requires it near the end of the game. They’re not particularly difficult to deal with if you have the right gear.

Watching monsters fighting each other is cool, but quite rare.

But you might want to avoid fighting them, as the developer’s had the wise idea to add a hidden mechanic to them: Dragonsplague. This shit can ruin your entire playthrough. It causes your pawn to misbehave and gives them a more sickly appearance, and then after a while, when you rest at an inn or your home, your pawn will go berserk and murder everyone in town. You can easily avoid this by killing your pawns by throwing them in water when you know they have it. The tricky thing is knowing when they have it. The game only tells you the first time one of your pawns catches it; if it happens again, you don’t get that warning. So you have to be vigilant around your pawns to see if they misbehave or start looking off.

To be fair, they did patch the game to make Dragonsplague happen less frequently but also increase the visual effect on the pawns. The glowing red eyes are usually a giveaway.

Getting on to the combat system in general, it’s much weightier than the original Dragon’s Dogma. I don’t know if I prefer it or not. Don’t get me wrong; I enjoyed the combat a lot. I’m just struggling to figure out which one I liked more in terms of feel.

What I am annoyed with are the vocations. Although they did add some new ones, the overall number of vocations hasn’t increased. And there are actually fewer hybrid vocations. Plus, the ones that are there offer significantly limited weapon usability and a lot fewer skills.

For example, there is no Ranger class now. You can’t equip a bow and daggers at the same time with multiple skills for each weapon. You can either be a thief or an archer, with one weapon each and 4 customisable skills. Compare that to the original, where something like Ranger would let you have two weapons and 8 skills.

That said, there is the Warfarer vocation, which lets you switch weapons on the fly and assign any skill from class to it as long as you have them unlocked. Plus, if you unlock every class and then switch to Warfarer, you will gain XP for all of those classes even if you don’t use them. I personally used it to have both a bow and daggers. Unfortunately, I can only use three additional skills alongside the required one to switch weapons. So the class is basically useless.

Dragon’s Dogma Online had 11 vocations with even wilder skill sets, like Alchemist, which lets you punch people with massive gold fists, and a crap load of monsters. Very little of that has made it into Dragon’s Dogma 2. And that’s ultimately what is disappointing me. The cutback in skills, hybrid classes, and considerably less crazy vocations than Dragon’s Dogma Online really let me down.

Don’t get me wrong, the game is good, but we did not go to the moon.

Ender Lilies

I went into this game with high expectations. People were falling over themselves, saying how good of a Metroidvania this was. Well, I played it. And I wanted to like it, but it just kept getting worse.

It’s a difficult game, probably not as challenging as Hollow Knight, which is also a game I didn’t like that everyone else seemingly does, but the issue is that unlike most Metroidvanias, you don’t really get any stronger. You’re a glass cannon pretty much the whole way through. This is hammered in by the fact that your primary attack is unupgradable even half a dozen hours into the game, even after obtaining various key items that unlock multiple pathways.

Combat kind of reminds me of Hollow Knight, but you do have more attacks. You take damage very inconsistently and have no invulnerability frames that I can remember, so you can get absolutely riddled very quickly. And you will, as most of the enemies have ranged attacks while most of the player attacks are melee-only. Plus, you can only use those abilities a specific number of times because they’re limited. You get more when you rest at a checkpoint.

Getting back to health, the amount of damage you take is extremely variable. One attack might hit you for maybe 1/8 of your health bar, and then the same attack might hit you for 3/4 of it. It’s really annoying, as enemies can rinse you while you’re just trying to explore.

I’ll step away from the negativity for a bit to say that the art is really picturesque. There are some really great-looking backgrounds and some really well-done visual effects. The music is also pretty good, but it can sometimes be ill-fitting for areas where there’s a lot of combat.

Back to the critique and on to my last point: The map screen is awful. The map is broken up into areas with interconnected lines. Each area is just a square, with no detail telling you what that area looks like or how it’s laid out. It’s a pretty useless map screen that makes backtracking an utter pain, as I have to try and remember the layout of these areas while also trying not to die.

Overall, I’m really frustrated with it. I am doing a playthrough of it, but I have no idea if I’ll ever finish the game at the time of writing this.

Star Wars: Jedi Survivor

This game got lampooned on release for its performance and technical issues, particularly the PC version. There was apparently a lot of stuttering and crashing occurring for players who played it during that window. It ended up getting a reputation for being one of the worst PC ports of last year.

Well, it’s finally on Game Pass, more than a year later, so how is it?

In short, I haven’t had any major issues. Most of the problems I’ve had have been visual-related. Things like sparks being overly bright, flickering textures, broken animations, and occasionally characters missing bits of their bodies. And the game has only crashed twice on me.

I can see right through these Jawas

Performance is adequate. Most of the time I’m getting above 60FPS, but I do see drops and stutters semi-frequently. Especially going into newer areas. That said, it certainly seems to have improved compared to the footage I was seeing on release.

Well that ain’t right.

Animations, and particularly platforming, have been the most concerning issues. There is a substantial amount of jank to the game. I often find that I can bully my way into new areas or places I’m not allowed to be in yet. And often, normal platforming stuff would just break because Cal would refuse to wall run or grab onto ledges. Sometimes my input would get eaten, Cal wouldn’t double jump, and I’d fall to my death. Thank goodness for the accessibility feature that removes fall damage.

Even with these issues, exploring is still an entertaining experience. Even the smallest planets end up feeling dense thanks to all the pathways and hidden items thrown about. The ability to fast travel to different checkpoints and animal mounts makes backtracking through previous areas much easier too. The map screen could still be better; it’s a bit of a pain to navigate. But on the plus side, they now highlight where all the collectables are after interacting with various computer panels throughout the game.

Combat has been iterated on with more combat stances. So along with the single, twin, and dual-bladed movesets, there’s now a heavy moveset and a Lightsabre & Blaster combo moveset. I quite like the latter of those two and use it with the dual-bladed sabre. There’s a whole bunch of new enemy types, including battle droids and many more monsters.

There’s a bunch of hidden bosses around as well, some of which are sometimes unfairly difficult. Plus, a bunch of challenge rooms where they take those enemies and throw multiple of them at you. Although, by the time I get to those challenges, I’ve had my fair share of those enemies and know all their attacks and tells.

The hub area the game has is a lot more lively than the Mantis, featuring a host of characters, many of whom give you side quests or sell you cosmetic items. The more NPCs you meet, the more filled it gets. There’s also a DJ that plays a whole playlist of original songs.

There are a few mini-games. There’s a garden on the roof where you can grow a vast array of plants. And there’s a “Holotactics” table where you pit enemy units against other units and see who wins. There’s a handful of rewards you receive if you win those fights, so it’s worth doing.

As for the story, it’s a bit barebones. You spend the whole game looking for items that help take you to a place called “Tanalorr”. A hidden dimension that supposedly would act as a haven for Jedi. And there’s little else going on besides that. I don’t care that much about the characters. The writing in modern video games is awful, and characters talk too much in them, and it’s no different here.

You basically go to a place to find a thing, then go to another planet, find another thing, go back to the previous planet to find something else on a different path, and rinse and repeat. I don’t really care; I’m more focused on the gameplay. I’ve been playing it while listening to podcasts anyway.

Bury me with my Gonk droid.

The only annoying thing that does bother me about the story is all of the activities the characters reference that happened between the previous game and this one. Events that, quite frankly, sound far more entertaining than what I spend most of my time in the game doing. Honestly, whatever the hell happened in the time gap would have made for a more interesting game.

I’m enjoying my time with it, bugs and all. And I’m almost done with it. Hopefully, the ending is better than the previous game. The ending kinda blows.

Senua’s Saga: Hellblade 2

After 8 years in development, Hellblade 2 came out. You probably didn’t even realise.

Anyway, it’s about 6 hours long. It’s slow as balls, mostly made up of walking sequences and cutscenes. When the combat does play into it, the segments last way longer than they need to. The combat is on par with the first game, but that’s not a particularly high bar. It’s still quite sluggish, and enemies take forever to kill unless you pop your slow-mo high damage mode.

The puzzles are somehow even more dumbed down than the first game, with the only real challenge being the lack of HUD. Even then, it’s virtually impossible to get stuck or lost.

At least the graphics are nice, but they’re insanely demanding. On my Ryzen 7 5800X3D and RTX 3060, I have to lower everything to the absolute minimum with DLSS just to maintain 60FPS. Unfortunately, the game is a hell of post-processing effects and letterboxing, which ruins the quality of the picture and makes it an eye sore to look at. But it still isn’t as bad as the first game.

It took me 6 hours to beat, and I can’t say I enjoyed the experience. It’s just really shallow. If you want to check it out, play it on Game Pass, or just watch my playthrough.

Return To Castle Wolfenstein

Due to being unable to progress further into the game Singularity and rage-quitting Ender Lilies, I decided to switch to this game instead.

Made by the same devs as Call Of Duty: United Offensive, albeit prior to that, Return To Castle Wolfenstein is a tough game to go back to.

First of all, you need to patch the game to support modern resolutions. Otherwise, you’ll be stuck playing it at 1024p at a 4:3 resolution. Other issues have more to do with the gameplay. Mandatory Stealth Sections are the biggest pain in the backside. There’s only 2 missions where stealth is required, but it’s a terrible experience. Enemies are overly sensitive to sound and also spot you from miles away. It doesn’t help that the first level of the two has very open areas that you can very easily get spotted in, and any alarm is an instant game over.

Furthermore, in that last level, if you get any kind of alert in the last area, you literally cannot finish the level because you need to keep the last guard alive, but if they’re alerted, the level end script cannot be activated. The second stealth level is a bit easier to deal with as there are more cover points and fewer open areas. Although there are still snipers and things to avoid, it is generally a better experience.

The next point is the gunplay itself. Damage and accuracy seem wildly inconsistent. The guns don’t have terribly tight groupings and often will not go where you’re shooting them. Enemies can be very bullet-spongy at times, particularly late into the game when you get the super soldiers. What’s more baffling is just how much more damage the enemies seem to do with the same guns you have. There’s a late-game weapon that shoots out arcs of lightning. In the player’s hands, it doesn’t kill opponents all that quickly. But when a super soldier uses it, your rear end is toast in record time. The FG42 is also a weird one. It does 10 points of health each hit, and considering the accuracy of enemies can vary wildly, you can sometimes enter a room and get instantly minced because there happened to be 2 or 3 guys in there with them, and their aim just happened to be set to God Tier mode.

On the subject of weapons, you don’t get a ton of variety early on. I spent most of the early levels with nothing but a MP40. To be fair, I didn’t need more than that, but it was disappointing. Once you get later in, you unlock things like flamethrowers, gatling guns, and the previously mentioned lightning weapon. Although only the gatling gun is even remotely effective at Nazi killing.

There’s also no shotgun in the PC version. Only the OG Xbox version has a shotgun in it. It is extremely disappointing considering id Software’s lineage.

Other than that, level design is OK. Some levels require a lot of backtracking to find the single items that you need to finish the level. There’s a good amount of secret and hidden rooms with goodies in them. There’s only a few levels that I really hated.

In conclusion, it’s tough to play these days, but it’s not completely awful. You can watch my playthrough here.

Other Stuff I Played:

Persona 3: Reload

For some inexplicable reason, they remade Persona 3. Specifically, they’re re-done to be more visually in line with something like Persona 5, especially the user interface. The menus and battle UI are very reminiscent of Persona 5. The music is still good; some of the new stuff is really good, but there are a few songs where I think the original is better. Plus, there are a few new battle mechanics and some new animations to go along with them. Unfortunately, I’m still very early into it (I haven’t even gotten to the first boss), so I don’t have much more to say other than that The Answer is a DLC episode. Which is a bit scummy.

Holo X Break

When I saw that the HoloCure devs were making a brawler, I thought it might be worth checking out. And although the visuals are on point, the gameplay is frustrating. It really isn’t a game you can play by yourself. The bosses are very difficult, and a lot of enemies use ranged attacks, which, if you’re soloing the game as a melee character, you’ll get really frustrated with it. I got to the last boss before giving up on it.

Warhammer 40K: Boltgun

Less of a DOOM clone and more of a Quake clone, possibly even taking ideas from Painkiller. It starts well but gets very tedious. Enemy variety isn’t great, the guns aren’t terribly fun to use, and then it removes your weapons every episode (Like DOOM, where episodes are multiple chapters). I tried to enjoy it, but got really bored with it.

Evil West

Cowboys hunting demons. It sounds like a great premise. And some of the visual designs are pretty cool. Unfortunately, the story fails to deliver on it, being pretty boring and quite frankly lacking some self-awareness or cheese. The gameplay is more God Hand than anything else, focusing heavily on melee combat but without tank controls. However, the controls are pretty messy, with a lot of directional button inputs and weird choices for inputs. That makes the combat a bit frustrating. One of the later bosses is especially crappy to try and fight, as it turns into a bullet hell while you try and slowly dodge all of it.

Manic Miners

I’ve been wanting to play Lego Rock Raiders again for years. And I’d given up all hope. And then one day, I stumbled across some discussion about it, and someone posted a link to something called “Manic Miners”. And guess what? It’s a full-blown remake of the game with a bunch of added features. And I’m loving it. It has some pacing issues (One of the tutorials took me nearly an hour before I really understood everything in it), and there isn’t quite as much automation as I’d like, requiring some more manual direction to units to do things over water or lava. But I’m sticking myself pretty deep into the campaign and really enjoying it.

Anime Corner:

Dungeon Meshi

This anime is really entertaining and surprisingly dark. It involves a party going into a dungeon to rescue one of their party members, but due to a lack of finances, they have to survive by eating the monsters in the dungeon. The elf character makes a lot of humorous faces. It’s the kind of anime that makes me think about how a game with similar mechanics would be, not just the food part, but also things like “Mana Sickness” and some other things later in the anime that I don’t want to spoil. There’s some things in here that I wish Dragon’s Dogma would steal, or maybe a new game with the ideas of both mashed up.


That’s everything. I wrote most of this post quite close to the June deadline; I’ve been quite busy as of late and put updating this post over time into the backburner. You might notice that there are a lot more videos associated with the games here. As part of my plans I made a while ago, I decided to start making more video content for the games I was playing, whether it be demos or the first parts of my playthroughs. It’s not really resulting in views in the way I’d hope, so I might change up the strategy a bit.

Anyway, that’s what I’ve been playing. See you in January for the second half of the year and the usual Top 10 lists.

ADMAN

ADMAN’s Den: July – December 2023

Another year, another list of games I played. As always, I write this over a period of months; please forgive any inconsistencies in my writing style.

Only Up!

This gained some popularity as a stream game, and it was cheap, so I decided to give it a go to see if I could get even a small morsel of an increase to my average viewer count on Twitch. I tried Jump King back in the day, which is a very similar kind of game, but I really didn’t enjoy it. But this game seemed easier, and it was.

That said, it’s pretty fucking jank. The controls are messy, and the collision detection is spotty at best. The physics are very much tilted against you. There are a couple of points where the game will forcibly knock you off and force you down to the bottom of the map to start again. Thankfully, the devs added a lift that gets you back to the midpoint if that does happen.

Another thing that’s annoying is the voiceover, which is a bunch of nonsensical motivational messages. And you can’t disable them, as the sound options do absolutely nothing.

Reference to a better game.

It’s not that good of a game, and I kind of wish I hadn’t bothered with it.

Happy Game

Despite the title, this isn’t all that happy of a game. This is made by the same folks as Machinarium, which I didn’t play much of. But much like that game, it’s a point-and-click adventure type of thing with some pretty messed-up visuals and morbid puzzles to boot.

The game is about a kid having a series of nightmares around various objects and a pet, constantly trying to get back the items the dream is taking away from them. The one involving the dog was especially uncomfortable, and I went and petted my dog right after finishing the game.

The visual style kind of reminded me of the music video for “Welcome To The Machine” by Pink Floyd, although more bloody and gross.

It’s quite a short game; I think I finished it in under 2 hours. Worth playing? Kind of, but don’t spend too much on it.

Wo Long: Fallen Dynasty

Well, since the last time I talked about this game, I have finished it. And it’s a pretty good game despite the technical issues, and probably the sole reason I had Game Pass as long as I did this year.

But yeah, I kept playing it and made my way through some pretty average bosses and a couple of decent ones. The highlight of which was Lu Bu, whom I fought twice. He has a deceivingly normal fight that seems harder than it actually is. But if you bait out his special attacks, you can exploit him pretty consistently and eventually get him in a critical state where you can deliver a high-damage attack. His second fight is definitely easier than his first, although most of that is due to knowing what to expect from him. But don’t get me wrong; it still took me a few tries to get him.

The other bosses can be interesting, but very few stand out. The only other example I can think of besides the last two main mission bosses is a boss that has three phases. Two phases are on one health bar, and then after defeating it, it revives and spawns another health bar, and then spams you with charge attacks that you have to parry and get the boss in a vulnerable state to do heavy damage.

The very last main boss is pretty fun. It’s a one-on-one fight against a human enemy, which is actually fairly refreshing considering what the previous fights were up to that point. It’s not difficult either; it only took me two tries. After that fight, in the post-end game, there’s not really much at all. There are a handful of more difficult missions and the option for new game+ and I think there is an endless mode as well, but I can’t remember.

Either way, technical difficulties aside, I had fun with this. Nioh is still probably a better game overall, but the additional platforming and verticality are nice additions. I like the parry system, although some instances of it can come off as bullshit at times. And the Chinese short sword and associated moveset are really fun to use.

Don’t pass on it; it’s better than you think.

A Plague Tale: Requiem

The second game I’ve played to completion on XCloud. And with my improved Internet speed, it was a much better experience than the last time. I could actually see what I was doing instead of getting excessive amounts of macroblocking.

Anyway, Plague Tale: Requiem is very similar to the first game, but with some refinements. You still need to avoid rats, and there’s now even bloody more of them. The stealth stuff has been improved, and you can now avoid a lot of combat if you want, especially with new tools that get rats out of the way. The tar mechanic is quite effective.

They’ve doubled down on the rats acting more like a liquid simulation, which has led to some additional mechanics for how they work. Although these mechanics are frequently used only once. There’s a section where Hugo is able to shoot out geysers of rats from the ground at will to stop incoming enemies. Late into the game, there’s a section where the rats pulse out towards you like waves, and you have to take over so they go around you. The game is full of these one-and-done types of game mechanics, and most of them are well implemented.

A new weapon you get is a crossbow, and as you can imagine, it adds a few more mechanics to the game, like shooting rope or bait to lure the rats away. You don’t get a tonne of ammo for it, but it’s pretty neat.

I’m struggling to say too much about the game because I can’t remember much due to how much time has passed since I played it and when I started writing this post, but also because I don’t want to spoil the story. But I will say this: I think the ending is extremely underwhelming and abrupt. It very much soured my view of the whole game. You do all this work dealing with rats, puzzles, and stealth gameplay, and your reward is unfulfilling.

It’s pretty, at least, and looks pretty good via XCloud.

Chronicles Of Riddick

I’ve been meaning to play this Vin Diesel simulator for a while. Jokes aside, these games are considered cult classics. I’m a fan of this era of Starbreeze, being a big fan of the first The Darkness game. But this game is a bit mixed. Some highs, some interesting things, and then a good dash of bullshit thrown in.

The game is about Riddick, an extremely competent killer, going to a prison called Butcher Bay. This is a prequel to the movie Pitch Black, where the prison is mentioned in an off-hand comment. I actually didn’t watch the first two films until I was most of the way through Butcher Bay. There’s a lot of extra world-building that is quite interesting, but unfortunately gets put to the side in favour of everyone’s favourite baldy anti-hero.

But I digress. Riddick gets sent to prison. When in prison, you talk to the inmate and get side quests to do, including killing other inmates or getting specific items for them. Although The Darkness also does this, I wasn’t quite expecting it from Butcher Bay, considering how linear I was expecting it to be. There’s other optional stuff that’s worth doing too, and some of it can be missed as the game doesn’t always tell you that you can do it. There’s a bit early into the game where you break into the warden’s shower room. Here, you can change into one of their uniforms and go through the rest of the area without the guards bothering you. However, I didn’t know about this and proceeded to kill everything between there and the objective.

Stealth is a fairly major part of the game, but it’s kind of wonky. Enemies will often see you in the dark. Noise is a big factor as well, but it’s hard to tell how loud you’re actually being. Enemies’ sight ranges are pretty ridiculous as well. Especially once you get to the mines section, the stealth starts breaking down, and you’re turned into mince meat. And I died a lot. You get near bugger all health, and it melts away in a fraction of a second in most combat situations. For a while, I thought it was an issue with the unlocked frame rate, but it wasn’t. You just get rinsed on normal difficulty.

Still looks pretty good despite its age.

There is a section in the Dark Athena game that does have FPS-dependent physics, however. There’s a gravity chamber that will pull the player towards it if they don’t fight against it, but at a greater than 60Hz frame rate, the moment you enter the room, you’re flinged straight at the damn thing, killing you.

The game’s visuals still hold up for the most part. The environments look great, but the character models look a bit dodgy, and the animations can be a bit stiff.

Just to end on a high note, there’s some mech sections in the game that are pretty fun because it’s the only time where you’re able to obliterate enemies while negating most of their damage.

Good game, but a little rough these days.

Call Of Duty WWII

I played this as part of my WWII COD Marathon streams (Collection for this game here), with this being the last game of the marathon (I don’t own Vanguard yet) and the one previous being World At War. And the immediate difference between this game and that game is the order of magnitude improvement in the graphics. Holy shit, it looks good by comparison. To be fair, we are comparing an early-ish PS3 game to a late-PS4 game, and the changes in technology between the two games are pretty substantial, but playing them back-to-back was a bit jarring.

Playing through all the WWII CODs was a bit of a slog by the time I got to WWII. At some point, the repetitiveness of shooting Nazis (With some Italians, Japanese, and Socialist French thrown in for good measure) gets a bit tedious. WWII changes that formula by adding in some much-needed gameplay variety. Stealth sections, optional objectives, and changes to the pacing bring some much-needed diversification. In addition to this, allies have specific abilities that can assist you, whether it’s giving you health packs, ammo, or even artillery support. It’s a nice addition and kind of reminds me of kill streaks.

Generally, I found the gameplay to be a breath of fresh air compared to the other WWII games.

I also want to make a small note about the sound design. COD has always had some pretty good sound, but this game takes it a step further and really hammers in the audio detail. The bullets whizzing by, the sounds of metal hitting metal, lead hitting flesh, and the explosions all have much higher fidelity than the previous games I’ve played.

So what’s the bad part? Its inaccuracies.

There’s a lot of Russian guns in Normandy, and although the Germans did modify and use Russian weapons, there’s no evidence to support the idea that they made it that far west. There’s also a whole mission where you kill the guy running Paris alongside the French Resistance, but in reality, that dude surrendered without issue. Hill 400 is renamed completely, and you and your company go and take it. But in reality, The Big Red One battalion took that hill and was even covered in Call Of Duty 2. Some dude did a video on all the inaccuracies; I’d highly recommend searching it out if you’re interested.

The last negative point is just the story. It’s a bit shit. There’s a couple of dumb scenes that lead to characters getting killed, which didn’t really need to happen. Or rather, the setup for them is so bad you look at it and think, “If they had just used their head and done something a bit different, they could have lived easily”. There’s also some scenes regarding war crimes that are just far too short to be impactful.

Other than those negative points, I actually enjoyed my time with the game quite a bit. I was expecting it to be much worse based on what people had to say about it.

Bomb Rush Cyberfunk

I played Jet Set Radio Future some time ago and really enjoyed the aesthetic and music, but the gameplay is dated at best and clunky at worst. Very floaty jumping and getting speed were issues, and there were a lot of dumb platforming and combat sections. So when Bomb Rush Cyberfunk was announced, much like everyone else, I was stoked to play it. And after a number of years, it’s here. I played it, and I love it. It’s really damn good.

Imagine if Jet Set Radio made sweet love to the Tony Hawk series; this is the kind of game you’d get. You like skateboards and BMXs, along with the already existing stable of inline skates. Each has their own unique ability, which helps you get into specific places to get collectables.

But why do I say Tony Hawk? Well, besides the previously mentioned skateboards, the combo system is very reminiscent of those games. Pull off more tricks, get more combo multipliers, and get more points. Doing things like wall running and grinding into corners also increases the combo multiplier.

As a cherry on top of the movement option, you get a rocket boost back. Using it while doing tricks lets you do a special trick, which also has the bonus of renewing your combo timer while doing manuals and such. The entire suite of movement options is just perfectly tuned. It feels so good to play.

As for the minute-to-minute gameplay, you go from district to district facing off against rival crews, challenging their lines, and eventually having a face-off where the crew with the higher score wins. None of that is particularly difficult. The other side of the game is dealing with the ever-intensifying police force. Get a high enough heat level, and they will send freaking mechs at you.

The only three negatives I have with the game are: the combat is kind of blows; the police get really annoying later on when you’re trying to explore and do stuff; and once you finish the game and do all collectables, there is NOTHING to do but grind around. If they had nicked Skate’s Own The Spot feature or something or some kind of score competition between your friend group, that could help lengthen my playtime a bit.

And I really do want to play more of it. Since I finished it, it’s been on my mind since. Mostly the soundtrack, which I’ve been listening to almost every day since. It’s a damn good soundtrack.

The devs still update the game and have been adding a lot of quality-of-life improvements, and the modding scene is getting pretty wild. Custom maps are soon to be available too, so I might check in again once some good ones get made.

HoloCure

This is my first experience with this type of game. The genre seems to be referred to as “Auto Shooter Survival”. In other words, it’s something akin to “I MAED A GAM3 W1TH Z0MB1ES 1N IT!!!1” but instead of having direct control over when you attack, it does it automatically. You gain extra attacks and abilities the longer you survive and level up.

In case you’ve been living under rock, this game is a HoloLive fan game featuring VTubers and their greater “lore”. You play as the VTubers, and you fight against representations of each of their fanbases. Usually made of chibi versions of animals or objects. There’s a lot of references in there that someone more obsessed than me would likely appreciate. Especially a lot of weapons you get and the combination weapons you can craft from them.

The pixel art is really well done. The girls are very cute in their chibi forms, and the various enemies emote quite well in their simple animations. It’s got style.

YAGOO’d

However, once you get late into a stage, it becomes a complete clusterfuck of lights and colours. Not necessarily in a way that impacts gameplay. I never felt like it was getting in the way of me being able to see where I was going or what I was aiming for. But it’s certainly a little overwhelming.

When I started playing it, I did start to get a Tetris-Effect-like response from it. Seeing the play symbol pickups in my dreams, along with hearing the coin sounds. After a while, it stopped, but it was an interesting observation nonetheless.

The game is still in active development as of writing this, and I’m looking forward to more characters and weapons being added.

Gun

Gun is Neversoft’s answer to Red Dead Revolver. But unlike that game, this one is actually open-world. It’s a little rough by today’s standards. It required some file modifications to get working on my PC correctly. It only runs at 30FPS, which feels pretty bad, but it’s mostly consistent, at least framerate-wise. The controls are not great by default, but with a little tweaking, you can make it feel a little better.

What I found surprising was just how violent this game was. I’m not talking comical over-the-top stuff either. Yes, you can blow limbs off and that’s all good, but you can also find people in agony after a gunfight and finish them off. Or scalp them, which you can do to pretty much every enemy. You can’t sell the scalps or really do anything with them, but you can do it. You also see some throats get cut, which are surprisingly more detailed than you’d expect.

I suppose in this day and age, some people might look at this game and condemn its “racial stereotypes”. But I found that it was only skin deep; once you actually look at the characters and see how they act and do things, you realise it’s a bit more complicated than that. It’s hard to explain in detail, but it ends up making sense.

I wasn’t super compelled by the story, and most of the side quests were pretty bad. But it’s kind of fun for the time I had with it. It’s also another game I streamed and you can find the collection here.

Star Wars: Republic Commando

Over the years, I’ve heard nothing but good things about this game, about how underrated it is, and about how everyone who played it desperately wants a sequel. And I fail to understand why.

The game has an interesting point of view. You’re a 4-man squad of elite clone troopers during the clone wars. You get to see a bunch of different battles from the films from that perspective, but you also get some original missions that fill in a few gaps between the movies. It also introduces General Grievous, although I don’t know if this is his actual first introduction into the universe as the characters seem to know who he is already. But it’s the earliest piece of media I’ve seen him in. Anyway, it takes you to all these places, but the actual story is very bare bones. I think there were a bunch of logs and notes that I picked up during the game, but there’s no cutscenes at all. So there’s a lot of detail that’s lost on me.

As for the minute-to-minute gameplay, well, it’s a lot of shooting. And the gunplay is bad. Enemies are really bullet-spongy, especially the Super Battle Droids. The guns lack recoil and weight, so shooting them feels really awful. You also can’t gauge their power. Throw that in with enemies that do not go down easily, and you just feel like someone trying to take on a tank with a pea shooter.

The game difficulty is a bit all over the place too. There’s often parts where you’re just blasting through, mowing down everything in your path, and then one section will bring it to a screeching halt and kill you and your teammates over and over again. There’s a section late in the game on a bridge that I had to do over and over because I just kept getting minced by the Supers that spawned there. There’s little to no cover on the bridge, and my teammates kept getting killed.

Another aspect of the combat and level design is setting up tactical positions for your teammates. Sniping positions and turrets specifically. These sections would be a lot better if my teammates were more effective at eliminating the enemy and if it played more like a tower defence situation. As is, they’re often quite short, and I don’t think the idea was fully fleshed out.

To top it all off, the game is just very repetitive. It brings very little to the table besides shooting people in corridors, even in outside environments. There are definitely some ideas here, but they just aren’t fully realised. I suppose those shortcomings are due to the time constraints of getting this game out in line with the Clone Wars TV series and Episode III. I’m disappointed, but it is what it is.

You can watch my playthrough here.

Dusk Diver

I’ve had this one on my to-play list for quite some time now. I first saw it during the Indie Live Expo, where I thought the combat looked interesting. Well, now I’ve played it, and I can say I’m a bit disappointed with it. The combat is probably a highlight, but it’s still only decent at best. It’s not terribly deep, but it’s responsive enough. The real problem is that every combat section lasts for WAY too long. A typical video game encounter might have a dozen enemies or so, right? And a typical game wouldn’t spawn more. Here, it’s more than that and usually spawns about 2 or 3 more rounds of them. So each encounter ends up being a massive slog.

The enemy variety isn’t too bad, but some of the bigger ones end up having way too much health. The boss fights end up being a highlight, but at some point I just wanted to finish the game and be done with it.

Outside of the combat sections, you get a Yakuza-lite experience. You run around a borough of Taiwan’s capital city, Taipei; unfortunately, the name is too long for me to remember. Around the city are collectables and side quests. You actually need to collect the collectables, known as Shards, to be able to continue the story. Thankfully, the game offers you the option to talk to a dude, give him money, and then they’ll be highlighted on your map. Even without that, I never got blocked from progressing.

As for the side quests, they mostly involve running around town, talking to people, taking pictures of things, or having more fights with the usual bunch of monsters. A lot of it is fairly meaningless.

To top it off, the story is excruciatingly dull. Basically, you gain a bunch of magical powers, you control some small monsters that turn into humans, and they assist you in combat. And you spend the whole game trying to stop the world those dudes are from and your world from merging. That’s about it. It drags that plot out quite a bit.

I’m a bit disappointed with it. I have no idea if the sequel is better or not. If you want to watch my playthrough you can do so here.

Sprawl

Sprawl makes a great first impression but gets worse as it goes on. With the highlights being the movement mechanics and the environment art.

The game is set in a cyberpunk world where machines have taken over control of the central government. You play as an assassin. And you work your way through the level, murdering dudes and robots.

As I said, the movement mechanics are pretty good, taking a page out of Titanfall’s book with wallrunning, sliding, dashing, and more. The larger environments lend themselves well to those mechanics, with a lot of space and height to run around in. Unfortunately, the game also spends a lot of time in smaller environments like apartment buildings and sewers. Plus, there are several places where it’s just open-space arenas.

That said, when it works, it works. But Titanfall is still king. And I mentioned that the environments look great. Very worn and filthy, full of Chinese characters as you would expect from a cyberpunk theme, despite the fact that no one actually uses the language. The atmosphere is definitely on point when you’re running around urban areas. The industrial places are a bit too dull. Like I said, they’re more or less sewers.

But how’s the shooting? Decent. There are a lot of difficulty options, including how much damage you take and receive. I would personally recommend that you ramp up the player’s damage output to its maximum, as the enemies are bullet-spongy as fuck, to the point where it’s a detriment.

The difficulty is all over the place in general. I got through most of the game without issue, but in a few places I would just die repeatedly and quickly. I’m not sure if it’s due to bugs or if I just wasn’t paying attention to my health.

The weapon selection is pretty crap. Nothing is all that crazy; nothing really does the damage you’d expect. And the shotgun is terrible. It takes about 2 seconds to pump and is a complete piss-up in regards to how much damage it will do. Some enemies will get minced in one shot at point blank range, and then another enemy will tank 2 or 3 shots under the same scenario.

I’m a bit disappointed in it, but I did finish it. And you can watch the playthrough here.

Like A Dragon: Gaiden – The Man Who Erased His Name

Despite their best efforts, Kiryu is back again as the protagonist of a Yakuza- Wait sorry, Like a Dragon game. Although this time he’s called Joryu. Why? Well, play Yakuza 6, and you’ll find out why. But due to those events, he is unable to return to the orphanage and is now working for the Daijouji faction, doing odd jobs for them.

Anyway, this game runs somewhat in parallel to Yakuza: Like A Dragon / Like A Dragon 7 / Yakuza 7 (Jesus fucking Christ, this naming system somehow managed to get worse). And I’ll stop talking about the story because you really should just play these games already if you haven’t. The story is such a huge part of it that spoiling it would be a significant disservice.

So let’s talk about the side stuff and general gameplay.

Kiryu 14 seconds after being freed from the responsibilities of running an orphanage.

They brought back fighting styles, just two this time. You have the classic Dragon Of Dojima style, which I pretty much used exclusively as it does a lot more damage, and the Joryu style, which lets you use gadgets and is more focused on counters, grapples, and fast jabs.

Don’t get me wrong, Joryu style isn’t awful or anything; I just found the gadgets to be somewhat lacklustre in terms of power and a bit gimmicky. There are three gadgets to use: a grappling hook, which is probably the most effective, an explosive cigarette, and a swarm of drones.

Combat in Gaiden seems to call back to Yakuza 3 a bit, with a lot of enemies getting hyper-armour and blocking your attacks frequently. Compared to 6, where enemies got thrown around a lot from Kiryu’s punches, kicks, and getting walloped from a bicycle. Plus, Kiryu gets stunned and knocked down a lot more in Gaiden. You feel a lot less powerful over all. Furthermore, there are many more fights in general, which now take longer in general, which slows the pacing down. Considering the length of the main story, that’s probably intentional.

Kiryu on the town

Story progress is actually gated behind getting a certain rank on a casino boat (Long story, play the game), which unlocks new areas of the ship to progress the story. How do you get higher ranks? Akame’s Requests and Colosseum battles.

Akame’s Requests take the place of side stories from the previous game. There’s quite a few of them; some of them are simple, like giving a person a healing drink, and some are more complicated, involving getting pictures of certain monuments, finding rare materials, and, in one case, doing a series of quizzes. They can get really tedious, and some are downright a pain (Karaoke and Pool specifically). But, if you’re already familiar with the series’ side quest stuff, it’s nothing out of the ordinary.

The Colosseum battles are pretty dull. There’s some variation, but for the most part, you fight the same enemies over and over. There’s also team battles, where you use teammates that you get from various side quests, DLC, and recruiting. These fights are a bit different as your teammates use special abilities, plus you can play as other characters if you want. But I just found the whole thing to be a drag, notably near the end of the game where the Platinum fights require your teammates to be levelled up to be strong enough to stand a decent chance. And the way you level them? Either talk to a trainer and pay an obscene amount of money to train them, which can also fail, or do the lower-ranked fights over and over.

Do you like hurting other people?

In terms of other side stuff, karaoke is back, of course, but so is pool, which is surprising as I thought the Dragon Engine couldn’t support it. That said, considering how it behaves, I suspect they took the code from Zero and jammed it in there like some unholy blend. However, thanks to that, something else has returned. Pocket Circuit.

I spent an alarming amount of time playing Pocket Circuit, as is per tradition when I play these games. I’d wager it added about another 10 hours to my play time. There’s not much more I can really add to that because it’s not that much different from its previous incarnations. The surrounding characters around it aren’t really all that noteworthy either. But hell, I still did all of it.

And for the last thing, it comes with a demo for Infinite Wealth. It’s pretty rare for a game to come with a demo these days, let alone a demo for its own sequel. It’s not terribly long; you play a bit as Kiryu and then play as Ichiban for the rest. You can walk around town and collect trash, and then you continue the story and get a boss fight. There’s actually two experiences in the demo; what I just described is the story demo. There’s a “Hawaii” demo, which is just an exploration demo where you can do various side quests, whizz around on a Segway, and do a small handful of mini-games. One of those is karaoke, and the other one is a Pokemon Snap-esque thing where you take pictures of perverts from a tram car.

And don’t worry, I will rarely ever mention Pokemon on this blog.

Anyway, if you want to see my full playthrough of Like A Dragon: Gaiden, you can view the collection here. But I’ll warn you now, a lot of it was Pocket Circuit.

Atomic Heart

Atomic Heart has been in development for what seems like eons. Every once in a while, I’d see a bit of a tech demo of it, whether it be a weird shader, some really neat mechanical animation, or horrifying monsters. And in 2023, it finally did come out. Although I didn’t get a chance to play it until very late in the year.

The whacky art style is certainly retained in the released game. The mechanical animation is excellent, and the Soviet-era utopia art design is pretty interesting. The music is fantastic as well, especially the choices in licenced songs, which of course include a couple of songs from my favourite Russian band, Kino.

Now, I did stream the game, and it does come with a “streamer mode”. So why did I hear the licenced songs? Simple: The streamer mode doesn’t work. Weirdly, none of the songs got me muted on Twitch, but the music that plays when using the upgrade machines did.

As for the gameplay, it’s a very weird genre mishmash. You’d be forgiven for thinking that it takes its ideas from Bioshock, and in some ways it does. But there’s other influences, like Far Cry, thrown in. Let me explain.

You get a bunch of Bioshock-esque powers that you can upgrade, as well as a bunch of weird weaponry. But then you get outside, and suddenly there are a variety of other small housing areas you can visit and do stuff in. Much like Far Cry 3 onwards. You can even drive a shitty red Lada to each of the places while listening to the radio.

There is a point to going to these places; there’s a series of dungeon-like areas you can access that have a series of challenges or puzzles to face. As you progress through them, you find chests that contain upgrade parts for your weapons. Which you’re going to need, but I’ll get to that later. The dungeons can vary from OK to dreary. A couple of them have annoying boss fights in them, while others (If not all of them) have stupid puzzles involving magnets, valves, or both. They’re neither interesting nor difficult, so near the end of the game, I was really sick of them. Thankfully, there’s only about 8 of these places.

But getting back to the gunplay. In a word, it sucks. Particularly early on when they do near bugger-all in terms of damage. Enemies feel bullet-spongy as a result, and I spent most of my resources early on crafting ammo. The shotgun in particular, is disappointing. Often taking 4 or more shots at point blank range to kill a standard enemy, regardless of where you hit them. With upgrades, it does eventually become the 1-hit wonder you’d expect it to be at close range, but you’re basically at the end of the game at that point.

The bosses could be better. A lot of them aren’t actually difficult to deal with, but rather just eat all of your ammo. More often than not, I would have to reload a save before a fight, stock up on rocket launcher ammo, then go into the fight on slightly more even ground. However, none of them stood out that much.

The most interesting part of the game, which only comes up a couple of times, are the surrealist dream-like sequences where you’re platforming around a bizarre looking environment filled with odd architecture and clown versions of military equipment. These segments really remind me of some of those earlier tech demos, and that’s what I was expecting more from this game.

The last thing I’d like to mention is that the main character occasionally calls people “Crispy Critters”. This doesn’t mean much in English. But apparently the original Russian line is a bunch of nonsense that translates to “Fucking Pies!”. A friend who was watching my stream let me know about this, and now I’m trying to find a way of using it in my general vocabulary.

You can watch my playthrough here.

Gal Guardians

Originally called Grim Guardians, Gal Guardians is a Classicvania-style game featuring characters from the Gal Gun series. Which, admittedly, I haven’t played much off. And for once, I’m not lying for a joke; I really haven’t played much of the games. I played a bit of Gal Gun VR, and that was about it.

Anyway, you play as two characters, kind of like Portrait Of Ruin (A Castlevania game I still haven’t played), with two very different weapon sets and sub-weapon sets. Maya uses slashing attacks and magic; Shinobu uses a submachine gun. Yes, you read that correctly.

Shinobu & Maya

The art is pretty good, the player characters animate well, and there’s a lot of neat details. The enemies look pretty good too, although they’re fairly standard types. They would not look out of place in a Castlevania game. Then again, Castlevania has even crazier enemies, like maids and mirror monsters.

As for level design, well, like I said, it’s Classicvania. Mostly linear levels with a boss at the end. But there are branching paths like Rondo Of Blood, but most of these either lead to additional secrets or just loop back around. Once you get to the ending section, even more pathways open, and you can unlock even more stuff and find more students to rescue. And there is one alternative version of a boss. These additional pathways do make replaying the levels a bit more tolerable as they provide differences in level design, environments, and enemies.

The endings are worth noting, as there are three of them. One is a “Normal” ending, one is a “True” ending, and one is a very direct reference to Gal Gun. Getting the first of the three is easy; the second one requires you to find some machine parts; and the third requires you to find every student in the game.

Endings being gated behind collectables can be a mixed bag at times, but here it’s not too bad. At least compared to the endings in some of the Castlevania games, which require you to obtain some pretty arbitrary items hidden in some rooms and break some random wall somewhere.

Pretty good game, you should check it out. And if you want to see my playthrough, it’s here.

Other Stuff I Played:

Mitsurugi Kamui Hikae

I remembered people talking about this game some years ago and how good the combat was. And the combat is pretty decent; however, in every other respect, it’s awful. The camera is bad, it’s really repetitive, and the bosses have really cheap attacks. I played it for about an hour and never touched it again.

Metal Wolf Chaos

I could tell you in words how I feel about Metal Wolf Chaos, or you could watch me play the whole game in three videos.

But I think it’s fair to say, it’s a life changing experience.

Hi-Fi Rush Spectra Doors

There’s one last thing for me to do in Hi-Fi Rush, and it’s the Spectra Doors, a series of challenge rooms you can find throughout the game that are only accessible in New Game+. The first 8 aren’t too bad, but the following 8 that unlock after that are considerably more challenging. Unfortunately, to get the secret ending, I need to finish these, but as of the time of writing, I still haven’t done that.

Need For Speed: Unbound

I played this on Game Pass, first via XCloud, but then I downloaded it so I could play it at a higher framerate. Unfortunately, the improved frame rate doesn’t solve the problem of the cars handling like boats. It also doesn’t solve the problem of the God awful voice acting and shit music that plagues it. This is another game I played for a couple of hours and dropped. I’m not surprised it didn’t sell well.

Wild Arms 5

I’m quite early in this still, but the hex-based combat system seems pretty good. I started playing this on my phone on a day when my power was out. I’m playing an undubbed version, so I get all the Nana Mizuki goodness. Or I would if the game had more voiced lines. I still need to finish the other games in the series, but I will play more of this periodically over the next year.

Heavenly Sword

I remember enjoying this game back in the day, but I never finished it. So I decided to finally rectify that. The combat is mostly fine, but I had forgotten how broken the blocking mechanic was. It simply doesn’t work. Parrying does work, but I only started using it in the last fight to fling projectiles back at the boss.

The cutscenes are a lot fucking weirder than I remember. King Bohan is extremely horny, and the behaviour of the other characters is borderline nonsense at times. Plus, the cutscenes often feel very disjointed with what you’re doing in the gameplay at times.

Nariko is a pretty crap character. I think the games industry is bad at writing women now, but this character back then has all the same issues as female characters now. Overly arrogant, borderline delusional, and completely unable to listen to reason. Every other character is more or less exploited in favour of her deranged worldview. I don’t really want to go on a rant about this, so I’ll leave it at that.

Finally, emulate this game if you can, it runs terribly on PS3. And you can watch my playthrough here.

Cultic

This one is still in “Early Access”, or, to be more specific, only Chapter 1 is available. Some people have compared this to Blood, which I can certainly understand given the movement mechanics both these games have and their love of throwing dynamite at people. The art style is pretty cool, quite dark, and retro-inspired. The guns are designed well but a bit wimpy to use, but you can upgrade them. I’ll be keeping my eye on this one.

Jusant

A game dedicated to rock climbing. The gameplay is pretty solid, and the controls work well enough. The rope-swinging stuff is really fun. I might try to emulate it for SandSurfer if I ever get to that point. It’s fairly linear, but there are some multiple paths and additional exploration to be had. It’s fairly short too; I got through most of it in a day. It’s pretty neat, and it’s on Game Pass. You can watch my playthrough here.

Kannagi Usagi

Imagine Sekiro, but with a bit clunkier of a combat system, as a boss rush game, and with anime girls. That’s Kannagi Usagi in a nutshell. For what it’s worth, it works quite well. The animations are stiffer than I’d like, and there’s no animation cancelling of any kind, but for what it’s offering, the execution is pretty decent. It is quite graphically demanding. I suspect that’s due to some advanced Unity features, high poly assets, and the fact that characters are VRM models. Which you really shouldn’t be using for characters in a game.

Did I mention it’s completely free? You can watch my playthrough here, here, and here.

Wild Hearts

Another game I haven’t played much of. It’s a Monster Hunter clone from Omega Force and Koei Tecmo that EA of all people published. It’s available on Game Pass, which is how I’m playing it. The combat is snappier than Monster Hunter, and the monster designs are a bit more grotesque. Unfortunately, it runs like absolute shit, even on the newer rig. I’ll play a bit more of it and see if I like it more or not.

My Top 10 Games Of The Year

It’s that time again. This year was better than last year for releases for me, but my top 10 might still surprise you. But before that, a bit of other stuff.

Released Games That I Wanted To Play Or Play More Of

There were so many games I missed out on this year due to lack of finances, so I’ll just list them in bullet points.

  • Star Wars: Jedi Survivor
  • Street Fighter 6
  • Armored Core VI: Fires of Rubicon
  • Neptunia: Sisters VS Sisters
  • Hogwarts Legacy
  • Resident Evil 4 (Remake)
  • Granblue Fantasy Versus: Rising

There’s also Ion Fury: Aftershock which I do own, but I haven’t played yet because I’m still working my way through the base game.

Worst I Played

I think Only Up is probably my least favourite game of the year. It’s not hard to see why; it’s a streamer bait game, one I fell for hook, line, and sinker for. It didn’t really bring new viewers to my channel, just spam bots. And it just sucks. It’s jank as fuck, and the reward for finishing it is non-existent. Fuck this game.

That said, worse games did come out this year, but I did not play them.


Right, now here is my Top 10:

  1. Planet Of Lana
  2. Kanngi Usagi
  3. Jusant
  4. Gal Guardians: Demon Purge
  5. HoloCure: Save The Fans
  6. Like A Dragon: Ishin Kiwami
  7. Like A Dragon Gaiden: The Man Who Erased His Name
  8. Wo Long: Fallen Dynasty
  9. Hi-Fi Rush
  10. Bomb Rush Cyberfunk

I actually managed to play 10 games I liked this year. 1 & 2 were very close for me. But Bomb Rush edges it out by a hair. The movement mechanics are just so good, the music is amazing, the style is great, and there’s so much potential for more. Hi-Fi Rush is excellent as well, and you should absolutely play it, but Goddamn, Bomb Rush Cyberfunk is good.

Anime Corner:

Suki na Ko ga Megane wo Wasureta

This anime is bad for my heart. The two main characters’ interactions are cripplingly adorable. The character animation is also very well done. The backgrounds are 3D, but they’re not completely awful to look at. The whole plot of it is that an eccentric girl forgets her glasses, and the boy sitting at the desk next to her starts realising how cute she is as she has to rely on him to help her do things with her poor eyesight and gets closer to her to share textbooks and so on. Bit of a slow-paced show, but worth watching.

Uchi no Kaisha no Chiisai Senpai no Hanashi

A typical office romcom, but the girl is a short but buxom woman who is a senpai to the male character. Kinda like Uzaki-chan, but with less teasing and bullying. Instead, various characters are pushing the two together romantically, and the interactions and scenarios are pretty good. They don’t get too pervy either, which helps on the believability side, even if you’re the type of person who prefers fanservice. Worth checking out.

Under Ninja

It’s probably the weirdest show about ninjas I’ve ever watched. It’s got international conspiracies: a pregnant woman in a rubber suit disguised as a strange old geezer, a 20-something-year-old bum pretending to be a high schooler, and a cat riding a motorcycle. That said, the manga seems way crazier and more vulgar, with a lot less censorship. Maybe the BDs will add more, but I suspect they won’t. So check out the manga instead.

My Top 10 Anime Of The Year

Special Mentions:

Oshi no Ko

But only the first episode, which is technically a prologue movie. It’s really well done, and I enjoyed the show overall, but that first episode is really stand out.

Under Ninja

I already talked about it above, but it’s weird and entertaining. But again, read the manga.

Bungou Stray Dogs 4th & 5th Series

This is quite a long-running series at this point. But the 4th and 5th series really turn the status quo on its head. The gang is now wanted as criminals against a force so insanely overpowered that it seems borderline impossible that they would overcome it. However, the way they handle that situation is why this is only in the special mentions section and not the top 10. But I still enjoyed it.

Worst Anime I Watched:

Keikenzumi na Kimi to, Keiken Zero na Ore ga, Otsukiai suru Hanashi

The guy’s a virgin; the girl isn’t a virgin. Drama ensues, and it made me want to slam my head against the wall with how terrible the character’s responses to these situations are. Don’t watch this; it’s a waste of time.

Top 10

  1. Uma Musume: Pretty Derby Season 3
  2. Uma Musume: Pretty Derby – Road to the Top
  3. Birdie Wing: Golf Girls’ Story Season 2
  4. Kimi no Koto ga Daidaidaidaidaisuki na 100-nin no Kanojo
  5. Tomo-chan wa Onnanoko!
  6. Kaminaki Sekai no Kamisama Katsudou
  7. Uchi no Kaisha no Chiisai Senpai no Hanashi
  8. Princess Principal: Crown Handler 3
  9. Kimi wa Houkago Insomnia
  10. Suki na Ko ga Megane wo Wasureta

I’m going to clarify something. If you check my MyAnimeList page, you’ll notice that the anime I ranked the highest for 2023 is Birdie Wing, and yes, I enjoyed it a lot. But the anime that has had the longest impact on my mind and that I still think about is Megane. Insomnia was also really good, but some of the drama was a bit daft at times. My tolerance for teenage angst is still quite low, even after all these years of wasting my time watching Japanese high school anime.

Pretty interesting year for anime; there was a lot of stuff not even in my top 10 that I would still strongly recommend, like Pluto, Nier Automata, Dekiru Neko wa Kyou mo Yuutsu, and more. Some might not like a lot of the shows that came out this year, but you can safely disregard their opinions as they are likely casual as fuck anyway.

And that’s it. Look forward to a slightly more normal blog post soon-ish about 7DFPS and my plans for the year.

ADMAN