ADMAN’s Den: July – December 2024

Another year gone. Once again, it’s time to rank everything I played this year.

Mega Man Legends

I am not a Mega Man fan. Or to be more accurate, I’ve never really played them. But I’ve heard many good things about Legends over the years.

It does hold up quite well visually. The low-resolution textures work quite well because they’re also low detail, but in the way where the anime-esque art style requires it. I emulated the game and played it at a higher than intended resolution, and it still looked great. To be fair, I’m a sucker for PS1-era games upscaled. There’s something about stylised, textured, low-poly assets that look great when up-resed.

As for the gameplay, it’s a behind-the-back 3D game with some light platforming. It’s a 3rd-person shooter in form, but with basically lock-on aiming. The controls are not great, but I didn’t have any serious issues with them. It’s mostly the tank controls and responsiveness of it in general that are the problem. But again, I played through the whole game without any serious issues.

It’s fun to explore the world; there are plenty of shortcuts and hidden things to find. And it’s certainly worth exploring, as hidden items often end up being powerful weapon upgrades or Buster Parts that turn you into an absolute monster against foes. You also get some of these from various hidden quests throughout the world. And I do mean hidden; no markers or anything indicating that characters have a quest you can do.

The quests are fairly interesting in their design. There’s one where you go to a hospital and meet a sick kid; one of the nurses then tells you that they’re unlikely to recover unless the hospital gets more funding. At which point you go to the town’s mayor and make a donation to improve the hospital, along with other buildings in town, and after a while the girl recovers and thanks you for improving the hospital. It’s neat.

I want to give a mention to the boss fights. Some of these bosses are huge. You often fight them in a vehicle due to the size of some of these guys. But I’m genuinely impressed by the scale of these fights; it feels like something the PS1 shouldn’t be able to handle, but it works. Admittedly, you can see the tricks used to get some of these set pieces to work, but I appreciate the effort. That said, some of the later boss fights where you’re running around the ankles of some giant machine are very reminiscent of Shadow Of The Colossus.

And as final point, Tron Bonne is best girl. We’ll talk more about her game later.

If you want to watch my playthrough, here’s a link to the collection.

007 GoldenEye Reloaded

Originally, I heard that this game wasn’t terrible and had some interesting ideas. And was one of the Wii’s better 3rd party games. Reloaded is the PS3 version featuring upgraded graphics and some additional features.

And it’s awful.

The game is not really related to the original N64 game outside of the first level, and it certainly isn’t based on the film. That’s not really the problem with the game, but it does zip you around locales at a strange pace because of it, often in a way where you question how the hell any of these missions are connected to each other.

But that’s not the problem. The core problem is the gunplay. It’s awful. Every gun feels like an airsoft gun. There’s no recoil at all; the sound is very muted; it just doesn’t feel good to play. Every time I get into a firefight, it feels like absolute crap. It’s dreadful.

There are no fun gadgets either. You have a smartphone that does pretty much everything. No grapple hooks, lasers, or any other weird shit here. Every level is pretty much just a discount COD level with bonus objectives, collectibles, and semi-optional stealth. So there’s no reason to have any cool tech, but it also means that they can’t have more interesting levels with multiple pathways where those gadgets could be used either.

Getting back to the stealth, it’s pretty awful. Enemies will get alerted very quickly, and with gun handling as bad as it is, it’s hard to deal with them quickly enough. Once they are alerted, they stay alerted. So all the air ducts and cover points become useless. It doesn’t seem particularly rewarding to maintain stealth, so I tend to just go loud in most encounters once I screw up.

As of the time of writing, I’ve yet to finish the game. It’s just really boring, and I’m not enjoying it. But if you want to see the playthrough so far, here’s the collection.

Call Of Duty: Advanced Warfare

Finally, after many years, I paid my respects by pressing F in the now infamous scene from Advanced Warfare. I’ve heard some good things about this game over the years.

Kevin Spacey is in it, playing an Elon Musk kind of character. But instead of being interested in rockets, he earns his fortune operating a PMC. And initially, they make the argument that they’re doing good work, providing aid and technology, improving infrastructure to developing countries, and so on. However, it’s plainly obvious that something nasty is going on. And after a series of terrorist attacks involving nuclear plants, you start seeing what his true intentions are.

That said, you see that coming from a mile off. There’s no real villain introduced like there was in Black Ops 2 or COD4. Just Spacey’s character. And with the spotlight so heavily on him, it’s hard not to put two and two together on that.

In regards to the gameplay, I’m not sure if this was deliberate or if I’ve gotten too used to modern COD, but the majority of weapons seemingly have no recoil. It feels very off. Most of the guns feel pretty bad because of it. Some of the attachments are cool, with thermal optics being a necessity now, or at least for me anyway. I suspect my eyesight is getting a lot worse.

There’s a new tactical grenade system where you switch settings on your grenade to turn it from a regular frag to a heat-seeking missile or a flashbang. It sounds cooler than it actually is. I found that in the middle of a firefight, switching the setting on it was kind of tedious and prone to getting me shot up.

There are a few more bits of variety in the mission and level design. Levels have a bit more verticality and multiple paths. Add in the new abilities of double jumping and vaulting, and you get a lot more manoeuvrability than in the previous games. It works better in the early levels where they design flanking opportunities, but the later levels are a bit more corridor-focused.

As for the mission design, there are more vehicles and some light stealth dashed about, and even a mecha sequence near the end of the game. It keeps it interesting, but around the halfway point, the levels become really short and very action-focused. The game ends up going at a breakneck speed till the end.

I liked it overall, not really a fan of some of the changes, but it’s still pretty good. You can watch the full playthrough here.

Misadventures Of Tron Bonne

With Tron Bonne being the best girl from the Mega Man Legends series, it of course makes perfect sense for her to be given a whole game to herself.

It continues using the same wonderful art style from Mega Man Legends, so no complaints there. The English voice acting is still not great, but I wasn’t willing to play the whole game in Japanese.

So what’s the story about? Well, Tron’s brother got kidnapped because he owes a bunch of money to some crooks. Meaning Tron now has to work out a way of paying back the money and rescuing her brother. The solution? Crimes.

Yes, you go to different points on a map and do various missions there to make money. One involves robbing a bank, another involves a series of moving block puzzles where you steal shipping containers, and a later one where you steal animals from a farm. There’s also a dungeon you can explore that has a series of boss fights.

Each of these levels has its own quirks and controls. It wouldn’t be inaccurate to say this is somewhat of a mini-game collection. But with that comes the bad news: it gets repetitive. Quite quickly, in fact.

But the thing that really made me lose my sanity was the Servebot training. There are two kinds of training with 3 levels each. The first is a bomb-throwing mini-game where you throw the explosive at a target range of stand-ins. The goal is to hit as many as possible in the time limit. There’s a mechanic where you can get two targets with one throw by aiming between them. Occasionally a target will appear that gives you an RPG for a limited time, which is faster than throwing. The optimal strategy is to hit the targets in front of the Servebot, putting them up again, effectively slowing them down.

The second training course is serving in the kitchen and dishing out meals to the other Servebots. It’s not really a rhythm game, but it has the difficulty curve of one. You hear the bot’s order, and then you have to press the correct button or button combination to give them the correct order.

So what’s the problem with all this? There are 42 Servebots. You don’t need to train all of them, but you do need to train a lot of them. And it is required as new weapons and gear will only be available to you this way. It makes the game much easier if you do.

If you want to witness my loss of sanity, you can watch the playthrough here.

KunitsuGami: Path Of The Goddess

When they originally showed this game off during one of Microsoft’s summer showcase events, I was absolutely floored by the visuals of it. The Japanese traditionalism mixed with fleshy monsters and gunk and the psychedelic patterns that are used for particle & visual effects make for a distinct visual style.

When they initially showed gameplay, I assumed it was an action game with some tactics involved. I wasn’t completely far off when they showed it off more and acknowledged the fact that it’s closer to a tower defence game.

You control a dude named Soh as he guides a shrine maiden down a mountain. There are various stages where you have to fight off monsters as the maiden walks the path. Along the way, you pick up various villagers trapped in flesh cocoons. Once you free them, you can assign them job classes like archer, fighter, monk, healer, etc. Then you place them at various points on the map like you would in a tower defence game.

It’s a simple-to-understand system, and early on, it’s pretty easy to get through the levels. But the difficulty curve spikes about halfway down the mountain. Now I’m currently stuck trying to figure out the best solution and lineup for those later missions and dealing with the restrictions on things like NPC count and resources. The missions get hard. As such, at the time of writing, I have not finished the game. But I probably should before it gets taken off Game Pass.

Persona 3 Reload

Yet another Persona 3 release, this is the 4th one, after the original, FES, and Portable. But they’ve given it a significant paint job. Very Persona 5-esque in its presentation style. New menus, new menu animations, new battle animations, a baton system, etc. As someone who played FES some years ago, back when you couldn’t directly control your party members (something they fixed in Portable), I greatly appreciate the improvements to the combat.

In terms of new ways to spend time, there’s a gardening aspect that lets you gain new items. There’s a fridge where you can store food, which often gets stolen. Some social links have been removed and replaced. All the male party members no longer have a social link associated with them. Instead, you hang out with them at the dorm or at night to obtain stat bonuses and items. I believe the events themselves are still based on the original social link stories, but now they take place at night.

The female party members retain their social links so that you can still romance them. So their hangout sequences are completely new.

The social links have gotten a serious rework. They’re completely voiced now, with new and improved animations, the works. That said, the actual content of these social links haven’t changed, so I end up fast-forwarding through a lot of them. I can’t say I care all that much about a lot of the characters in this game outside a couple of main party ones.

Tartarus is still as grindy as ever, but at least the floors have been redesigned with more distinguishing features, making it less visually repetitive. They’ve also added sub-dungeons filled with harder enemies and rare materials to find. Most of these you have to do then and there; otherwise they’ll be locked once you leave the floor. But they do reset if you leave and come back to Tartarus on another day.

They’ve also added a few things that refill your HP and SP, along with a way of boosting the levels of inactive characters. So now lesser-used characters won’t get left behind.

I have some complaints about how the game seems less grim; the general atmosphere and art are a lot brighter than the original. The music is better in some places and worse in others. Some of the new versions of songs I’m not particularly thrilled by. But the original singer from 3 is really old now and can’t hit the notes like she used to. The new songs are really good, especially the opening song.

As of the time of writing, I’m about halfway through the game. I’m going to try and finish before it gets pulled from Game Pass.

F.E.A.R.

Another classic I played this year for the first time. It holds up alright. You’re some police/military dude for a “paranormal” division. As you can imagine, shit goes tits up fairly quickly. And you start seeing weird shit. Notably a girl in a red dress called Alma.

She haunts you frequently throughout the game, although she’s not the threat. But following her around are usually a bunch of monsters and ghosts. It doesn’t get too crazy in the base game; you’re mostly fighting some private military who have been brainwashed by the main villain.

Main combat is OK. The gun handling is quite dated; aiming down the sights is not really a thing. The guns themselves are interesting. Besides the usual assault rifles and SMGs, you get stuff like laser guns, particle cannons, and nail guns.

The nail gun does what it says on the tin and fires a large nail at people. Pinning them to walls and other surfaces if you kill them with it. The problem is that once you get into the game a bit, enemies become very bullet spongy, and the damage output becomes subpar.

The particle cannon, on the other hand, instant kills all human enemies and turns them into skeletons. I called it the “Skeleton gun” in my playthrough.

The destructibility of the levels is still quite impressive. Small props will explode into a ball of particle effects; things will break and get sent flying by impacts, lights will flicker and wobble from shockwaves, and walls will chip and break apart. For a 2005 game, it’s very impressive. It almost makes you think developers are focusing on the wrong things in modern games.

The graphics still look alright. There are some DOOM 3-esque visuals, and the character models look a bit chunky, but the general art design still holds up OK. Then again, it’s kind of hard to tell how good anything looks because it’s so bloody dark most of the time. My flashlight is constantly on just so I can see where I’m going. And I got lost fairly frequently; the level design blends into itself a lot, with lots of office spaces and factory areas. It’s difficult to distinguish one room from another at times.

My other complaint is the repetitiveness of it. With the main game and the two expansions, there’s a lot of slo-mo shooting to be had. But after the main game, I decided to lower the difficulty so I could get through them faster. Once you realise what the most effective weapons are, you start using them the most, and every combat encounter ends up feeling the same from one another.

The first expansion doubles down on the “weird shit” and provides more backstory for the main character and villain. The second one is just more of the same overall.

It’s still a good game overall, and I’m glad I finally got around to playing it. But I don’t know if I want to jump into the sequels any time soon.

If you want to see my playthrough, you can watch it here.

Call Of Duty: Black Ops 3

I’ll be quick about this one. It’s not great.

The story is a convoluted mess of corpo backstabbing, robot takeovers, and mind fuckery. With an unbelievably stupid ending that just puts a bow on top of one hell of a shit sandwich. It doesn’t help that the game really doubles down on the violence. Right off the get-go, there are depictions of torture and waterboarding. And the first mission ends with the playable character getting torn limb from limb by a robot.

I don’t have a problem with the violence conceptually, but I did audibly exclaim, “Jesus Christ” at some of it. It surprised me how far they were willing to go in places.

Gameplay-wise, well, it has the same issue as Advanced Warfare, where the guns have less recoil than you would expect. Again, future technology that doesn’t exist yet is a possible reason for it. However, it still feels off.

Levels in general are larger, with levels often being a lot longer than you’d expect. There’s a good amount of set pieces also. And some reasonably good-looking water. What isn’t great about it is the enemies, specifically the robots.

If you’ve played COD, you know full well that it’s a fast-paced shooter where you’re gunning dudes down with rampant disregard. Black Ops III introduces robots that are not only bullet sponges but also large, industrial-sized, tank-like robots that are completely bulletproof until you lower their defences. As you get closer to the end of the game, more of these enemies turn up, until by the end, there are entire battlefields full of hard-to-kill machines, absolutely ruining the fast-paced action.

I wouldn’t say I hate Black Ops III, but it’s pretty unremarkable.

Call Of Duty: Black Ops Cold War

Cold War acts as a soft reboot of sorts. It takes place between the events of 1 and the “in the past” events that happen in 2, specifically in 1981. I say soft reboot as it retcons a few things and puts new characters in that were never mentioned or referenced in 2. Specifically Adler.

Adler is yet another dude in sunglasses whose moral compass is all over the place. Typical CIA glowie. But his fluid morals make for an interesting character at least. More so than the other talking heads in the game.

Talking to characters between missions in the hub is quite reminiscent of the later Deus Ex games. Where the character stares at you while you go through a list of talking points. Other games do this, of course, but something about it reminded me of Human Revolution specifically.

On the subject of the hub, there are quite a few puzzles there. There are a couple that are directly related to side quests that require you to listen to number stations and do cryptographic work, and there’s a couple related to finding notes to figure out a number combination so that you can access a computer in the back. Said computer also has a shitload of text-based games, like all the Zork games.

You’ll be happy to know that the general change in design also makes its way into the missions as well. Generally speaking, there’s more stealth integrated into the mission design. There’s one particular mission where you play as a Russian spy inside a major political building in Moscow, and you have to work your way around, avoiding guards, bribing people, and basically engaging in Hitman-esque gameplay. This is a Call Of Duty game!

I enjoyed the variety. It’s a much-needed change of pace. But in terms of gunplay, it adds back the recoil I’ve been complaining about. The guns feel really good, almost an extension of the player themself.

There are some choices you can make, but there’s no serious pivot in the story for most of these. You can get an alternate ending if you unlock access to that computer mentioned earlier. It’s a pretty cool but grim ending. Offers an interesting potential for a side story where the Cold War got hot.

As for the multiplayer, it’s full of hackers. But occasionally it can be fun. However, the more I played it, the worse the hackers got. So I’ve stopped now.

But overall, definitely a contender for the best Black Ops game.

Call Of Duty: Black Ops 6

Taking place ten years after Cold War, in 1991; Black Ops 6 tries some new things, and regresses in a few other places.

We have even more new characters this time, with even stronger ties to the CIA this time. Alder is still about, albeit a wanted man. He’s still a complete mystery. Despite being 1991, some of these characters seem a bit too modern in their dress sense, but I’ll let it slide. But yes, the first Gulf War is the backdrop for this game. Going after Saddam and whatnot.

I won’t get into the details of the story, but it’s alright. More mind-controlling drugs and MK Ultra shenanigans. The villain is a bit obvious. The missions are very different from each other, but I’ll get to that in a moment. I do think the lead-up to the ending is very rushed. It ends with a QTE and jump cut to a black screen. There’s no multiple endings this time and no narrative branching at all from what I can tell. That’s a bit disappointing.

The gunplay is still great. Building on top of Cold War’s with some new guns and gadgets. There are a lot of gadgets, many of which I never bothered using. Although one of the new ones, the camera is mandated. It marks enemies Far Cry style. Meaning that you can now tell where enemies are, meaning stealth is a lot easier to deal with.

Generally speaking, it really doubles down on the spy stuff. Bordering Mission Impossible levels of campiness. But the grit of Black Ops does peak in every once in a while. Which brings me on to the missions; they’re all over the place design-wise.

There are the usual blockbuster action levels and yet another Hitman-esque level where you have to don a disguise. But then there’s an open map level where objectives are scattered around. Much like the previously mentioned Far Cry. There are even vehicles and random enemy encounters. It’s quite an interesting level conceptually; I wouldn’t mind seeing more non-linear levels in the future.

Another standout level is the one where you get exposed to another mind control drug and start hallucinating, then zombies appear, and the whole level turns into a horror game. Although the level design, where you have to go down different paths to get different coloured keys, reminds me of DOOM a bit. It’s a wild level, and very tonally separated from the rest of the game up until a part near the end.

There is a hub again; it’s a really big house. With outdoor sections along with all the indoor rooms. But there’s very little to do in it. There’s one, fairly in-depth puzzle that has you running around the place, but the only reward from it is money. And once you’ve done it, that’s it.

The money is useful. You can spend it to upgrade your character attributes, or hoard it to buy some weapon skins for multiplayer.

I’ll talk more about the multiplayer later in this post. But you can enjoy this video from the beta.

Anyway, this ended the Black Ops Marathon that I did just before the game’s release. All of which you can watch here.

Resident Evil Village – Shadows Of Rose DLC

This was my October horror game for the year. I meant to play it earlier, but I couldn’t get the time for it until then.

The DLC is basically a best-of tribute act for Village. You play as Ethan’s daughter, Rose. Who you might remember as being a collectible item in Village. You go through some of the same areas from the base game, but many of the puzzles have changed. Plus there’s now a few stealth sections thrown in for good measure.

I’m not really a fan of Rose, she talks a lot and is a bit dim. Annoying really.

The enemy is once again The Mould, and it’s absolutely bloody everywhere. Rose has a power to obliterate under certain conditions. But most of the time it’s just used to unlock new areas.

The new enemies are bullet sponges, not fun to fight at all. Best avoided most of the time. You only get two guns, a pistol and a shotgun. And just about enough ammo for both.

The story doesn’t appeal to me at all. It’s mostly just the ramblings and troubles of an angsty teenage girl, or at least what some random video game developer thinks an angsty teenager would worry about. But her thoughts are used as the basis for various puzzles, like one where you’re collecting dolls that represent her peers in school as they bully her. I can’t say I’m a fan of it.

If you want to watch my playthrough, it’s at the end of my Village collection.

Mega Man Legends 2

I am seriously disappointed by this one. I loved Legends 1, and although I had my grievances with Tron Bonne’s game, I still liked it overall. Legends 2 isn’t a bad game, but it is a lesser game to its predecessor.

It does improve one thing, the controls. Twin sticks are now supported, meaning the right stick controls the camera. It’s a minor thing, but a welcome one.

So what’s getting my goat with it? Well, in Legends 1, you were on an island you could freely explore. There were side quests, shortcuts, hidden areas, and so on. It was quite rewarding exploring all of those areas. 2 has multiple locations, but to access them, you have to use the Flutter, which is the airship you spend most of the first game repairing.

The problem is that most of these areas are really small and enclosed. They have at least one dungeon, with some having two, and that’s about it. The dungeons themselves are nothing special, usually just a series of rooms. No shortcuts to new areas and only a couple of secrets. The saving grace of these new locations is that they are at least thematically different from each other. One of the first areas you go to is a snowy area with trains and mines. Another area is an oil rig type of city. And yet another is a town in a desert. At the very least, it presents a world instead of just one town like the first game. But now travelling is even more tedious.

Furthermore, the amount of side quests is considerably less than in the first game. The few noteworthy ones I can think of involve giving a pig to a girl as a pet and deliberately turning evil so I could interact with an NPC and buy an item to sell to another NPC for a profit. There were a number of characters waiting about in several areas of the game that seemed like they were meant for some kind of side quest, but they’re never used. I can only assume they were cut.

The game is definitely harder. I found myself healing more often and struggling with some of the boss fights. I had to cheat for the last boss because I had no healing items left.

A way to minimise the difficulty spike is to explore the world for crafting items. But then you need money to upgrade the new weapons you make and buy new armour. Which meant I had to spend several hours grinding for Zenni (the game’s currency) by going into a specific dungeon and killing one particular enemy over and over again.

As for the boss fights, I would say they’re more standard compared to Legends 1. A lot of boss arenas are just you and them, no nonsense. There are still a couple of standout fights; I particularly enjoyed the train fight against the Bonnes. But compared to all the fights against the Bonnes in Legends 1, like the excavator, the giant robot you had to fight on the airship, and so on, the bosses in 2 don’t hold a candle to them.

Like I said, not a bad game. It just feels like a regression in several areas. If you want to watch my playthrough, you can do so here.

Still Wakes The Deep

Ever wanted to know what life on a Scottish oil rig would be like? Well, now you can experience the true horror of doing that. Jokes aside, I do appreciate the developers going out of their way to not just accurately portray the Scottish accent and colloquialisms but also have subtitles for it and even go out of their way to have it in Scottish Gaelic.

However, the characters and story are pretty weak. The general plot is that the character had a punch-up in Glasgow and now has to avoid the cops by going to work on an oil rig, and his wife is mad at him for abandoning her and the “weans”. It’s not as interesting a plot as the game thinks it is.

Anyway, the oil rig strikes an ancient flesh monster, and it starts killing everyone and turning several of them into horrifying monsters. But again, it’s hard to care about these characters. Some of them you’re only introduced to as they are literal seconds away from being brutally killed.

As far as horror games go, it’s not terribly scary. The gore, on the other hand, is quite detailed; people get ripped apart, and the monsters some characters turn into are extremely gruesome. Visually, it’s impressive. The water is very impressive too. I believe I gave it an 8/10.

If you want to watch my playthrough, it’s here.

Little Kitty, Big City

You want a collectathon with a cute cat? Here you go.

There’s not really much I can say about this other than the Japanese-esque city being fun to explore.

I’m not a huge fan of the platforming. It gets a bit wonky in places. And some of the puzzle solutions are not always obvious; sometimes you have to interact with things you don’t realise can be interacted with at first glance.

The stamina system is very conservative. Barely any wiggle room for screwing up.

That said, I enjoyed exploring the world, and I did do most of the things it has to offer. I found all the hats. The cowboy one is my favourite.

And yes, if you place a cucumber on the ground, the cat will react to it. Which sounds hilarious until you’re running about, and then the thing suddenly jumps. Be careful where you leave them, I suppose.

Indiana Jones & The Great Circle

Well, this was a surprise for the tail end of 2024. A AAA Indiana Jones game that is actually good and mostly works without issue… Until you get to the 3rd act of the game, and then it all horribly breaks.

It’s mostly an FPS, going third person when climbing and, of course, showing Indy in cutscenes. But it mostly focuses on brawling rather than shooting. You can use a gun, of course, but I’ve actually gone through the entire game so far without firing a shot. That said, the melee combat is quite mashy and sluggish. Maybe they should have worked with Arkane a bit with that one.

You spend most of the game running around areas like the Vatican, using stealth and disguises to avoid enemies, doing a handful of puzzles to get relics, money, etc. You then use the money to buy books to upgrade your character. But buying the books isn’t enough. You also need Adventure Points, which you get by photographing things, doing quests, and so on. If you’re familiar with the Riddick games, particularly Butcher Bay, you’ll be no stranger to the ideas the game presents.

Troy Baker does a pretty good job impersonating Harrison Ford. Overall, his performance is pretty good. The other characters, besides the villain, don’t stand out as much. But I appreciate the fact they speak their native language and not some dodgy-accented English. Getting back to the villain for the moment, he stands out in the silliest way possible. I can’t tell if I like or hate it. On one hand, it’s enjoyably hammed up. On the other, he’s constantly trying to say that males that show dominance can be put down just by calling their bluff. Which is nonsense, because any number of characters could easily clock him.

This was the most fun I was having in a AAA game for a good while, but unfortunately, my experience was ruined by the 3rd act of the game. When you’re in Sukhothai. The first major issue I encountered was buying the breathing device. It cost more money than I had on me, so I decided to go do some side stuff instead. But in doing that side mission, I ended with the breathing device. However, the check for that quest didn’t complete, and it still wanted me to buy it. But when I went back, it was non-interactable. Therefore, I couldn’t complete that aspect of the quest.

However, that didn’t stop me from progressing. I simply went to the part of the map where the next segment of the quest took place and kept playing. But the game kept the objective marker on the place where I needed to buy this stupid breathing device that I already had. I kept going anyway. Until I couldn’t. Following a sequence where Indy was separated from his lady friend, I found myself unable to climb ladders, dialogue became broken, and cutscenes were not triggering correctly. Then after going through most of a cave, I came to a crevice that Indy would not go through.

I could not go back the way I came, I could not go forward. I was softlocked.

And this is where my playthrough currently stands at the time of writing. The only way to fix this is to roll back my save many, many hours prior and hope that I can avoid it. Or wait for a patch. I was having such a great time up until that point.

Other Stuff I Played:

Call Of Duty: Modern Warfare III Multiplayer

This one ended up getting added to Game Pass, so I decided to give it a go after playing too much Cold War. It’s nice seeing old maps reimagined with a new coat of paint. What isn’t nice is the awful UI around getting in and out of games and general menus, the confusing unlock system for the guns and their accessories, and the Battle Pass that only rewards you for buying it rather than playing the game.

If it wasn’t for the core gameplay still being fun and extremely satisfying, I probably wouldn’t have bothered dumping as many hours into it as I have. But getting a modernised version of the STG 44 and a .30-06 AR was neat.

Keep Talking And Nobody Explodes

The bad news about this one is that it requires a friend. I had fun. It’s a hectic experience, badly describing something you can see and your friend can’t, and vice versa. The real difficulty of it is having a point of reference for what the other person is doing or knowing what they’re describing. There’s a module that uses a lot of mathematical symbols and some nonsense ones. We could describe maybe half of them. We only played it once, unfortunately.

LEGO Builder’s Journey

Probably the prettiest Lego game ever made. And I can now play it with my ray tracing-enabled GPU.

The puzzles aren’t super difficult, plus they’re the kind of puzzles you can muddle through and figure out just by constantly trying different things and seeing what works and what doesn’t. As opposed to just being wrong and having nothing happen.

Call Of Duty: Black Ops 6 Multiplayer

By the time Black Ops 6 was out, I had been playing Cold War’s and MWIII’s multiplayer multiple times a week for several months. As such, I got burnt out on it much quicker than I expected. I got bored of it really. The maps are a bit too standard, barring The Pit and the one in the apartment. Those two are pure insanity, which can be fun. It’s also a bit grindy to make the loadouts I want. Many of the perks and unlocks that you got at lower levels in the beta are now high-level unlocks. So the loadouts I used then are unavailable to me even after dozens of hours later.

The new movement system is not as much of a clusterfuck as I was expecting it to be, but it definitely changes up things. People are generally camping less. Or were at the time I was playing. Unfortunately, hackers are still a problem. And I can only imagine the problem has gotten worse since I stopped playing.

Parking Garage Rally Circuit

I have been itching for a good arcade racer for a while, and this gets really close to scratching it. Tight controls, easy drifting, and fun levels. It’s close to aping the style of 90s racing games.

The drifting is borrowed from Crash Team Racing, where you drift to get a boost, and constant drifting lets you chain boosts for even more speed.

The bad news is that the physics are not built for the kind of speed you can get. You often get so much speed that you go flying. The physics in general tends to be inconsistent. I flipped the car multiple times just by hitting a wall with the side of the car and bouncing off in some odd way. It’s a blemish on an otherwise great game. I still had a lot of fun with it. Also, the ska soundtrack is nice.

My Top 10 Games Of The Year

Released Games That I Wanted To Play Or Play More Of

Granblue Fantasy: Relink

I waited so long for this to come out and ultimately never played it. Although I did play the demo, I wasn’t that impressed.

Metaphor: ReFantazio

I played the prologue demo and liked it, but I just don’t have the money to buy it right now.

Echo Point Nova

Absolutely loved the demo, again, no money.

Balatro

Seems everyone but me is playing this.

Satisfactory

My friends are into this, I probably could get into it, but I do not own it.

Rise Of The Ronin

I don’t own a PS5, waiting for the PC version.

Worst I Played

STALKER 2

Again, another game I waited years to come out. I even pre-ordered it years ago. But it’s really buggy, really difficult, and feels bad to play. It has gotten a few patches since I last touched it, but I haven’t felt the need to play it again.


And now here’s the top 10:

10. HoloLive Treasure Mountain

I like HoloLive, and I like this kind of puzzle game. Simple as.

9. PuzzMix

This probably wouldn’t have made it normally, but the soundtrack is a banger.

8. Little Kitty, Big City

Cute cat wears hats.

7. Parking Garage Rally Circuit

I miss arcade racers so bad, and this is really close to being really good.

6. Kunitsu-Gami: Path of the Goddess

The artstyle is cool, the gameplay design is solid. I appreciate that Capcom would put something like this out.

5. Persona 3: Reload

A polished remake of an already fantastic game.

4. Call Of Duty: Black Ops 6

Not as good as Cold War in some places, but the levels are varied and it improves on some mechanics, particularly the stealth.

3. Indiana Jones & The Great Circle

If it wasn’t for the 3rd act being broken as shit, I would put this even higher. It’s a really good Indiana Jones game.

2. Like A Dragon 8: Infinite Wealth

Improves on 7 in every way gameplay wise, but the story jumps the shark so hard.

1. Dragon’s Dogma 2

Dragon’s Dogma 2 is not better than the original. In many ways, it’s considerably worse. But I still put dozens of hours into it over a period of weeks. Just doing as many quests as I could, exploring all the nooks and crannies of the map, and fighting all the optional bosses. I thoroughly enjoyed my time with it. But it’s not the game I wanted or asked for. I wanted an evolution and an expansion of the original ideas.

Dragon’s Dogma Online had so much crazy shit in it. From the classes to the new monsters. And nothing from that game made it in here. I don’t know if it’s an issue with the RE Engine or what, but I feel like they just didn’t bother taking the ideas that they couldn’t implement in the first game or the ones that they did formulate in Online.

But I still enjoyed it. The endgame is nuts at least, but you’re heavily restricted with how much time you can spend there.


Overall, 2024 was not a great year for games. New games are too expensive for me to buy; Game Pass is probably the only reason half the games are even on this list.

Anime Corner:

Make Heroine ga Oosugiru

I was expecting Alya-san to be the better of the two romcoms airing that season. And I was wrong. Yanagi and Nukumizu’s interactions are easily some of the funniest this year. I miss when romcoms were this good. The characters in general mesh well with each other, and the comedy aspect of it reminds me of hearing teenagers on the bus whine about their love lives while I desperately try to hold in my laughter.

Dandadan

I went out of my way to see the first 3 episodes of this at a cinema in Belfast. I thought it was whacky as shit then, and I think it’s whacky now. The first series ends on a bit of a cliffhanger, which annoys me, but at least we’re getting a second series.

Uzumaki

Yes, yes: The 1st episode is clearly better animated than the rest. However, overall, it is still really creepy. The downgrade in the art isn’t so significant most of the time that it gets in the way of the unnervingness of all the spiral nonsense that unfolds. Still worth a watch. Or maybe read the manga instead. Or play the WonderSwan games if you’re feeling really nutty.

My Top 10 Anime Of The Year

  1. VTuber Nandaga Haishin Kiri Wasuretara Densetsu ni Natteta
  2. Tokidoki Bosotto Russia-go de Dereru Tonari no Alya-san
  3. NieR:Automata Ver1.1a Part 2
  4. Uzumaki
  5. Ookami to Koushinryou: Merchant Meets the Wise Wolf
  6. Nige Jouzu no Wakagimi
  7. Make Heroine ga Oosugiru!
  8. Monogatari Series: Off & Monster Season
  9. Dungeon Meshi
  10. Kusuriya no Hitorigoto

I looked back at the anime I watched this year, and most of what I watched I didn’t give any higher than a 7/10. Barring the first couple, these are the few shows that I rated higher than that. Kusuriya no Hitorigoto is such a good show. The 1st cour’s opening is gorgeous with an excellent musical number that really grabs your attention for the rest of the episode. Maomao is a bit of a know-it-all, but her interactions with Jinshi are endearing. It’s an excellent show and very much worth watching. Hopefully the second series elevates it further.


Well, there’s your roundup. I need to find a better way of doing these; I can’t just keep bum-rushing them out at the end of the year. It’s lowering the writing quality as I have to remember and sum up what I did months ago. I’ll see if I can get better at writing my thoughts closer to when I’m actually playing or finishing games in the future.

Till next time.

ADMAN

ADMAN’s Den: January – June 2024

Even with Game Pass, the amount of new games I’m playing is pretty low compared to previous years. But I’m keeping myself busy with my horrendous backlog.

As usual, I write this post over a period of time, please excuse any weird changes in writing style.

Like A Dragon: Infinite Wealth

Another year, another Like A Dragon game. Although this is actually the third one I’ve played in the last 12 months, I think I could do with a break from the series for a bit. I do love these games, but Jesus Christ, Sega, let me breathe a bit.

Anyway, Ichiban and crew have found themselves in Hawaii after a whole bunch of nonsense involving VTubers, getting cancelled, Japan’s insane anti-Yakuza laws, and religious organisations. There they meet a slew of whacky characters, including Kiryu, who now joins the party and is also playable during the bits where you hang around Japan again.

I won’t prattle on about the story; quite frankly, it goes in some really stupid directions. Jumping the shark territory even. It’s definitely one of the weakest stories they’ve told. Which is a shame considering how good 7 (Yakuza: Like A Dragon) was. And Kiryu seems very out of character at times, but I suppose he’s getting old and getting tired of this shit.

Let’s talk about everything else the game has to offer.

Starting with the combat, they’ve added a positional element to it. You can now move the selected character during battle and line up your attacks in order to hit them into other enemies for maximum damage output. There’s also tag team special attacks you can do with your party members. And as a cherry on top, Kiryu can literally break the turn-based UI and just start wailing on people with real-time brawler combat. Plus, there’s a bunch of new jobs, and it’s much easier to swap around the skills, meaning there’s more reason to grind them all out and mix and match the skills.

It’s a huge improvement over the previous turn-based game. My only complaint is that it still doesn’t mark in the skill list which skills enemies are weak to, like Persona.

The usual side quest hell returns. Although, I must admit, it hasn’t been that interesting this time. A good chunk of it is spent on Kiryu reminiscing about things that happened in the previous games and catching up with people. Ichiban’s side of things repeats a lot of the stuff from his last game, including multiple encounters with a giant Roomba.

Sujimon are back, of course, but with a far more in-depth combat system, making it actually worth doing this time. Plus, there is a side story where you fight other Sujimon trainers around the Hawaii map.

There’s also Sujimon Snap, a Pokemon Snap rip-off where you hop on a tram and take pictures of degenerates doing silly things. I didn’t do it that often; it wasn’t that engaging.

The newest addition is Dondoko Island, which is yet another management game. This time you’re the owner of a small island holiday resort, starring these two children’s TV hosts.

Gachapin and Mukku

They’re being harassed by pirates who keep dumping trash everywhere, and one of your jobs is to clean that up. You then gather the materials from those, along with rocks, wood, fish, and insects, and then build new buildings that guests can visit.

It’s probably the most tedious and restrictive minigame they’ve made. The money you make is called Dondokobucks, and you can only convert about 6 million Dondokobucks into about $300,000. And that’s per day. So if you bank a crap tonne of fake money, you’ll have to spend multiple days to convert all of it. It’s a very boring process, and it seems to only exist to put the brakes on people trying to grind out cash. Believe me, you need money in this game.

As for the arcade games, well, there’s some new ones. SEGA BASS FISHING is the headliner for me personally. I do like a good fishing game. Other games include Spike Out, a third-person brawler, which I can’t say I like all that much, and Virtua Fighter 3tb. I didn’t play much VF this time around, unfortunately.

DAMN YOU. GODDAMN YOU ALL TO HELL.

The loss of the Sega branding on the arcades still hurts me. It’s just not the same.

Well, to round off the minigame, there is, of course, karaoke. We now have a total party size of about 10, and each of them has at least 1 song; a lot of them have 2, and the two main characters have a few songs each as well. That’s a lot of music. My only complaint is the lack of “Pure Love In Kamurocho”. It even gets name-dropped while talking to Seonhee, which put my hopes up that maybe she’d do a duet with Kiryu. Alas, that is not the case. But there are still some great songs in there.

Plus, to top it all off, they finally added a music player to the game that you can listen to while walking around. Believe it or not, Zero actually did this first, but it was a Japan-only DLC. Alongside the fact that a lot of music was originally cut from that game when it came out in English.

That’s Infinite Wealth in a nutshell. I like it, but the series needs a kick up the arse a bit. Or at the very least, a long break.

Half-Life

Believe it or not, I’d never finished the original Half-Life. Hell, I never even played the original GoldSrc version. I played Half-Life: Source, the rebuild of it in the Source engine. But with the 20th anniversary of the game, Valve decided to update the original version of it, making it easier to run on modern systems, along with adding a whole bunch of fixes and features. This gave me an excuse to give the game another chance, and this time I finished it.

Despite some rough edges, it’s still fun overall. It’s definitely a lot harder than I remember, but I’ve also gotten very impatient with games these days; I tend to rush them. I’m not sure if that’s because I started streaming my playthroughs or not. Either way, there’s certainly a lot of things that instantly kill you. Which seems to be a common trend in older games. Player is doing something they shouldn’t? Murder them.

The amount of first-person platforming probably doesn’t help. It wouldn’t be worth complaining about if the character didn’t feel like they were on ice when moving. It makes those sections a lot more difficult than they need to be, and even pressing the walk button doesn’t really help that much. Plus, crouch jumping is mandatory in several places. Remember that shit? I don’t think it’s been a thing since the early Halo years.

And yes, Xen sucks. Jesus H. Christ, it is bloody terrible. The final boss is an utter pain.

And if you want to see this pain for yourself, you can watch my playthrough here.

Sifu

Finally freed from the trash fire that is the Epic Games Store, I can finally play Sifu. A game where dying makes you older and weaker. It’s got some roguelike elements where you can upgrade your character during your run to get new attacks or better stats, and if you upgrade them enough during that one run, they become permanent and carry over to other runs.

Unfortunately, if you play on an easier difficulty like I did, you won’t ever get enough XP to unlock the permanent upgrades. But you won’t exactly need them either. Normal difficulty is an irritating experience. Healing isn’t much of an option, and your first time through a level is going to be long and harrowing. The idea is to have multiple playthroughs where you use items gained from previous runs to gain access to shortcuts. But I found it so frustrating that I knocked down the difficulty to easy with modifiers that heal you and age you down.

It greatly reduced the amount of time my playthrough took and was a better experience overall.

The combat itself is mostly fine. When you can land attacks and finishers, it looks satisfyingly brutal. But blocking is a coin flip as to whether or not it wants to work. A latter boss fight requires an understanding of parrying, and having it not work about a quarter of the time gets awfully frustrating. This is the Kuroki boss fight, by the way. A bloody terrible boss. They constantly use ranged attacks at you and fly around whenever you get in range to attack her. They’re an utter pain to fight if you don’t know what you’re doing on your first time through.

There’s two endings to the game; one of them you get normally, and the other one requires you to not kill the bosses but to spare them instead. The game gives no hint or explanation as to how you do that, so I had to look it up. But I got there in the end.

If you want to watch my playthrough, you can do so here.

Stranger Of Paradise: Final Fantasy Origin

I haven’t gotten as much time with this game as I would have liked, so there will probably be a continuation of my thoughts in a future post.

But let me get to the point: this game is weird. It’s like a time capsule to a 2005 PS2 game, but with better graphics and better controls.

The main character, Jack, is obsessed with chaos. Sorry, let me write that correctly. CHAOS. His obsession with it leads to some of the funniest unintended hilarity in his dialogue. Whenever a character wants to have a monologue, he butts in and tells them to shut the hell up or get to the point. Whenever he meets someone, he demands to know where CHAOS is. It’s pretty great.

As for the gameplay, I would describe it as a Nioh-lite. It takes some of the combat ideas from Nioh and shoves them into Final Fantasy’s job system. Your characters can play as a mage, thief, samurai, and so on. It’s pretty neat. You also have allies with you most of the time, which helps draw attention away from bosses, making things a bit more manageable.

The combat itself works well, as should be expected from the Nioh developers. Level design is OK, with some light puzzles, some branching paths for hidden items, and so on.

My only gripe with it so far is that you don’t get more than 9 healing items, and resting at a checkpoint will only refill it to 5. This can make some of the bosses really difficult at times, especially later in the game.

I’ve still got a lot left to see, so watch this space.

Killer Is Dead

Grasshopper games, and Suda51 games in particular, can be an utter crapshoot in terms of whether or not the gameplay is going to be functional, let alone fun. Killer7 is janky but mostly functional; the No More Heroes games are arguably their best-playing games; and Travis Strikes Again is god-awful on every front. And Killer Is Dead is more on par with No More Heroes.

A basic combat system with combos, guard breaks, guards into parries, and perfect dodges. The last of which lets you wail on an enemy with a flurry of slashes. You have a robotic arm that can turn into a drill, among other tools, but I can’t remember if I used it much in combat at all. It’s fun for the most part; there’s a rough edge to it, but I finished the game without major issues in that regard.

The other part of the game is dates. The main character is a gigolo and goes on dates with multiple women who have their own personalities and tastes. You can get them gifts. And raising their affection high enough will reward you with a weapon.

Unfortunately, this is where the problems begin.

The game, by default, is limited to 30FPS. You can change some settings around to unlock it to 60Hz or higher, but it makes the game incredibly unstable. The UI is tied to FPS, so playing at 144Hz makes it several times more difficult to select menu items as they are sped up considerably.

On top of that, the game will crash a lot, whether you modify the framerate or not. But it is several orders of magnitude worse at higher framerates. Even to the point where the game would softlock in missions due to the script breaking or just outright crashes when starting or playing a level. For example, one of the dating missions would crash during the opening cutscene. And I ended up not bothering to play it until I had finished the main story and lowered the FPS back to 30.

As for the story, well, it’s a mess. Involving vampires, the undead, Moon people, and much more. If you’re the type of person who’s into Suda51’s specific brand of “weird shit”, you’ll probably enjoy it.

Here’s my playthrough of it.

I Expect You To Die 2

The original I Expect You To Die is a neat little puzzle room game. With a handful of different solutions and hidden gags to find, I enjoyed that quite a bit. The sequel is a bit disappointing.

One of the complaints I had with the original was that the puzzles could occasionally have some very obtuse solutions that, at face value, had no logical sense. And that’s something the sequel improves on. Generally speaking, you’ll look at an item, have a general sense of what it can do, and then spend a bit of time figuring out where the hell it is in the environment in which you use it.

But on the other side of the coin, it’s also easier because of it. Don’t get me wrong, the game is more than happy to kill you for screwing up, but generally speaking, I was screwing up less.

This means the levels are a lot shorter this time around. I often finished them in 10-15 minutes. They’re still fun levels despite that. Particularly the one where you’re managing the mechanics of a stage play.

My other complaint about the game is that it lacks subtitles, despite having them in the first game and also being present in the now-released third game. An oversight, perhaps? Either way, it’s a bit annoying seeing as my hearing continues to get worse and it’s becoming more and more difficult to hear people.

Overall, fun, but a bit lacking. You can watch my playthrough here.

Dragon’s Dogma 2

I love Dragon’s Dogma 1. It’s the most “11/10”, 7/10 game I’ve ever played. Which is to say that it is a very flawed game with some ideas that it absolutely nails. The combat and vocations specifically. Climbing monsters, setting them on fire, picking up and throwing things, it was really fun. It was a breath of fresh air for action RPGs for me. I had no interest in turn-based stuff at the time, and other action RPGs had combat as an afterthought. As you can probably guess, I really dislike Skyrim.

Now, 12 years later, Dragon’s Dogma finally has its sequel. Although there was an MMO at one point, but I’ll get back to that later.

Let’s start with my first impressions: the character creator is fairly in-depth, more expanded than Monster Hunter World, but in some ways a bit behind the original. Pawn personalities are directly linked to voices this time, and there’s a lot less variety. Same with the player character’s voice, although less of an issue as they never say anything.

As for physical customisation, it’s better in most ways, but still a bit too easy to make weird-looking creations. Although once you’ve packed on the armour, you don’t notice as much.

Once I got into the game, I very quickly noticed how badly it ran. And I upgraded my PC specifically for this game. I did lower the settings a lot, and that certainly helped a bit. But there’s a lot of stuttering, especially in towns. My understanding is that it’s mostly the AI that’s eating up the processing, and killing every NPC apparently greatly improves it.

It’s disappointing, but after a while and a few patches, it did somewhat improve. And overall, it didn’t detract from my willingness to continue.

And continue, I did. There is a lot of exploring to do. There are a good amount of nooks and crannies to find and plenty of chests filled with crap to eat your weight limit and bog you down. But it’s not just the open world that you can explore freely now; I can pretty much enter every interior in the game, in multiple towns. Which actually reminds me, there’s multiple towns now.

You still need to walk everywhere, but there are now things like oxcarts and overhead trolleys to help speed things up. Although they are still at the mercy of monster spawns, the trolley, in particular, has a habit of being preyed upon by the local griffin. Of course, if you want to avoid that altogether, you can still use Portcrystals placed throughout the world and Ferrystones to be instantly transported. That said, there is no Eternal Ferrystone like in Dark Arisen; they are consumable items again.

Escort quests are still a thing, unfortunately, but you can now pick up the subjects and use a Ferrystone to instantly teleport where you need to be. Although there are instances where you have to escort multiple characters and have to take the long way around.

Side quests overall are a lot more in-depth now. Often featuring cutscenes and even a few branching narratives. Hell, even once the game tells you the quest is over, you can often visit the characters again to get further details or even additional rewards. I was genuinely surprised by the effort put into them. The side quests from the first game were abundant and often pointless, again mostly padded out with side quests. So although there are fewer quests now, they are of much higher quality.

The main story has some interesting things in it, but kind of ends just as it starts to get semi-interesting. If you mainlined the story, you’d probably be disappointed by its length.

I mentioned monsters before. There are only a few new ones; most of the types from the first game return. Especially goblins. The rate at which monsters spawn is ridiculous. I can’t go 20 paces without encountering yet another group of goblins, and in some cases, ogres. It’s a slog, especially early on when you don’t have enough Portcrystals and Ferrystones to just teleport where you need to go. You do get some respite if you return to an area you’ve previously cleared out, but overall, it gets really tedious dealing with monsters constantly.

One of the complaints about the original game was that it only had a few dragons to fight on set spawns, with the exception of the post-game. This time around, there’s a lot more to fight. They still have set spawns, but there are many more of them. And you have to fight them this time, as the story requires it near the end of the game. They’re not particularly difficult to deal with if you have the right gear.

Watching monsters fighting each other is cool, but quite rare.

But you might want to avoid fighting them, as the developer’s had the wise idea to add a hidden mechanic to them: Dragonsplague. This shit can ruin your entire playthrough. It causes your pawn to misbehave and gives them a more sickly appearance, and then after a while, when you rest at an inn or your home, your pawn will go berserk and murder everyone in town. You can easily avoid this by killing your pawns by throwing them in water when you know they have it. The tricky thing is knowing when they have it. The game only tells you the first time one of your pawns catches it; if it happens again, you don’t get that warning. So you have to be vigilant around your pawns to see if they misbehave or start looking off.

To be fair, they did patch the game to make Dragonsplague happen less frequently but also increase the visual effect on the pawns. The glowing red eyes are usually a giveaway.

Getting on to the combat system in general, it’s much weightier than the original Dragon’s Dogma. I don’t know if I prefer it or not. Don’t get me wrong; I enjoyed the combat a lot. I’m just struggling to figure out which one I liked more in terms of feel.

What I am annoyed with are the vocations. Although they did add some new ones, the overall number of vocations hasn’t increased. And there are actually fewer hybrid vocations. Plus, the ones that are there offer significantly limited weapon usability and a lot fewer skills.

For example, there is no Ranger class now. You can’t equip a bow and daggers at the same time with multiple skills for each weapon. You can either be a thief or an archer, with one weapon each and 4 customisable skills. Compare that to the original, where something like Ranger would let you have two weapons and 8 skills.

That said, there is the Warfarer vocation, which lets you switch weapons on the fly and assign any skill from class to it as long as you have them unlocked. Plus, if you unlock every class and then switch to Warfarer, you will gain XP for all of those classes even if you don’t use them. I personally used it to have both a bow and daggers. Unfortunately, I can only use three additional skills alongside the required one to switch weapons. So the class is basically useless.

Dragon’s Dogma Online had 11 vocations with even wilder skill sets, like Alchemist, which lets you punch people with massive gold fists, and a crap load of monsters. Very little of that has made it into Dragon’s Dogma 2. And that’s ultimately what is disappointing me. The cutback in skills, hybrid classes, and considerably less crazy vocations than Dragon’s Dogma Online really let me down.

Don’t get me wrong, the game is good, but we did not go to the moon.

Ender Lilies

I went into this game with high expectations. People were falling over themselves, saying how good of a Metroidvania this was. Well, I played it. And I wanted to like it, but it just kept getting worse.

It’s a difficult game, probably not as challenging as Hollow Knight, which is also a game I didn’t like that everyone else seemingly does, but the issue is that unlike most Metroidvanias, you don’t really get any stronger. You’re a glass cannon pretty much the whole way through. This is hammered in by the fact that your primary attack is unupgradable even half a dozen hours into the game, even after obtaining various key items that unlock multiple pathways.

Combat kind of reminds me of Hollow Knight, but you do have more attacks. You take damage very inconsistently and have no invulnerability frames that I can remember, so you can get absolutely riddled very quickly. And you will, as most of the enemies have ranged attacks while most of the player attacks are melee-only. Plus, you can only use those abilities a specific number of times because they’re limited. You get more when you rest at a checkpoint.

Getting back to health, the amount of damage you take is extremely variable. One attack might hit you for maybe 1/8 of your health bar, and then the same attack might hit you for 3/4 of it. It’s really annoying, as enemies can rinse you while you’re just trying to explore.

I’ll step away from the negativity for a bit to say that the art is really picturesque. There are some really great-looking backgrounds and some really well-done visual effects. The music is also pretty good, but it can sometimes be ill-fitting for areas where there’s a lot of combat.

Back to the critique and on to my last point: The map screen is awful. The map is broken up into areas with interconnected lines. Each area is just a square, with no detail telling you what that area looks like or how it’s laid out. It’s a pretty useless map screen that makes backtracking an utter pain, as I have to try and remember the layout of these areas while also trying not to die.

Overall, I’m really frustrated with it. I am doing a playthrough of it, but I have no idea if I’ll ever finish the game at the time of writing this.

Star Wars: Jedi Survivor

This game got lampooned on release for its performance and technical issues, particularly the PC version. There was apparently a lot of stuttering and crashing occurring for players who played it during that window. It ended up getting a reputation for being one of the worst PC ports of last year.

Well, it’s finally on Game Pass, more than a year later, so how is it?

In short, I haven’t had any major issues. Most of the problems I’ve had have been visual-related. Things like sparks being overly bright, flickering textures, broken animations, and occasionally characters missing bits of their bodies. And the game has only crashed twice on me.

I can see right through these Jawas

Performance is adequate. Most of the time I’m getting above 60FPS, but I do see drops and stutters semi-frequently. Especially going into newer areas. That said, it certainly seems to have improved compared to the footage I was seeing on release.

Well that ain’t right.

Animations, and particularly platforming, have been the most concerning issues. There is a substantial amount of jank to the game. I often find that I can bully my way into new areas or places I’m not allowed to be in yet. And often, normal platforming stuff would just break because Cal would refuse to wall run or grab onto ledges. Sometimes my input would get eaten, Cal wouldn’t double jump, and I’d fall to my death. Thank goodness for the accessibility feature that removes fall damage.

Even with these issues, exploring is still an entertaining experience. Even the smallest planets end up feeling dense thanks to all the pathways and hidden items thrown about. The ability to fast travel to different checkpoints and animal mounts makes backtracking through previous areas much easier too. The map screen could still be better; it’s a bit of a pain to navigate. But on the plus side, they now highlight where all the collectables are after interacting with various computer panels throughout the game.

Combat has been iterated on with more combat stances. So along with the single, twin, and dual-bladed movesets, there’s now a heavy moveset and a Lightsabre & Blaster combo moveset. I quite like the latter of those two and use it with the dual-bladed sabre. There’s a whole bunch of new enemy types, including battle droids and many more monsters.

There’s a bunch of hidden bosses around as well, some of which are sometimes unfairly difficult. Plus, a bunch of challenge rooms where they take those enemies and throw multiple of them at you. Although, by the time I get to those challenges, I’ve had my fair share of those enemies and know all their attacks and tells.

The hub area the game has is a lot more lively than the Mantis, featuring a host of characters, many of whom give you side quests or sell you cosmetic items. The more NPCs you meet, the more filled it gets. There’s also a DJ that plays a whole playlist of original songs.

There are a few mini-games. There’s a garden on the roof where you can grow a vast array of plants. And there’s a “Holotactics” table where you pit enemy units against other units and see who wins. There’s a handful of rewards you receive if you win those fights, so it’s worth doing.

As for the story, it’s a bit barebones. You spend the whole game looking for items that help take you to a place called “Tanalorr”. A hidden dimension that supposedly would act as a haven for Jedi. And there’s little else going on besides that. I don’t care that much about the characters. The writing in modern video games is awful, and characters talk too much in them, and it’s no different here.

You basically go to a place to find a thing, then go to another planet, find another thing, go back to the previous planet to find something else on a different path, and rinse and repeat. I don’t really care; I’m more focused on the gameplay. I’ve been playing it while listening to podcasts anyway.

Bury me with my Gonk droid.

The only annoying thing that does bother me about the story is all of the activities the characters reference that happened between the previous game and this one. Events that, quite frankly, sound far more entertaining than what I spend most of my time in the game doing. Honestly, whatever the hell happened in the time gap would have made for a more interesting game.

I’m enjoying my time with it, bugs and all. And I’m almost done with it. Hopefully, the ending is better than the previous game. The ending kinda blows.

Senua’s Saga: Hellblade 2

After 8 years in development, Hellblade 2 came out. You probably didn’t even realise.

Anyway, it’s about 6 hours long. It’s slow as balls, mostly made up of walking sequences and cutscenes. When the combat does play into it, the segments last way longer than they need to. The combat is on par with the first game, but that’s not a particularly high bar. It’s still quite sluggish, and enemies take forever to kill unless you pop your slow-mo high damage mode.

The puzzles are somehow even more dumbed down than the first game, with the only real challenge being the lack of HUD. Even then, it’s virtually impossible to get stuck or lost.

At least the graphics are nice, but they’re insanely demanding. On my Ryzen 7 5800X3D and RTX 3060, I have to lower everything to the absolute minimum with DLSS just to maintain 60FPS. Unfortunately, the game is a hell of post-processing effects and letterboxing, which ruins the quality of the picture and makes it an eye sore to look at. But it still isn’t as bad as the first game.

It took me 6 hours to beat, and I can’t say I enjoyed the experience. It’s just really shallow. If you want to check it out, play it on Game Pass, or just watch my playthrough.

Return To Castle Wolfenstein

Due to being unable to progress further into the game Singularity and rage-quitting Ender Lilies, I decided to switch to this game instead.

Made by the same devs as Call Of Duty: United Offensive, albeit prior to that, Return To Castle Wolfenstein is a tough game to go back to.

First of all, you need to patch the game to support modern resolutions. Otherwise, you’ll be stuck playing it at 1024p at a 4:3 resolution. Other issues have more to do with the gameplay. Mandatory Stealth Sections are the biggest pain in the backside. There’s only 2 missions where stealth is required, but it’s a terrible experience. Enemies are overly sensitive to sound and also spot you from miles away. It doesn’t help that the first level of the two has very open areas that you can very easily get spotted in, and any alarm is an instant game over.

Furthermore, in that last level, if you get any kind of alert in the last area, you literally cannot finish the level because you need to keep the last guard alive, but if they’re alerted, the level end script cannot be activated. The second stealth level is a bit easier to deal with as there are more cover points and fewer open areas. Although there are still snipers and things to avoid, it is generally a better experience.

The next point is the gunplay itself. Damage and accuracy seem wildly inconsistent. The guns don’t have terribly tight groupings and often will not go where you’re shooting them. Enemies can be very bullet-spongy at times, particularly late into the game when you get the super soldiers. What’s more baffling is just how much more damage the enemies seem to do with the same guns you have. There’s a late-game weapon that shoots out arcs of lightning. In the player’s hands, it doesn’t kill opponents all that quickly. But when a super soldier uses it, your rear end is toast in record time. The FG42 is also a weird one. It does 10 points of health each hit, and considering the accuracy of enemies can vary wildly, you can sometimes enter a room and get instantly minced because there happened to be 2 or 3 guys in there with them, and their aim just happened to be set to God Tier mode.

On the subject of weapons, you don’t get a ton of variety early on. I spent most of the early levels with nothing but a MP40. To be fair, I didn’t need more than that, but it was disappointing. Once you get later in, you unlock things like flamethrowers, gatling guns, and the previously mentioned lightning weapon. Although only the gatling gun is even remotely effective at Nazi killing.

There’s also no shotgun in the PC version. Only the OG Xbox version has a shotgun in it. It is extremely disappointing considering id Software’s lineage.

Other than that, level design is OK. Some levels require a lot of backtracking to find the single items that you need to finish the level. There’s a good amount of secret and hidden rooms with goodies in them. There’s only a few levels that I really hated.

In conclusion, it’s tough to play these days, but it’s not completely awful. You can watch my playthrough here.

Other Stuff I Played:

Persona 3: Reload

For some inexplicable reason, they remade Persona 3. Specifically, they’re re-done to be more visually in line with something like Persona 5, especially the user interface. The menus and battle UI are very reminiscent of Persona 5. The music is still good; some of the new stuff is really good, but there are a few songs where I think the original is better. Plus, there are a few new battle mechanics and some new animations to go along with them. Unfortunately, I’m still very early into it (I haven’t even gotten to the first boss), so I don’t have much more to say other than that The Answer is a DLC episode. Which is a bit scummy.

Holo X Break

When I saw that the HoloCure devs were making a brawler, I thought it might be worth checking out. And although the visuals are on point, the gameplay is frustrating. It really isn’t a game you can play by yourself. The bosses are very difficult, and a lot of enemies use ranged attacks, which, if you’re soloing the game as a melee character, you’ll get really frustrated with it. I got to the last boss before giving up on it.

Warhammer 40K: Boltgun

Less of a DOOM clone and more of a Quake clone, possibly even taking ideas from Painkiller. It starts well but gets very tedious. Enemy variety isn’t great, the guns aren’t terribly fun to use, and then it removes your weapons every episode (Like DOOM, where episodes are multiple chapters). I tried to enjoy it, but got really bored with it.

Evil West

Cowboys hunting demons. It sounds like a great premise. And some of the visual designs are pretty cool. Unfortunately, the story fails to deliver on it, being pretty boring and quite frankly lacking some self-awareness or cheese. The gameplay is more God Hand than anything else, focusing heavily on melee combat but without tank controls. However, the controls are pretty messy, with a lot of directional button inputs and weird choices for inputs. That makes the combat a bit frustrating. One of the later bosses is especially crappy to try and fight, as it turns into a bullet hell while you try and slowly dodge all of it.

Manic Miners

I’ve been wanting to play Lego Rock Raiders again for years. And I’d given up all hope. And then one day, I stumbled across some discussion about it, and someone posted a link to something called “Manic Miners”. And guess what? It’s a full-blown remake of the game with a bunch of added features. And I’m loving it. It has some pacing issues (One of the tutorials took me nearly an hour before I really understood everything in it), and there isn’t quite as much automation as I’d like, requiring some more manual direction to units to do things over water or lava. But I’m sticking myself pretty deep into the campaign and really enjoying it.

Anime Corner:

Dungeon Meshi

This anime is really entertaining and surprisingly dark. It involves a party going into a dungeon to rescue one of their party members, but due to a lack of finances, they have to survive by eating the monsters in the dungeon. The elf character makes a lot of humorous faces. It’s the kind of anime that makes me think about how a game with similar mechanics would be, not just the food part, but also things like “Mana Sickness” and some other things later in the anime that I don’t want to spoil. There’s some things in here that I wish Dragon’s Dogma would steal, or maybe a new game with the ideas of both mashed up.


That’s everything. I wrote most of this post quite close to the June deadline; I’ve been quite busy as of late and put updating this post over time into the backburner. You might notice that there are a lot more videos associated with the games here. As part of my plans I made a while ago, I decided to start making more video content for the games I was playing, whether it be demos or the first parts of my playthroughs. It’s not really resulting in views in the way I’d hope, so I might change up the strategy a bit.

Anyway, that’s what I’ve been playing. See you in January for the second half of the year and the usual Top 10 lists.

ADMAN

ADMAN’s Den: July – December 2023

Another year, another list of games I played. As always, I write this over a period of months; please forgive any inconsistencies in my writing style.

Only Up!

This gained some popularity as a stream game, and it was cheap, so I decided to give it a go to see if I could get even a small morsel of an increase to my average viewer count on Twitch. I tried Jump King back in the day, which is a very similar kind of game, but I really didn’t enjoy it. But this game seemed easier, and it was.

That said, it’s pretty fucking jank. The controls are messy, and the collision detection is spotty at best. The physics are very much tilted against you. There are a couple of points where the game will forcibly knock you off and force you down to the bottom of the map to start again. Thankfully, the devs added a lift that gets you back to the midpoint if that does happen.

Another thing that’s annoying is the voiceover, which is a bunch of nonsensical motivational messages. And you can’t disable them, as the sound options do absolutely nothing.

Reference to a better game.

It’s not that good of a game, and I kind of wish I hadn’t bothered with it.

Happy Game

Despite the title, this isn’t all that happy of a game. This is made by the same folks as Machinarium, which I didn’t play much of. But much like that game, it’s a point-and-click adventure type of thing with some pretty messed-up visuals and morbid puzzles to boot.

The game is about a kid having a series of nightmares around various objects and a pet, constantly trying to get back the items the dream is taking away from them. The one involving the dog was especially uncomfortable, and I went and petted my dog right after finishing the game.

The visual style kind of reminded me of the music video for “Welcome To The Machine” by Pink Floyd, although more bloody and gross.

It’s quite a short game; I think I finished it in under 2 hours. Worth playing? Kind of, but don’t spend too much on it.

Wo Long: Fallen Dynasty

Well, since the last time I talked about this game, I have finished it. And it’s a pretty good game despite the technical issues, and probably the sole reason I had Game Pass as long as I did this year.

But yeah, I kept playing it and made my way through some pretty average bosses and a couple of decent ones. The highlight of which was Lu Bu, whom I fought twice. He has a deceivingly normal fight that seems harder than it actually is. But if you bait out his special attacks, you can exploit him pretty consistently and eventually get him in a critical state where you can deliver a high-damage attack. His second fight is definitely easier than his first, although most of that is due to knowing what to expect from him. But don’t get me wrong; it still took me a few tries to get him.

The other bosses can be interesting, but very few stand out. The only other example I can think of besides the last two main mission bosses is a boss that has three phases. Two phases are on one health bar, and then after defeating it, it revives and spawns another health bar, and then spams you with charge attacks that you have to parry and get the boss in a vulnerable state to do heavy damage.

The very last main boss is pretty fun. It’s a one-on-one fight against a human enemy, which is actually fairly refreshing considering what the previous fights were up to that point. It’s not difficult either; it only took me two tries. After that fight, in the post-end game, there’s not really much at all. There are a handful of more difficult missions and the option for new game+ and I think there is an endless mode as well, but I can’t remember.

Either way, technical difficulties aside, I had fun with this. Nioh is still probably a better game overall, but the additional platforming and verticality are nice additions. I like the parry system, although some instances of it can come off as bullshit at times. And the Chinese short sword and associated moveset are really fun to use.

Don’t pass on it; it’s better than you think.

A Plague Tale: Requiem

The second game I’ve played to completion on XCloud. And with my improved Internet speed, it was a much better experience than the last time. I could actually see what I was doing instead of getting excessive amounts of macroblocking.

Anyway, Plague Tale: Requiem is very similar to the first game, but with some refinements. You still need to avoid rats, and there’s now even bloody more of them. The stealth stuff has been improved, and you can now avoid a lot of combat if you want, especially with new tools that get rats out of the way. The tar mechanic is quite effective.

They’ve doubled down on the rats acting more like a liquid simulation, which has led to some additional mechanics for how they work. Although these mechanics are frequently used only once. There’s a section where Hugo is able to shoot out geysers of rats from the ground at will to stop incoming enemies. Late into the game, there’s a section where the rats pulse out towards you like waves, and you have to take over so they go around you. The game is full of these one-and-done types of game mechanics, and most of them are well implemented.

A new weapon you get is a crossbow, and as you can imagine, it adds a few more mechanics to the game, like shooting rope or bait to lure the rats away. You don’t get a tonne of ammo for it, but it’s pretty neat.

I’m struggling to say too much about the game because I can’t remember much due to how much time has passed since I played it and when I started writing this post, but also because I don’t want to spoil the story. But I will say this: I think the ending is extremely underwhelming and abrupt. It very much soured my view of the whole game. You do all this work dealing with rats, puzzles, and stealth gameplay, and your reward is unfulfilling.

It’s pretty, at least, and looks pretty good via XCloud.

Chronicles Of Riddick

I’ve been meaning to play this Vin Diesel simulator for a while. Jokes aside, these games are considered cult classics. I’m a fan of this era of Starbreeze, being a big fan of the first The Darkness game. But this game is a bit mixed. Some highs, some interesting things, and then a good dash of bullshit thrown in.

The game is about Riddick, an extremely competent killer, going to a prison called Butcher Bay. This is a prequel to the movie Pitch Black, where the prison is mentioned in an off-hand comment. I actually didn’t watch the first two films until I was most of the way through Butcher Bay. There’s a lot of extra world-building that is quite interesting, but unfortunately gets put to the side in favour of everyone’s favourite baldy anti-hero.

But I digress. Riddick gets sent to prison. When in prison, you talk to the inmate and get side quests to do, including killing other inmates or getting specific items for them. Although The Darkness also does this, I wasn’t quite expecting it from Butcher Bay, considering how linear I was expecting it to be. There’s other optional stuff that’s worth doing too, and some of it can be missed as the game doesn’t always tell you that you can do it. There’s a bit early into the game where you break into the warden’s shower room. Here, you can change into one of their uniforms and go through the rest of the area without the guards bothering you. However, I didn’t know about this and proceeded to kill everything between there and the objective.

Stealth is a fairly major part of the game, but it’s kind of wonky. Enemies will often see you in the dark. Noise is a big factor as well, but it’s hard to tell how loud you’re actually being. Enemies’ sight ranges are pretty ridiculous as well. Especially once you get to the mines section, the stealth starts breaking down, and you’re turned into mince meat. And I died a lot. You get near bugger all health, and it melts away in a fraction of a second in most combat situations. For a while, I thought it was an issue with the unlocked frame rate, but it wasn’t. You just get rinsed on normal difficulty.

Still looks pretty good despite its age.

There is a section in the Dark Athena game that does have FPS-dependent physics, however. There’s a gravity chamber that will pull the player towards it if they don’t fight against it, but at a greater than 60Hz frame rate, the moment you enter the room, you’re flinged straight at the damn thing, killing you.

The game’s visuals still hold up for the most part. The environments look great, but the character models look a bit dodgy, and the animations can be a bit stiff.

Just to end on a high note, there’s some mech sections in the game that are pretty fun because it’s the only time where you’re able to obliterate enemies while negating most of their damage.

Good game, but a little rough these days.

Call Of Duty WWII

I played this as part of my WWII COD Marathon streams (Collection for this game here), with this being the last game of the marathon (I don’t own Vanguard yet) and the one previous being World At War. And the immediate difference between this game and that game is the order of magnitude improvement in the graphics. Holy shit, it looks good by comparison. To be fair, we are comparing an early-ish PS3 game to a late-PS4 game, and the changes in technology between the two games are pretty substantial, but playing them back-to-back was a bit jarring.

Playing through all the WWII CODs was a bit of a slog by the time I got to WWII. At some point, the repetitiveness of shooting Nazis (With some Italians, Japanese, and Socialist French thrown in for good measure) gets a bit tedious. WWII changes that formula by adding in some much-needed gameplay variety. Stealth sections, optional objectives, and changes to the pacing bring some much-needed diversification. In addition to this, allies have specific abilities that can assist you, whether it’s giving you health packs, ammo, or even artillery support. It’s a nice addition and kind of reminds me of kill streaks.

Generally, I found the gameplay to be a breath of fresh air compared to the other WWII games.

I also want to make a small note about the sound design. COD has always had some pretty good sound, but this game takes it a step further and really hammers in the audio detail. The bullets whizzing by, the sounds of metal hitting metal, lead hitting flesh, and the explosions all have much higher fidelity than the previous games I’ve played.

So what’s the bad part? Its inaccuracies.

There’s a lot of Russian guns in Normandy, and although the Germans did modify and use Russian weapons, there’s no evidence to support the idea that they made it that far west. There’s also a whole mission where you kill the guy running Paris alongside the French Resistance, but in reality, that dude surrendered without issue. Hill 400 is renamed completely, and you and your company go and take it. But in reality, The Big Red One battalion took that hill and was even covered in Call Of Duty 2. Some dude did a video on all the inaccuracies; I’d highly recommend searching it out if you’re interested.

The last negative point is just the story. It’s a bit shit. There’s a couple of dumb scenes that lead to characters getting killed, which didn’t really need to happen. Or rather, the setup for them is so bad you look at it and think, “If they had just used their head and done something a bit different, they could have lived easily”. There’s also some scenes regarding war crimes that are just far too short to be impactful.

Other than those negative points, I actually enjoyed my time with the game quite a bit. I was expecting it to be much worse based on what people had to say about it.

Bomb Rush Cyberfunk

I played Jet Set Radio Future some time ago and really enjoyed the aesthetic and music, but the gameplay is dated at best and clunky at worst. Very floaty jumping and getting speed were issues, and there were a lot of dumb platforming and combat sections. So when Bomb Rush Cyberfunk was announced, much like everyone else, I was stoked to play it. And after a number of years, it’s here. I played it, and I love it. It’s really damn good.

Imagine if Jet Set Radio made sweet love to the Tony Hawk series; this is the kind of game you’d get. You like skateboards and BMXs, along with the already existing stable of inline skates. Each has their own unique ability, which helps you get into specific places to get collectables.

But why do I say Tony Hawk? Well, besides the previously mentioned skateboards, the combo system is very reminiscent of those games. Pull off more tricks, get more combo multipliers, and get more points. Doing things like wall running and grinding into corners also increases the combo multiplier.

As a cherry on top of the movement option, you get a rocket boost back. Using it while doing tricks lets you do a special trick, which also has the bonus of renewing your combo timer while doing manuals and such. The entire suite of movement options is just perfectly tuned. It feels so good to play.

As for the minute-to-minute gameplay, you go from district to district facing off against rival crews, challenging their lines, and eventually having a face-off where the crew with the higher score wins. None of that is particularly difficult. The other side of the game is dealing with the ever-intensifying police force. Get a high enough heat level, and they will send freaking mechs at you.

The only three negatives I have with the game are: the combat is kind of blows; the police get really annoying later on when you’re trying to explore and do stuff; and once you finish the game and do all collectables, there is NOTHING to do but grind around. If they had nicked Skate’s Own The Spot feature or something or some kind of score competition between your friend group, that could help lengthen my playtime a bit.

And I really do want to play more of it. Since I finished it, it’s been on my mind since. Mostly the soundtrack, which I’ve been listening to almost every day since. It’s a damn good soundtrack.

The devs still update the game and have been adding a lot of quality-of-life improvements, and the modding scene is getting pretty wild. Custom maps are soon to be available too, so I might check in again once some good ones get made.

HoloCure

This is my first experience with this type of game. The genre seems to be referred to as “Auto Shooter Survival”. In other words, it’s something akin to “I MAED A GAM3 W1TH Z0MB1ES 1N IT!!!1” but instead of having direct control over when you attack, it does it automatically. You gain extra attacks and abilities the longer you survive and level up.

In case you’ve been living under rock, this game is a HoloLive fan game featuring VTubers and their greater “lore”. You play as the VTubers, and you fight against representations of each of their fanbases. Usually made of chibi versions of animals or objects. There’s a lot of references in there that someone more obsessed than me would likely appreciate. Especially a lot of weapons you get and the combination weapons you can craft from them.

The pixel art is really well done. The girls are very cute in their chibi forms, and the various enemies emote quite well in their simple animations. It’s got style.

YAGOO’d

However, once you get late into a stage, it becomes a complete clusterfuck of lights and colours. Not necessarily in a way that impacts gameplay. I never felt like it was getting in the way of me being able to see where I was going or what I was aiming for. But it’s certainly a little overwhelming.

When I started playing it, I did start to get a Tetris-Effect-like response from it. Seeing the play symbol pickups in my dreams, along with hearing the coin sounds. After a while, it stopped, but it was an interesting observation nonetheless.

The game is still in active development as of writing this, and I’m looking forward to more characters and weapons being added.

Gun

Gun is Neversoft’s answer to Red Dead Revolver. But unlike that game, this one is actually open-world. It’s a little rough by today’s standards. It required some file modifications to get working on my PC correctly. It only runs at 30FPS, which feels pretty bad, but it’s mostly consistent, at least framerate-wise. The controls are not great by default, but with a little tweaking, you can make it feel a little better.

What I found surprising was just how violent this game was. I’m not talking comical over-the-top stuff either. Yes, you can blow limbs off and that’s all good, but you can also find people in agony after a gunfight and finish them off. Or scalp them, which you can do to pretty much every enemy. You can’t sell the scalps or really do anything with them, but you can do it. You also see some throats get cut, which are surprisingly more detailed than you’d expect.

I suppose in this day and age, some people might look at this game and condemn its “racial stereotypes”. But I found that it was only skin deep; once you actually look at the characters and see how they act and do things, you realise it’s a bit more complicated than that. It’s hard to explain in detail, but it ends up making sense.

I wasn’t super compelled by the story, and most of the side quests were pretty bad. But it’s kind of fun for the time I had with it. It’s also another game I streamed and you can find the collection here.

Star Wars: Republic Commando

Over the years, I’ve heard nothing but good things about this game, about how underrated it is, and about how everyone who played it desperately wants a sequel. And I fail to understand why.

The game has an interesting point of view. You’re a 4-man squad of elite clone troopers during the clone wars. You get to see a bunch of different battles from the films from that perspective, but you also get some original missions that fill in a few gaps between the movies. It also introduces General Grievous, although I don’t know if this is his actual first introduction into the universe as the characters seem to know who he is already. But it’s the earliest piece of media I’ve seen him in. Anyway, it takes you to all these places, but the actual story is very bare bones. I think there were a bunch of logs and notes that I picked up during the game, but there’s no cutscenes at all. So there’s a lot of detail that’s lost on me.

As for the minute-to-minute gameplay, well, it’s a lot of shooting. And the gunplay is bad. Enemies are really bullet-spongy, especially the Super Battle Droids. The guns lack recoil and weight, so shooting them feels really awful. You also can’t gauge their power. Throw that in with enemies that do not go down easily, and you just feel like someone trying to take on a tank with a pea shooter.

The game difficulty is a bit all over the place too. There’s often parts where you’re just blasting through, mowing down everything in your path, and then one section will bring it to a screeching halt and kill you and your teammates over and over again. There’s a section late in the game on a bridge that I had to do over and over because I just kept getting minced by the Supers that spawned there. There’s little to no cover on the bridge, and my teammates kept getting killed.

Another aspect of the combat and level design is setting up tactical positions for your teammates. Sniping positions and turrets specifically. These sections would be a lot better if my teammates were more effective at eliminating the enemy and if it played more like a tower defence situation. As is, they’re often quite short, and I don’t think the idea was fully fleshed out.

To top it all off, the game is just very repetitive. It brings very little to the table besides shooting people in corridors, even in outside environments. There are definitely some ideas here, but they just aren’t fully realised. I suppose those shortcomings are due to the time constraints of getting this game out in line with the Clone Wars TV series and Episode III. I’m disappointed, but it is what it is.

You can watch my playthrough here.

Dusk Diver

I’ve had this one on my to-play list for quite some time now. I first saw it during the Indie Live Expo, where I thought the combat looked interesting. Well, now I’ve played it, and I can say I’m a bit disappointed with it. The combat is probably a highlight, but it’s still only decent at best. It’s not terribly deep, but it’s responsive enough. The real problem is that every combat section lasts for WAY too long. A typical video game encounter might have a dozen enemies or so, right? And a typical game wouldn’t spawn more. Here, it’s more than that and usually spawns about 2 or 3 more rounds of them. So each encounter ends up being a massive slog.

The enemy variety isn’t too bad, but some of the bigger ones end up having way too much health. The boss fights end up being a highlight, but at some point I just wanted to finish the game and be done with it.

Outside of the combat sections, you get a Yakuza-lite experience. You run around a borough of Taiwan’s capital city, Taipei; unfortunately, the name is too long for me to remember. Around the city are collectables and side quests. You actually need to collect the collectables, known as Shards, to be able to continue the story. Thankfully, the game offers you the option to talk to a dude, give him money, and then they’ll be highlighted on your map. Even without that, I never got blocked from progressing.

As for the side quests, they mostly involve running around town, talking to people, taking pictures of things, or having more fights with the usual bunch of monsters. A lot of it is fairly meaningless.

To top it off, the story is excruciatingly dull. Basically, you gain a bunch of magical powers, you control some small monsters that turn into humans, and they assist you in combat. And you spend the whole game trying to stop the world those dudes are from and your world from merging. That’s about it. It drags that plot out quite a bit.

I’m a bit disappointed with it. I have no idea if the sequel is better or not. If you want to watch my playthrough you can do so here.

Sprawl

Sprawl makes a great first impression but gets worse as it goes on. With the highlights being the movement mechanics and the environment art.

The game is set in a cyberpunk world where machines have taken over control of the central government. You play as an assassin. And you work your way through the level, murdering dudes and robots.

As I said, the movement mechanics are pretty good, taking a page out of Titanfall’s book with wallrunning, sliding, dashing, and more. The larger environments lend themselves well to those mechanics, with a lot of space and height to run around in. Unfortunately, the game also spends a lot of time in smaller environments like apartment buildings and sewers. Plus, there are several places where it’s just open-space arenas.

That said, when it works, it works. But Titanfall is still king. And I mentioned that the environments look great. Very worn and filthy, full of Chinese characters as you would expect from a cyberpunk theme, despite the fact that no one actually uses the language. The atmosphere is definitely on point when you’re running around urban areas. The industrial places are a bit too dull. Like I said, they’re more or less sewers.

But how’s the shooting? Decent. There are a lot of difficulty options, including how much damage you take and receive. I would personally recommend that you ramp up the player’s damage output to its maximum, as the enemies are bullet-spongy as fuck, to the point where it’s a detriment.

The difficulty is all over the place in general. I got through most of the game without issue, but in a few places I would just die repeatedly and quickly. I’m not sure if it’s due to bugs or if I just wasn’t paying attention to my health.

The weapon selection is pretty crap. Nothing is all that crazy; nothing really does the damage you’d expect. And the shotgun is terrible. It takes about 2 seconds to pump and is a complete piss-up in regards to how much damage it will do. Some enemies will get minced in one shot at point blank range, and then another enemy will tank 2 or 3 shots under the same scenario.

I’m a bit disappointed in it, but I did finish it. And you can watch the playthrough here.

Like A Dragon: Gaiden – The Man Who Erased His Name

Despite their best efforts, Kiryu is back again as the protagonist of a Yakuza- Wait sorry, Like a Dragon game. Although this time he’s called Joryu. Why? Well, play Yakuza 6, and you’ll find out why. But due to those events, he is unable to return to the orphanage and is now working for the Daijouji faction, doing odd jobs for them.

Anyway, this game runs somewhat in parallel to Yakuza: Like A Dragon / Like A Dragon 7 / Yakuza 7 (Jesus fucking Christ, this naming system somehow managed to get worse). And I’ll stop talking about the story because you really should just play these games already if you haven’t. The story is such a huge part of it that spoiling it would be a significant disservice.

So let’s talk about the side stuff and general gameplay.

Kiryu 14 seconds after being freed from the responsibilities of running an orphanage.

They brought back fighting styles, just two this time. You have the classic Dragon Of Dojima style, which I pretty much used exclusively as it does a lot more damage, and the Joryu style, which lets you use gadgets and is more focused on counters, grapples, and fast jabs.

Don’t get me wrong, Joryu style isn’t awful or anything; I just found the gadgets to be somewhat lacklustre in terms of power and a bit gimmicky. There are three gadgets to use: a grappling hook, which is probably the most effective, an explosive cigarette, and a swarm of drones.

Combat in Gaiden seems to call back to Yakuza 3 a bit, with a lot of enemies getting hyper-armour and blocking your attacks frequently. Compared to 6, where enemies got thrown around a lot from Kiryu’s punches, kicks, and getting walloped from a bicycle. Plus, Kiryu gets stunned and knocked down a lot more in Gaiden. You feel a lot less powerful over all. Furthermore, there are many more fights in general, which now take longer in general, which slows the pacing down. Considering the length of the main story, that’s probably intentional.

Kiryu on the town

Story progress is actually gated behind getting a certain rank on a casino boat (Long story, play the game), which unlocks new areas of the ship to progress the story. How do you get higher ranks? Akame’s Requests and Colosseum battles.

Akame’s Requests take the place of side stories from the previous game. There’s quite a few of them; some of them are simple, like giving a person a healing drink, and some are more complicated, involving getting pictures of certain monuments, finding rare materials, and, in one case, doing a series of quizzes. They can get really tedious, and some are downright a pain (Karaoke and Pool specifically). But, if you’re already familiar with the series’ side quest stuff, it’s nothing out of the ordinary.

The Colosseum battles are pretty dull. There’s some variation, but for the most part, you fight the same enemies over and over. There’s also team battles, where you use teammates that you get from various side quests, DLC, and recruiting. These fights are a bit different as your teammates use special abilities, plus you can play as other characters if you want. But I just found the whole thing to be a drag, notably near the end of the game where the Platinum fights require your teammates to be levelled up to be strong enough to stand a decent chance. And the way you level them? Either talk to a trainer and pay an obscene amount of money to train them, which can also fail, or do the lower-ranked fights over and over.

Do you like hurting other people?

In terms of other side stuff, karaoke is back, of course, but so is pool, which is surprising as I thought the Dragon Engine couldn’t support it. That said, considering how it behaves, I suspect they took the code from Zero and jammed it in there like some unholy blend. However, thanks to that, something else has returned. Pocket Circuit.

I spent an alarming amount of time playing Pocket Circuit, as is per tradition when I play these games. I’d wager it added about another 10 hours to my play time. There’s not much more I can really add to that because it’s not that much different from its previous incarnations. The surrounding characters around it aren’t really all that noteworthy either. But hell, I still did all of it.

And for the last thing, it comes with a demo for Infinite Wealth. It’s pretty rare for a game to come with a demo these days, let alone a demo for its own sequel. It’s not terribly long; you play a bit as Kiryu and then play as Ichiban for the rest. You can walk around town and collect trash, and then you continue the story and get a boss fight. There’s actually two experiences in the demo; what I just described is the story demo. There’s a “Hawaii” demo, which is just an exploration demo where you can do various side quests, whizz around on a Segway, and do a small handful of mini-games. One of those is karaoke, and the other one is a Pokemon Snap-esque thing where you take pictures of perverts from a tram car.

And don’t worry, I will rarely ever mention Pokemon on this blog.

Anyway, if you want to see my full playthrough of Like A Dragon: Gaiden, you can view the collection here. But I’ll warn you now, a lot of it was Pocket Circuit.

Atomic Heart

Atomic Heart has been in development for what seems like eons. Every once in a while, I’d see a bit of a tech demo of it, whether it be a weird shader, some really neat mechanical animation, or horrifying monsters. And in 2023, it finally did come out. Although I didn’t get a chance to play it until very late in the year.

The whacky art style is certainly retained in the released game. The mechanical animation is excellent, and the Soviet-era utopia art design is pretty interesting. The music is fantastic as well, especially the choices in licenced songs, which of course include a couple of songs from my favourite Russian band, Kino.

Now, I did stream the game, and it does come with a “streamer mode”. So why did I hear the licenced songs? Simple: The streamer mode doesn’t work. Weirdly, none of the songs got me muted on Twitch, but the music that plays when using the upgrade machines did.

As for the gameplay, it’s a very weird genre mishmash. You’d be forgiven for thinking that it takes its ideas from Bioshock, and in some ways it does. But there’s other influences, like Far Cry, thrown in. Let me explain.

You get a bunch of Bioshock-esque powers that you can upgrade, as well as a bunch of weird weaponry. But then you get outside, and suddenly there are a variety of other small housing areas you can visit and do stuff in. Much like Far Cry 3 onwards. You can even drive a shitty red Lada to each of the places while listening to the radio.

There is a point to going to these places; there’s a series of dungeon-like areas you can access that have a series of challenges or puzzles to face. As you progress through them, you find chests that contain upgrade parts for your weapons. Which you’re going to need, but I’ll get to that later. The dungeons can vary from OK to dreary. A couple of them have annoying boss fights in them, while others (If not all of them) have stupid puzzles involving magnets, valves, or both. They’re neither interesting nor difficult, so near the end of the game, I was really sick of them. Thankfully, there’s only about 8 of these places.

But getting back to the gunplay. In a word, it sucks. Particularly early on when they do near bugger-all in terms of damage. Enemies feel bullet-spongy as a result, and I spent most of my resources early on crafting ammo. The shotgun in particular, is disappointing. Often taking 4 or more shots at point blank range to kill a standard enemy, regardless of where you hit them. With upgrades, it does eventually become the 1-hit wonder you’d expect it to be at close range, but you’re basically at the end of the game at that point.

The bosses could be better. A lot of them aren’t actually difficult to deal with, but rather just eat all of your ammo. More often than not, I would have to reload a save before a fight, stock up on rocket launcher ammo, then go into the fight on slightly more even ground. However, none of them stood out that much.

The most interesting part of the game, which only comes up a couple of times, are the surrealist dream-like sequences where you’re platforming around a bizarre looking environment filled with odd architecture and clown versions of military equipment. These segments really remind me of some of those earlier tech demos, and that’s what I was expecting more from this game.

The last thing I’d like to mention is that the main character occasionally calls people “Crispy Critters”. This doesn’t mean much in English. But apparently the original Russian line is a bunch of nonsense that translates to “Fucking Pies!”. A friend who was watching my stream let me know about this, and now I’m trying to find a way of using it in my general vocabulary.

You can watch my playthrough here.

Gal Guardians

Originally called Grim Guardians, Gal Guardians is a Classicvania-style game featuring characters from the Gal Gun series. Which, admittedly, I haven’t played much off. And for once, I’m not lying for a joke; I really haven’t played much of the games. I played a bit of Gal Gun VR, and that was about it.

Anyway, you play as two characters, kind of like Portrait Of Ruin (A Castlevania game I still haven’t played), with two very different weapon sets and sub-weapon sets. Maya uses slashing attacks and magic; Shinobu uses a submachine gun. Yes, you read that correctly.

Shinobu & Maya

The art is pretty good, the player characters animate well, and there’s a lot of neat details. The enemies look pretty good too, although they’re fairly standard types. They would not look out of place in a Castlevania game. Then again, Castlevania has even crazier enemies, like maids and mirror monsters.

As for level design, well, like I said, it’s Classicvania. Mostly linear levels with a boss at the end. But there are branching paths like Rondo Of Blood, but most of these either lead to additional secrets or just loop back around. Once you get to the ending section, even more pathways open, and you can unlock even more stuff and find more students to rescue. And there is one alternative version of a boss. These additional pathways do make replaying the levels a bit more tolerable as they provide differences in level design, environments, and enemies.

The endings are worth noting, as there are three of them. One is a “Normal” ending, one is a “True” ending, and one is a very direct reference to Gal Gun. Getting the first of the three is easy; the second one requires you to find some machine parts; and the third requires you to find every student in the game.

Endings being gated behind collectables can be a mixed bag at times, but here it’s not too bad. At least compared to the endings in some of the Castlevania games, which require you to obtain some pretty arbitrary items hidden in some rooms and break some random wall somewhere.

Pretty good game, you should check it out. And if you want to see my playthrough, it’s here.

Other Stuff I Played:

Mitsurugi Kamui Hikae

I remembered people talking about this game some years ago and how good the combat was. And the combat is pretty decent; however, in every other respect, it’s awful. The camera is bad, it’s really repetitive, and the bosses have really cheap attacks. I played it for about an hour and never touched it again.

Metal Wolf Chaos

I could tell you in words how I feel about Metal Wolf Chaos, or you could watch me play the whole game in three videos.

But I think it’s fair to say, it’s a life changing experience.

Hi-Fi Rush Spectra Doors

There’s one last thing for me to do in Hi-Fi Rush, and it’s the Spectra Doors, a series of challenge rooms you can find throughout the game that are only accessible in New Game+. The first 8 aren’t too bad, but the following 8 that unlock after that are considerably more challenging. Unfortunately, to get the secret ending, I need to finish these, but as of the time of writing, I still haven’t done that.

Need For Speed: Unbound

I played this on Game Pass, first via XCloud, but then I downloaded it so I could play it at a higher framerate. Unfortunately, the improved frame rate doesn’t solve the problem of the cars handling like boats. It also doesn’t solve the problem of the God awful voice acting and shit music that plagues it. This is another game I played for a couple of hours and dropped. I’m not surprised it didn’t sell well.

Wild Arms 5

I’m quite early in this still, but the hex-based combat system seems pretty good. I started playing this on my phone on a day when my power was out. I’m playing an undubbed version, so I get all the Nana Mizuki goodness. Or I would if the game had more voiced lines. I still need to finish the other games in the series, but I will play more of this periodically over the next year.

Heavenly Sword

I remember enjoying this game back in the day, but I never finished it. So I decided to finally rectify that. The combat is mostly fine, but I had forgotten how broken the blocking mechanic was. It simply doesn’t work. Parrying does work, but I only started using it in the last fight to fling projectiles back at the boss.

The cutscenes are a lot fucking weirder than I remember. King Bohan is extremely horny, and the behaviour of the other characters is borderline nonsense at times. Plus, the cutscenes often feel very disjointed with what you’re doing in the gameplay at times.

Nariko is a pretty crap character. I think the games industry is bad at writing women now, but this character back then has all the same issues as female characters now. Overly arrogant, borderline delusional, and completely unable to listen to reason. Every other character is more or less exploited in favour of her deranged worldview. I don’t really want to go on a rant about this, so I’ll leave it at that.

Finally, emulate this game if you can, it runs terribly on PS3. And you can watch my playthrough here.

Cultic

This one is still in “Early Access”, or, to be more specific, only Chapter 1 is available. Some people have compared this to Blood, which I can certainly understand given the movement mechanics both these games have and their love of throwing dynamite at people. The art style is pretty cool, quite dark, and retro-inspired. The guns are designed well but a bit wimpy to use, but you can upgrade them. I’ll be keeping my eye on this one.

Jusant

A game dedicated to rock climbing. The gameplay is pretty solid, and the controls work well enough. The rope-swinging stuff is really fun. I might try to emulate it for SandSurfer if I ever get to that point. It’s fairly linear, but there are some multiple paths and additional exploration to be had. It’s fairly short too; I got through most of it in a day. It’s pretty neat, and it’s on Game Pass. You can watch my playthrough here.

Kannagi Usagi

Imagine Sekiro, but with a bit clunkier of a combat system, as a boss rush game, and with anime girls. That’s Kannagi Usagi in a nutshell. For what it’s worth, it works quite well. The animations are stiffer than I’d like, and there’s no animation cancelling of any kind, but for what it’s offering, the execution is pretty decent. It is quite graphically demanding. I suspect that’s due to some advanced Unity features, high poly assets, and the fact that characters are VRM models. Which you really shouldn’t be using for characters in a game.

Did I mention it’s completely free? You can watch my playthrough here, here, and here.

Wild Hearts

Another game I haven’t played much of. It’s a Monster Hunter clone from Omega Force and Koei Tecmo that EA of all people published. It’s available on Game Pass, which is how I’m playing it. The combat is snappier than Monster Hunter, and the monster designs are a bit more grotesque. Unfortunately, it runs like absolute shit, even on the newer rig. I’ll play a bit more of it and see if I like it more or not.

My Top 10 Games Of The Year

It’s that time again. This year was better than last year for releases for me, but my top 10 might still surprise you. But before that, a bit of other stuff.

Released Games That I Wanted To Play Or Play More Of

There were so many games I missed out on this year due to lack of finances, so I’ll just list them in bullet points.

  • Star Wars: Jedi Survivor
  • Street Fighter 6
  • Armored Core VI: Fires of Rubicon
  • Neptunia: Sisters VS Sisters
  • Hogwarts Legacy
  • Resident Evil 4 (Remake)
  • Granblue Fantasy Versus: Rising

There’s also Ion Fury: Aftershock which I do own, but I haven’t played yet because I’m still working my way through the base game.

Worst I Played

I think Only Up is probably my least favourite game of the year. It’s not hard to see why; it’s a streamer bait game, one I fell for hook, line, and sinker for. It didn’t really bring new viewers to my channel, just spam bots. And it just sucks. It’s jank as fuck, and the reward for finishing it is non-existent. Fuck this game.

That said, worse games did come out this year, but I did not play them.


Right, now here is my Top 10:

  1. Planet Of Lana
  2. Kanngi Usagi
  3. Jusant
  4. Gal Guardians: Demon Purge
  5. HoloCure: Save The Fans
  6. Like A Dragon: Ishin Kiwami
  7. Like A Dragon Gaiden: The Man Who Erased His Name
  8. Wo Long: Fallen Dynasty
  9. Hi-Fi Rush
  10. Bomb Rush Cyberfunk

I actually managed to play 10 games I liked this year. 1 & 2 were very close for me. But Bomb Rush edges it out by a hair. The movement mechanics are just so good, the music is amazing, the style is great, and there’s so much potential for more. Hi-Fi Rush is excellent as well, and you should absolutely play it, but Goddamn, Bomb Rush Cyberfunk is good.

Anime Corner:

Suki na Ko ga Megane wo Wasureta

This anime is bad for my heart. The two main characters’ interactions are cripplingly adorable. The character animation is also very well done. The backgrounds are 3D, but they’re not completely awful to look at. The whole plot of it is that an eccentric girl forgets her glasses, and the boy sitting at the desk next to her starts realising how cute she is as she has to rely on him to help her do things with her poor eyesight and gets closer to her to share textbooks and so on. Bit of a slow-paced show, but worth watching.

Uchi no Kaisha no Chiisai Senpai no Hanashi

A typical office romcom, but the girl is a short but buxom woman who is a senpai to the male character. Kinda like Uzaki-chan, but with less teasing and bullying. Instead, various characters are pushing the two together romantically, and the interactions and scenarios are pretty good. They don’t get too pervy either, which helps on the believability side, even if you’re the type of person who prefers fanservice. Worth checking out.

Under Ninja

It’s probably the weirdest show about ninjas I’ve ever watched. It’s got international conspiracies: a pregnant woman in a rubber suit disguised as a strange old geezer, a 20-something-year-old bum pretending to be a high schooler, and a cat riding a motorcycle. That said, the manga seems way crazier and more vulgar, with a lot less censorship. Maybe the BDs will add more, but I suspect they won’t. So check out the manga instead.

My Top 10 Anime Of The Year

Special Mentions:

Oshi no Ko

But only the first episode, which is technically a prologue movie. It’s really well done, and I enjoyed the show overall, but that first episode is really stand out.

Under Ninja

I already talked about it above, but it’s weird and entertaining. But again, read the manga.

Bungou Stray Dogs 4th & 5th Series

This is quite a long-running series at this point. But the 4th and 5th series really turn the status quo on its head. The gang is now wanted as criminals against a force so insanely overpowered that it seems borderline impossible that they would overcome it. However, the way they handle that situation is why this is only in the special mentions section and not the top 10. But I still enjoyed it.

Worst Anime I Watched:

Keikenzumi na Kimi to, Keiken Zero na Ore ga, Otsukiai suru Hanashi

The guy’s a virgin; the girl isn’t a virgin. Drama ensues, and it made me want to slam my head against the wall with how terrible the character’s responses to these situations are. Don’t watch this; it’s a waste of time.

Top 10

  1. Uma Musume: Pretty Derby Season 3
  2. Uma Musume: Pretty Derby – Road to the Top
  3. Birdie Wing: Golf Girls’ Story Season 2
  4. Kimi no Koto ga Daidaidaidaidaisuki na 100-nin no Kanojo
  5. Tomo-chan wa Onnanoko!
  6. Kaminaki Sekai no Kamisama Katsudou
  7. Uchi no Kaisha no Chiisai Senpai no Hanashi
  8. Princess Principal: Crown Handler 3
  9. Kimi wa Houkago Insomnia
  10. Suki na Ko ga Megane wo Wasureta

I’m going to clarify something. If you check my MyAnimeList page, you’ll notice that the anime I ranked the highest for 2023 is Birdie Wing, and yes, I enjoyed it a lot. But the anime that has had the longest impact on my mind and that I still think about is Megane. Insomnia was also really good, but some of the drama was a bit daft at times. My tolerance for teenage angst is still quite low, even after all these years of wasting my time watching Japanese high school anime.

Pretty interesting year for anime; there was a lot of stuff not even in my top 10 that I would still strongly recommend, like Pluto, Nier Automata, Dekiru Neko wa Kyou mo Yuutsu, and more. Some might not like a lot of the shows that came out this year, but you can safely disregard their opinions as they are likely casual as fuck anyway.

And that’s it. Look forward to a slightly more normal blog post soon-ish about 7DFPS and my plans for the year.

ADMAN

ADMAN’s Den: January – June 2023

It’s that time a again, a full dive into most of the things I’ve been playing and watching in the past six months. And as a reminder, I write this over a period of months (Although in this one’s case about a week or so) and as such the language may be a little disjointed in places.

Metal Gear Solid: Portable Ops

Portable Ops is one of the few Metal Gear games I’ve never played. It takes place post-MGS3 and has the player explore bases in South America.

Let’s get this out the way, I don’t like this game. The controls are terrible, and don’t hold up at all. CQC is broken at times and grabbing enemies just outright breaks at times. By default the game runs at 20FPS, but you can mod it to be 60FPS.

The stamina system really limits your ability to explore levels, and is only restored with rations. It’s designed this way because it wants you to switch characters and place them throughout the level, which you need to do to effectively recruit people. Unlike PeaceWalker and MGSV, if you want to recruit people you need to knock them out and then drag them to a truck near the start of the level. And if that sounds tedious, it is. But there is a way around it, place your teammates at various points on the map and then drag the enemies to them and then there’s a Codec number you can call that will auto-collect them. It still sucks though.

But the thing that really gets my goat, is how uninspired the boss fights are. They’re all bullet spongy shooting fests with no puzzle to it at all. And they’re ruthless at doing damage to you. To make matters worse, you get thrown into levels thinking they’re gonna be a sneaking mission, but then you get thrown into a boss fight completely unprepared and with the wrong equipment.

Story-wise, it’s semi-interesting, but it’s also lacking the depth that something like PeaceWalker would go on to improve on. The amount of voiced dialogue is fairly minimal, but that’s not surprising considering it’s a PSP game.

I’m still getting through it, more or less forcing myself through it, but I’ll and finish it soon. I’m also streaming it, so keep an eye on the my Twitch channel.

Like A Dragon: Ishin (Kiwami)

Ishin has finally released in English. People are finally going to understand why it’s so good. Or they would if it weren’t for the problems.

You play as Sakamoto Ryouma, who is a fairly famous historical figure in Japan who was assassinated. In real history, he helped end the Edo period and bring in the Meiji Restoration turning Japan into a modern empire. Well following the events in this game, after the events in the beginning, he assumes the identity of Saito Hajime (Who was a real Shinsengumi member) and joins the Shinsengumi in order to find the culprit to the murder of his mentor.

The new visuals are nice for the most part, generally sharper. A lot of the characters have been replaced with characters from Zero and 7, which actually ends up spoiling a lot of stuff in the long run, but fun to see them nonetheless.

Getting to do a lot of the side quests for the first time is great, there’s a lot of ones I missed my first time through because of the language barrier, plus a bunch of side activities like the second home things that I never touched in my original playthrough. Plus I get some additional context for the stuff I did previously see.

The card system from the underground dungeon segment from the original has been greatly expanded upon and is now available in all battles. Although I like the powers, the whole game has been rebalanced around them, and now battles feature significantly more powerful enemies and are tougher overall as a result. Combat in general is not as great as the original Ishin. It’s much slower and input lag is prevalent, the latter byproduct of using Unreal Engine no doubt.

Other things they’ve changed is how much money you get from various activities and the value of items that you pawn. They’ve definitely taken off a couple of digits from a lot of items, especially the platinum plates that you win from the gambling mini-games. It means there’s a lot more grinding for cash now. One exploit, which is now patched, was that chicken races could be started without actually spending your money. I used that to earn a considerable amount of cash, but a day or two later the patch came in. But I got the sword upgrades I needed, so no big deal I suppose. Leveling is also slower, but it’s not that big of a problem as you can get items to boost that.

One last point on the visuals, some cutscenes have changed due to a difference in particle effects. If I say “Bathhouse scene” you’ll know what I’m talking about, and that specific scene is drastically worse than the original.

As negative as I might seem, I still like this game. I’m glad it finally came out in English and I’m glad I got to see all the content I missed. But it is a lesser version than the original PS4 version, and if you speak Japanese I would recommend getting that version instead. You can watch my full playthrough here.

I Expect You To Die

Been a while since I had a VR game on one of these posts. “I Expect You To Die” is an Escape Room style game where you play as a spy trying to thwart an international conspiracy. It’s very slapstick though, which is appropriate for VR. The opening song is fantastic too.

The puzzles are very entertaining, with multiple ways of solving them, and even some different escape routes for some of them. A favourite level of mine was the one where you’re in an underwater escape pod as various things start to break and you have to react quickly to seal broken windows or stop fires. Plus there’s a draw filled with grenades.

The puzzles definitely get harder as the game goes on, although I would chalk up a lot of the difficulty to the hints being more subtle.

I had a great time with this, I might play the next two when I can afford them. Also, I did stream this and you can watch the playthrough here.

Valkyrie Drive -BHIKKHUNI-

I wouldn’t normally talk about games like this on the blog because I don’t want people to think I’m some kind of degenerate, but there’s also not that many games to talk about.

It’s about girls with a virus that causes them to turn into weapons, and the best way of suppressing it is for them to beat the shit out of each other. It’s from the same people as Senran Kagura.

PLOT and BACKSTORY are represented well, all the girls are well equipped in that regard. But the actual plot is boring, and that’s mostly due to the characters. They’re just boring. You’ve got two sisters who are closer than anyone should be comfortable with, a stupidly powerful girl that the game hypes up a lot, a moody girl that doesn’t like anyone, a tryhard, a rival to the powerful girl, and finally a girl who just eats a lot and is 6 feet tall.

There’s nothing really special about any of them and their personalities don’t really develop at all. I’m trying to follow the story, but I feel like skipping the cutscenes more often than not because they’re long and visually uninteresting.

Combat is decent, but I’d say about half of the characters are not fun to play. Rinka and Viola play fairly well, but Mana is fucking awful. She uses a bow and her melee attacks are pathetic, but her ranged attacks are slow and do little damage. She is dreadful to play and I loathe the levels that require her.

But the general combat revolves around air juggling for the most part. You charge your jump to dash forward and then use a launch move to get them in the air and then charge jump again to chase after them in a way that stuns them, or press launch again to close the gap with a different combo.

Customisation is a pretty big thing in these types of games of course, lots of outfits you can have the girls wear. But it seems fairly limited here, with a lot of items likely being behind bonus modes. And if you want to use a character’s outfit on someone else, you have to do a mini-game to boost your bond with them, and then you can use it. The process is a bit tedious.

I’m gonna try and finish it, but it’s something I play when I have free time in the morning.

Lost Planet

I’ve always had a weird interest in the original Lost Planet. There’s just something about fighting giant monsters to gather a key resource that you need to live is just kinda interesting to me. I don’t really care about the plot, it’s something about the main character wanting to kill the monsters because they killed his dad or something, plus a bunch of other colonisation/terraforming related shenanigans.

But who cares about that shit, shooting giant monsters with mechs is pretty fun. I like how the game just lets you jump in and out of them at will and you can swap out the weapons they’re using. The only downside is that they don’t really last all that long, and for a couple of boss fights they’re required, but it needs up being more difficult than other fights.

You get a grappling hook too, but it’s not like Just Cause. You can’t just grapple everything and go anywhere. The levels are quite linear, so the amount of places they’ll let you grapple to is pretty minimal, but you can use it on enemies and dropkick them on arrival. So that’s neat.

The biggest gripe with the game are the checkpoints, and no, the little stations you mash a button for are not checkpoints. Not always anyway. The actual checkpoints are fairly far apart from each other, often more than 5 minutes apart. It wouldn’t be so bad if it wasn’t for the game’s habit of randomly killing you.

But I’ll end on a nice note, the performance is fantastic. I hit the max FPS of 120 pretty much constantly. The benchmark mode with the unlocked FPS would hit near enough 300 FPS. Good stuff, but it’s also a game from 2006, so probably not unexpected.

Ghostwire: Tokyo

Well this was a disappointment. Well, it’s not completely terrible, but there’s a lot I don’t like. But let’s get the biggest complaint out the way; the game is boring. Just fucking dull. The majority of the game is so by-the-book Ubisoft open world design that it’s painful. The map is full of icons and there’s a crap load of pointless collectables. And none of that stuff is even remotely scary or unnerving.

The best way for me to describe the game is that it’s a lesser Far Cry 3 with Yokai and Ghosts. But the combat is worse, much worse, and very repetitive. The level of combat variety you can expect is 3 different elemental powers and a few different ways of shooting them out your hand. But all the enemies are damage sponges, so expect to be fighting them a Hell of a lot.

The boss fights are a joke, extremely easy fights that usually rely on the single mechanic to defeat them. While I was playing I had a “Is that it?” reaction to a couple of them.

As for the story, everyone but the player gets spirited away in some fog and the bad guy kidnaps the main character’s sister. And I kinda stopped caring beyond that. I’m not sure what about made me stop giving a shit, but I honestly couldn’t give less of a damn if I tried.

Last thing I’ll complain about, the performance isn’t great. My PC is getting on in years admittedly, but even on the lowest of settings with FSR enabled, keeping the game above 60FPS is near impossible. Indoor environments notwithstanding, being out the city leads to a lot stuttering in and out of combat and general playability is pretty bad. The FoV also requires a mod to be changed.

But let’s talk about some of the good stuff to end on. There are some interesting segments, but they are short and not super in-depth. Most of them take place inside building and such, with a lot of non-Euclidean geometry and creepy imagery oozing from the walls.

There’s a reoccurring environment of a labyrinth city, where streets and stuff go off in all directions and you have to navigate it using the limited and pretty poor platforming mechanics. But visually it’s quite interesting.

Photo mode can be fun at least.

The second memorable section, which if I remember correctly is completely optional, is a section inside of a high school. You’re basically helping out the ghosts of an occult club solve a mystery of why crazy things are happening around a school. The dark corridors, echoing sounds, and the lack of escape routes really makes the section way scarier than anything else in the game.

To top it off, there’s a anatomical model that follows you around during a part of the section and you have to keep looking at it to stop it from chasing you. Probably the most interesting mechanic the game offers.

The bad news is that the whole section lasts for about an hour and there’s nothing else like it for the rest of the game.

Overall, disappointing and under-delivers on the idea that it could have been. I kinda wish I had played it on Game Pass instead of buying it. You can watch my full playthrough here.

Hi-Fi Rush

From one Tango Gameworks game to another, except this one is actually good and not disappointing in the slightest.

It’s a rhythm-based action game where you fight robots and bosses in-time to the music. And the key thing here is, everything is synced up to the music. Attacks, jumps, everything. That sounds like a pain in the arse, but they’ve taken a different approach with it. Your attacks are timed with the music, regardless of whether you are. But you are graded on whether or not you can keep the timing yourself. The timing windows are pretty damn big however, and on top of that there are a bunch of accessibility options if you need them. Although I didn’t.

The combat works very well, there’s a good amount of combos plus you can call in a teammate for some additional attacks. Plus you get a grappling hook, which is always nice as it lets you close the distance. The battle rankings are bit off at times, if you don’t rely on teammates to help perform special attacks or get really good at parrying, your rank will never really get above a B. It’s not a big deal however.

The boss fights are definitely a highlight, barring the first and last fights, they all focus on different mechanics or present themselves in a non-standard way. For one fight, you’re combating a giant animal mech, and then after damaging it enough, the pilot gets out and you can damage them normally, plus some additional bits like some laser dodging. Then another boss is just the two of you walking in a circle talking and a beat memorisation sequence pops up and you have to beat that correctly to continue the conversation.

I understood this reference.

If I was going to complain about the combat, I might give grief about some of the enemies. Especially the samurai type of enemies. Their attacks are instant and it’s hard to pay attention to when they’re going to attack while you’re surrounded by other enemies. Plus, their Sequence Attack is longest and most difficult of any enemy type in the game. That said, the bird type enemy is also a pain the backside because it relies heavily on getting your parries right.

For my last few points, the visuals and music. They’re both fantastic. Unfortunately due to the fact I was streaming the game, I had to play with Streamer Mode on, which removed all the licensed music. A shame, but the non-licensed music is still really damn good. The visuals are pretty much on-point. The characters are very expressive, and the cartoon look really pops on the screen with text-effects and various other VFX that does a substantial job selling the style.

Easily one of my favourite games of the year. You can watch my full playthrough here.

Wo Long: Fallen Dynasty

Imagine Nioh but in China. That’s the basic premise behind Wo Long, albeit with some streamlining.

Team Ninja of course doing some great work when it comes to the combat here. It’s snappy and mostly responsive. They’ve doubled-down on parrying, goes for a Sekiro-style reflect system. More or less every attack can be reflected away, staggering the enemy and buffing you, and once it reaches a certain point you can stagger them and deliver a critical hit.

It’s a good system for the most part, but the reflection timing is a bit whack, I often getting mistimed or it doesn’t work at all. On top of all that, each weapon has martial arts assigned to it, which is a special attack. The spirit animal system returns, but works very differently now. Some provide attacks and others produce an area of effect healing pool. An interesting change. The archery and magic mechanics are also present and work very similarly to Nioh.

The photo mode seems neat.

The loot, leveling, and other systems are much more streamlined compared to Nioh. I don’t mind it so much because there was a lot of shit to do Nioh, so trimming it back a bit so I can focus on the gameplay more than the menus is preferable to me. On that note, you no longer go back to a hub menu between missions now and just start the next mission immediately, but you can travel to and from side missions from the “bonfire” equivalents and it will remember your progress on the main mission when you come back. It’s a nice improvement, but it also means I need to remember to occasionally check for side missions.

Whereas the enemies in Nioh were based on Japanese mythology, Wo Long is of course based on Chinese mythology. Unfortunately, I’m nowhere as familiar with the monster types, but some of them are really grotesque. Stuff like multiple headed birds, mutated tigers, and so on.

My last point is on the morale system. Defeating enemies, finding flag points, and even doing parries on bosses special attacks all raise a morale meter. This meter determines how easy or difficult an enemy will be. What this means in real terms is, the more exploring you do of a level, the more damage you’ll do to the boss at the end of it. This can be a bit of a double-edged sword though, as it can make some bosses an absolute joke. You also have AI NPCs you can recruit to help in the levels which also greatly lessen the difficulty. However, I don’t mind this so much. It helps the pacing a lot.

My character.

I’m still quite early with the game, I’m struggling to find the time to sit down and play it. But considering I’m playing it through Game Pass, I really should get my time with it before it gets rotated out.

Planet Of Lana

Bit of a tailend entry here, I literally played it the week of me trying to finish and publish this post. It’s puzzle platformer much in the style of LIMBO and Inside. The player character’s village gets abducted by what seems to be alien robots, and the player’s goal is to get his village back. Along the way you meet a four-legged black blob with weird powers.

I didn’t take too many screenshots, but I can assure you it’s a very pretty game. It’s a mix of drawn art and 3D models, blended together really well. A lot of colour too, with a good consideration towards of the colour pallette. The animations of the enemy robots are also very well done. The sound design is quite strong too, with some excellent atmospheric sounds.

It’s a fairly short game, so keep that in mind if you’re thinking of buying it. I got it off Game Pass alongside other stuff, so I’m less bothered. You can see my full playthrough here.

Other Stuff I Played:

Rollerdrome

Jet Set Radio with guns and also an arena shooter. The gameplay is pretty solid, pulling off tricks is fun and it flows well once you get the hang of it. But it might be a little fiddly at first. And the art style is great too.

GrimGrimoire: OnceMore

A remake of an early Vanillaware game. If you’re familiar with them, you should already know that you’re going to greeted by a very rich art style. That said, the gameplay was not what I was expecting. At its core, it’s a tower defence game with resource and unit management, but you play against AI that is also managing its own towers and resources. So it’s basically a MOBA without the hero characters. I’ll keep chipping at it, but I would have preferred this game on PC rather than PS4.

Henry Stickmin Collection

I saw gameplay of this game a while back when a bunch of VTubers were playing it and got curious. It harkens back to an era of Flash games that I haven’t thought about in years. It’s got some pretty good comedy, and a lot of memes from the 2000s up to more recent years. A lot of the fail states are hilarious, and some of the options that you think would be illogical end up being the right choice for the puzzle. It does have some severe technical problems though, it crashed an alarming amount of times for me, which is a shame. Otherwise, I really enjoyed it.

Midnight Fight Express

Moderately enjoyable brawler. Takes a lot from the Batman games in terms of combat, and a tiny bit of Yakuza. Lots of parrying, picking up and using weapons, etc. Standard stuff. I did change the control scheme because what it’s set to by default isn’t great. I did find the combat to be repetitive after a while. There’s a good amount of character customisation, but requires the player to complete challenges to get the best stuff, but you have to replay the levels to get information on what those challenges are.

The game generates .gifs for some of your more “Interesting moments” while playing, but it my experience, it mostly just records fuck ups or nothing particularly special.

Prodeus

I’m having a hard time calling this a “Boomer Shooter”. It doesn’t feel retro. Some weapons have Aim Down Sight mechanics, there’s mid-level checkpoints, plus a generally modern feel. It’s pixelated look is the only old looking thing about it. The gore is pretty good, you basically paint the walls red, which helps with navigation a lot. I say that because the levels are very similar looking and there’s a lack of colour contrast or even colour variation in general. My last point is on the weapons, they sound good, but I think their very plain. Not much creativity so far. You get a pistol, a couple of shotguns, a rocket launcher, and some kind of rail gun. They’re not bad, but it’s pretty standard. DOOM Eternal managed to provide some alternative versions of its arsenal, especially its Super-Shotgun having a grappling hook. There’s nothing like that here so far.

Slayers X: Terminal Aftermath: Vengeance of the Slayer

This is related to another game called Hypnospace Outlaw, which I haven’t played. This is another old-school styled shooter, similar to Duke3D. I’ll be honest, it’s trying to look like shit and it succeeds. But it is also just kind of shit. It’s a boring game. The weapons are creative at least. You get a shotgun that fires glass shards and a crossbow that throws cans of explosive sludge. I’m not gonna keep playing this.

Touhou Luna Nights

Another late entry on to this blog post. I should start by saying that I know nothing about the Touhou games and characters. My friend knows a bit about the series, so I generally chat to him about characters in this. Anyway, you play as a maid named Sakuya who has time stopping powers and it’s a Metroidvania type of game. The platforming isn’t easy, there’s a lot of stuff that can damage you and there are even flying enemies that refuse to die that can interfere with your platforming. Enemy variety is pretty good though. You don’t get any new main weapons, but you get a few abilities that use up MP. And finally the boss fights are very damn difficult, but my understanding is that’s pretty standard for a Touhou game.

Distance

I played this for research for one of my projects, but it has been on my backlog for quite a period of time. It’s similar to Trackmania where you’re a car on a track with checkpoints, but then it adds weird horror elements and a story into the mix. Well that, and a bunch of track hazards and a focus on doing acrobatics in a car. I had fun with it though, and got a good amount of ideas for the game I’m working on.

Anime Corner:

Tomo-chan wa Onnanoko!

Quite a while ago now, the manga for this was reasonably popular. Then several hiatuses and the ending happened, and everyone more or less forgot about it; barring a handful of nutters demanding an anime for it. Well someone must have listened to them, because here we are. And you know what? It’s actually a pretty good adaptation. The animation has some dodgy bits here and there, but the characters are still fun and the voice acting is well done. Rie Takahashi does a good job as Tomo.

This is also a rare adaptation where it tells the whole story, and even improves the ending. In the manga it’s a very sudden single page affair, but here it pads it out a bit and improves both the context and the timing. Honestly, if you never read the manga for it originally, give it a shot. Hell, watch it even if you did, it’s a pretty good time. Misuzu is still great.

NieR:Automata Ver1.1a

Now this is a weird one. Automata was already a strange game with odd side stories and anecdotes. The anime doubles-down on that and adds even more, including adapting the manga chapters that are a prequel for A2 and explain her backstory. 2B looks excellent in 2D and it’s telling the story in a very interesting way. Unfortunately, only 7 episodes have aired and is currently on hiatus.

Kaminaki Sekai no Kamisama Katsudou

I don’t like Isekai… But, this show, really fucking interesting. Main character is the son of a cult leader and is sacrificed to the cult’s god. While he’s in a process of drowning, he asks to be reincarnated into a world where gods don’t exist. And so he does. The show has an interesting world, and some of the worst 3DCGI I’ve seen. But you know what? I don’t care. The show is absolutely hilarious, and it seems like the animators know it. They’ve got no budget and they don’t care. They’ll tell entire scenes in pixel art and still frames and it’ll get the point across just fine. I’d recommend giving it a look if you’re a fan of “So bad, it’s good” anime.

Other Things?

Threads

Jesus Christ, this movie is unnerving. It’s an extremely pessimistic view on Britain’s precautions and reaction to nuclear war, and shows the consequences thereof. Even for a movie from the 80s, the practical effects hold up quite well. My understanding is that Sheffield council gave them free-range to go to town on a street they were looking to demolish anyway. And they did. There’s images of destroyed houses, the whole street on fire, and so on. The make-up for people suffering from burns and radiation is also very well made. And that’s just from the nuke going off.

The rest of the film covers having to live life in a country basically sent back to the Victorian times, with little to no electricity, limited food, no fuel for cars or other machines, etc. That aspect, watching the world go to pot, makes me really uncomfortable. I ended up looking up an episode of a show called QED called “A Guide To Armageddon”, which is predecessor to this film and goes over the government’s nuclear war strategy and describes in detail why it’s in adequate. And now I want to see an even older film called “The War Game”, which is very similar to Threads, but was never aired on television back when it was originally made.

I cannot stop thinking about the things I saw in this film. Very few films have ever unsettled me like this.

Right, that’s it from me until December/January. GOTY is gonna be interesting this year, that’s for sure. And normal blog posts will resume soon.

ADMAN

The Den: July – December 2022

Another year goes by, and another post looks back at the latter half of it.

As per usual, I write this post over a period of months, it can affect the writing style or flow. Please forgive any inconsistencies.

Killer7

Where does one start with Killer7? I restarted this for my Twitch streams and it’s a really interesting game in places. Let’s get the bad news out the way first, the gameplay is pretty crap and the controls are even worse. The hit boxes for shooting are pretty bad too, I often ended up missing shots I thought were dead-on and sometimes getting headshots despite aiming for the chest.

The game takes place is a few different places, sometimes an apartment building, sometimes a school, and even a small town. Nothing crazy, but the layouts and how you get around them are a bit bizarre. In one of the boss fights I was running circles around the boss in a series of interconnected ambulances.

Speaking of boss fights, they’re probably the highlight of the game. The first one is pretty normal, shoot bad guy in the weak point type of thing. Then later I’m fighting a woman in a schoolgirl outfit and anime girl head mask in an empty car park.

I don’t really know how to explain the story. You’re just gonna have to play it. I will say that I didn’t like either ending. Nothing is particularly well explained. Maybe that’s for the best.

I wouldn’t say I like Killer7, but I think people should play it. Much like Drakengard.

Phantasy Star Online 2 – New Genesis

I liked the original PSO2 but there was a lot of bullshit in it. Minerals, random crap in my inventory, difficulty scaling not actually making any damn sense and just killing you instantly despite being a higher level than what you’re fighting, no real exploration, and so on. But there was a charm to it.

New Genesis fixes somethings and keeps a lot of the bullshit. There’s more exploration now because I can actually explore the world and get all those minerals and fight the same enemies over and over. To be fair, I’m spending a lot less time in loading screens and more time playing. In base PSO2 I spent most time wondering around the hub doing random crap or playing in the casino. And the missions I did were mostly the EXP boosting ones you got from the dailies. I’m still doing dailies in this, but there’s more interesting things to do and I can get side quests done in the process.

I do not know what the story is about. I don’t give two shits about it. So that’s all I’m gonna say on that.

My character transferred just fine, although I made a lot of changes.

Gameplay wise, I’m playing a Ranger and the archer classes, I did have Gunner as a subclass but switched for variety sake; and it’s pretty boring. There’s a lot of the same enemies and the amount of attacks I have is very limited. I’m not sure if I’m understanding the systems poorly but I don’t unlock any new attacks or abilities from the class menu. Maybe I need to fuck around with the other classes and see if that changes anything.

The streamlining isn’t all bad though. I no longer need to go to a bunch of different parts of a hub to do different things and can instead do them from a menu or just a single NPC. There isn’t a casino yet though. I suspect it’s gone. But the item enhancement is much better. No more secret items you need to reveal or multiple version of the same item to upgrade stuff. But there’s still a limit.

Welcome to the paywall. Want to upgrade your gun more? You need this specific item that you can only get via recycling a crap load of other items, the login bonus, or by buying it. Want to change the colour of your outfit? You need a Colour Pass which you get from Scratch Tickets, login bonuses, or buying them. And so on. The most annoying one is storage though. New Genesis shares storage with the original, so if you have a bunch of crap in there from base PSO2 so you’re very limited with what you can throw in there. Unless you pay, of course.

Last point, which isn’t as true now as when I was making notes for this post, there’s a lot of grinding to be done. Story content is gated off unless you obtain a certain combat level, which is a number that represents your level, upgrades, weapon potential, etc. in a general way. Think Light Levels from Destiny. I ended spending a couple of weeks doing dailies and side missions to boost my level up to where it needed to be so I could get to the next story part. Upgrading your weapons and unlocking class skills boosts that number considerably, as I found out at the end of those couple of weeks. Since then though, I’ve become over-levelled doing repeats of daily quests that give you a crap load of EXP.

New Genesis is alright. I’ll probably stop playing it soon though, unless something happens that grabs me. As of 7th of January 2023, I have uninstalled the game.

Final Fantasy X

I’m still pretty early into this. I stream this game with my friend while we chat about it. The HD Remaster is a bit of a mess and requires a mod to work the way I want. So I have PlayStation button prompts and Japanese voice acting enabled, making the experience a bit more bearable. However, the visuals a bit of a mixed bag.

The backgrounds look pretty good, especially the pre-rendered ones, but the characters look weird. Like their eyes are popping out and their face is rigid. Another issue is that various FMV cutscenes break and get replaced with a green screen, which is a problem with the PC port that is unfixable.

The combat is OK, it’s normal turn based stuff, no bullshit ATB system. I’m not super into the story yet, like I said I’m pretty early. I do like Lulu and Rikku though, but maybe for the wrong reasons. Blizball is fucking terrible, just layers of complicated statistical bullshit for something that really didn’t need it. Just make a handball game, don’t add all this crap.

God speed, kid.

I think Yuna sucks. And that’s all I have to say on the matter.

Shadow Of The Colossus

I started playing this again when I was doing research for that action game idea I’ve mentioned on this blog previously. I wanted to get a good idea for how the character moves and interacts believably with the world and the giant enemies. There’s a lot of animation systems at play here and to properly explain everything I learnt would take a blog post of its own. I’ll probably do that once the side project reaches a good point.

Anyway, I kinda got addicted to playing again and wanted to Platinum it on PS3, which was the version I was playing. It was going fine up until I had to do all the hard mode time attacks. Basically, the physics are bugged on the PS3 version due to the slightly higher framerate and some other changes. So movement on the Colossi causes the main character even more than in the PS2 version. This makes a handful of Colossi significantly more difficult that they should be, and it’s very frustrating. I’m struggling with the 3rd, 4th, 6th, and 15th colossi’s time attacks because I unable to get a good foothold to attack them with.

For the time being I’m playing other things, but I do intend on finishing those time attacks.

Splatoon 2 – Single Player

I liked Splatoon 1, but felt the single player portion was a bit lacking, but it wasn’t terrible. Splatoon 2 fares better in its offering content wise, but the quality of that content may vary depending on your tolerance for bullshit.

The single player works by having a bunch of different hubs with multiple levels and a boss. However, first time through each level you’re forced to use a different weapon. And this is where the problems begin. If there’s a particular weapon you hate using, you’re probably gonna have it force upon you for some really crap level.

The gunplay is fine, but the movement is slow and when using some weapons it’s slowed down even further. And then to top it off, there’s an alarming amount of platforming to do, especially if you’re weirdo like me that wants to find every collectable first time through. And if you suck at the platforming, even more bad news, you’re on a lives system. Die 3 times, and you have to start the level again.

The music is still good and there’s a lot of charm in the game. I did play the multiplayer a bit and even won a few matches. I did not play the expansion pack, not sure if I ever will.

Bayonetta 3

I would not call Bayonetta 3 disappointing. But I would say some of it’s ideas are really bad.

To start off with there’s multiple characters now, alongside Bayonetta there’s Jeanne and Viola. They both have their different playstyles, and in the case of Jeanne, a completely different genre for her levels. Bayonetta still plays pretty well, I can muscle memory the dodges most of the time but as I got further in it became more of a problem as I was rushing to just finish the damn thing and having timing issues due to the differences with Viola. But I’ll get to her in a minute.

There’s a good amount of exploration in this one, lots of branching paths leading to challenges, items, and so on. In one level there was a whole mini-dungeon hidden away. And all the collectables are stuff like music, models, things like that. Decent stuff.

A new thing they added, most likely nicked from Astral Chain, are monster companions during fights. They’re fully controllable and do quite a bit of damage, they add quite a bit to your combo. But much like Astral Chain, you’re completely vulnerable while controlling them and it’s awkward as Hell to use. The bigger problem is that they balanced the game around it, if you want high combos and high tier awards for each encounter, you have to use them. There’s also a fuck load of them, like 6 monsters or so. Each have different attacks and powers, so there’s a lot of experimentation to be had. Or you’ll just stick to a couple like I did.

Speaking too much stuff, there’s just as many different weapons to use and most of them are kinda awful. You get to preview them early in the game too, various challenges in the levels will often provide weapons that aren’t available at those points in the story on your first time through. Again, there’s too much and I ended up just sticking to the default weapons most of the time, although I did like whip.

Right, Viola. Absolute trash. The biggest problem in terms of gameplay with her are the major differences in controls and timings for dodges and Witchtime. The biggest control issue being that pressing block in time to parry causes Witchtime, and dodge doesn’t. For further annoyance, it’s on a different button. So my muscle memory for Bayonetta is useless. The dodging itself isn’t particularly effective either, mostly being more of a side step than an actual dodge. I’ll get back to the Witch Time problem in a moment. Her ultimate attack form thing plays a lot better than her base from at any rate.

Her personality is also a sticking point. She’s a bit of a whiny git, even in Japanese. She also does stupid things often to the point where I wonder if she’s taken one-too-many hits to the head.

Back to Witchtime, I’m not sure what they’ve done, but it seems very inconsistent. Often I would go into Witchtime and try and land an attack and half way through the animation it would just wear off. This is especially irritating during challenges that explicitly set that you can only cause damage during Witch Time. It’s not as bad with Bayonetta but with Viola it feels outright broken. There were challenges that were outright impossible because I simply couldn’t get Witch Time to work.

Last negative point, I wasn’t a fan of the ending. Looking at other people talking about the game, it seems like I wasn’t the only one.

I like the game overall, and I think it’s better than 2, but Platinum need to stop adding gimmicks for gimmicks sake.

Call Of Duty: Modern Warfare Trilogy (Original)

It has been a while since I last played a COD game, and two of these I already played. Now I only played the single player obviously, because the multiplayer is either dead or a Hell hole. The campaigns are still very fun although there’s a clear shift in scope between COD4 and MW2 & MW3.

Before I get into that though, one small note. A had a weird application duplication bug that would occur when I changed my settings in-game. It would cause the game to open multiple instances of itself on my desktop and I literally could not end the process because I would get stuck in each instance. The only way I could close them was my logging out and logging back on again which would close most applications. This happened in all three games. But my settings did save so I didn’t need to re-do it again and risk the same bug.

Call Of Duty 4 is my clear favourite of this trilogy, it’s still incredible and very chilling in places. “All Ghillied Up” is still a fantastic mission, the levels are surprisingly challenging even on the normal difficulty. One thing this game does that the other two didn’t was unlock cheat codes for collecting the intel laptops. The other two don’t give you anything for getting them other than an achievement.

Modern Warfare 2 is still entertaining, but I always felt it was a little too short. A lot of the levels go by at a breakneck pace. But looking at my highlights from when I streamed it, it apparently was about the same length as COD4. But the levels are way more bombastic and absurd than anything in the previous one, and that makes it a little less memorable in my view. Not to say that levels like the oil rig and prison aren’t cool as Hell. But it’s also an easier game overall.

Modern Warfare 3 is the one game in this trilogy that I hadn’t played until this point. Just from the opening alone, it sets a very different precedent. There’s no training mission, no tutorial about how to shoot your gun and throw grenades, just straight into the meat grinder. In terms of pacing it works well and certainly makes a statement in terms of story that “Shit is fucked” and World War 3 waits for no man.

In terms of levels, I’d say it’s about on-par with MW2, although there are a lot more gadgets and in-game cutscenes. On that first note, there’s a level where you pilot a small robot tank thing that’s got a whole array of weapons attached to it and just riddle any poor sod daft enough to be in-front of it. That’s a semi-new gameplay idea.

The story is alright, can be a bit hard to follow what the Hell the overall world situation is. You’re getting thrown about all over the place and playing multiple characters, some of which only for a single level. The ending is satisfying, although it is a QTE sequence, but everything up to that point is a full guns blazing experience.

Something did irk me while playing through it, and that’s just the current state of the world. Tensions are very high right now, and the strong WW3 themes in this stated to make me feel a little uncomfortable. But that feeling has eased a little bit as of late. I’d glad I finally finished trilogy off though.

ANNO: Mutationem

When I first saw this game, it was on Indie LIVE Expo. A little while later, a demo for it appeared during one of Steam’s Next Fests. Something about the demo intrigued me so I wish listed it and waited for a sale because I couldn’t afford anything. Once it was cheap enough, I picked it up. And my general opinion on it is that it good.

The art style is on point and it nails the cyberpunk look. The sprite animations look pretty good, although a lot of it seems to be using 2D bone animation rather than sprite sheet, but I think it works well. The outfit selection stuff is nice, it has a couple of gameplay related events too. But dressing up the main character as a maid or office lady is pretty great.

CORN MAN

Combat is alright. You get handful of different weapons, I mostly used dual-blades because I prefer fast attacking weapons and the katana wasn’t doing it for me. There’s a ranged weapon and a greatsword too. It got a bit repetitive about mid-way through the game as you get stuck in this underground section for quite a while and I eventually just teleported out of there and did side quests for awhile just to stop myself getting burnt out. Crafting is a element of this game, but it doesn’t really factor in until much later as you can’t really get the money or materials easily till you get to a harbour town nearing the latter part of the game.

I can’t say I cared much for the story though. The main premise is that the main character has a illness that causes her to become violent and uncontrollable, and her brother is looking for something to cure her. He ends up going missing, so you spend the rest of the game trying to track him down. A lot of the details of the background lore and explanations about what the main character is suffering from is mostly told through text documents and things you find around the environment. I’m not really the type of person to read that stuff, so I mostly skimmed through it.

This looks familiar.

The game is full of stuff reminiscent of Evangelion is you’re into that. Lots of crosses and large underground labs and such. It made me roll my eyes a lot.

It’s a good game, I’d check it out if you got the time.

Other Stuff I Played:

SkyGunner

Short little flight game. Like a light Ace Combat. Cute art style. The controls are fine, although the emulated performance isn’t great. The auto-targeting has no bias, so trying to target your actual objective can be a pain. And the actual mission objectives aren’t all that fun. A bit of a disappointment unfortunately.

GTA III & Vice City

I hadn’t finished either III or Vice City until this point, I kept losing my saves. The first issue I have is the game logic being tied to FPS, so I had to hard-limit to 60FPS via the drivers. I installed Silent Patch and the Widescreen Patch to make the game more playable.

The story was more disjointed in III than I remember. You meet a lot of characters and then they often die soon after and you meet some new ones. The driving isn’t good, I flipped my car so many damn times. A lot of the missions are escort quests, which suck. The AI are very aggressive, and by the end of the game I couldn’t drive through many of the streets without getting shot at. Despite my complaints, the game was OK. I’m glad I finished it.

As for Vice City, I installed the same mods again. I played the whole game without its soundtrack, which is a depressing experience, but necessary for streaming on Twitch. The cars feel better, plus there’s bikes. There’s a few more weapons to use. The story is better told and follows the characters in a more sensible way, I had a much better understanding of what I was doing and why. The story does feel a bit short though, or at least it would do if not for the last part of the game being a massive slog because of all the business missions. It’s a real kick to the pacing. Better than III, but San Andreas still reigns supreme.

Call Of Duty: Black Ops II

Another game I never finished. The game has a bunch of story choices and branches, but I honestly didn’t enjoy it at all. Once you get to the end those story choices sort of play out in a disjointed manner. There’s a lot of gadgets and different guns, but I just stuck to the “Old reliables” of AR-15 style rifles and regular grenades. There’s no real reason to use them, which I guess is a downside of selectable loadouts is that the levels can’t be balanced towards certain tools.

The RTS/Tactical missions you have to do on the side are really half-arsed. It’s just a horde mode with a bit of objective defense ones. But the story around it doesn’t make sense and there’s no real reward for doing it. I’m not sure why it’s there.

Other than that, pretty standard COD campaign otherwise. Still a good amount of fun set pieces and missions.

HYPER DEMON

HYPER DEMON. That’s a title. It’s from the same guy that did Devil Daggers, so you should know what to expect. It’s a very similar game, including the replay system. It’s a pretty fun game, but I’m really bad at it. Also my eyeballs start burning while looking at it. It’s fucking cool though.

A replay I made as a test.

Anime Corner:

Cyberpunk: Edgerunners

I haven’t played the game, but I enjoyed this. The soundtrack is good, especially the opening song. The aesthetics are on point with the game. The characters are fun bunch, the story around them is interesting enough to watch it play out. And a lot of characters die in some really fucked up and gruesome ways, which is always nice to see.

Lycoris Recoil

Do you like girls with guns doing anti-terrorist things? You’ll probably like this. I know I did. There hasn’t been much in the “Girls with Guns” genre in anime for a while, so this and Maid Wars was nice to see. The main two girls have a dun dynamic, Chisato is basically an S-tier murder robot who refuses to use lethal weapons and Takina is a shoot first, ask questions later type.

The episodes are fun, a good amount of action and slice of life. The actual plot though probably could have done a bit more or gotten a bit more focus at times. It is elevated by a pretty good villain though who plays off Chisato very well. It’s good watch, I hope they make more of it.

Akiba Maid Wars

Speaking of girls with guns, I was not expecting this show to be anywhere near as violent as this was. The first episode is an incredible ballet of gratuitous murder, featuring a cross-cut between a song performance at the maid cafe and a maid shooting dozens of maids in a shootout on the streets of Akiba. It is quite the sight. I know the maid cafe scene in Akiba during the 90s was competitive, but bloody Hell.

The plot overall is fairly typical of something who’d find in a Yakuza film. Extortion, protection money, rival gangs, etc. But it’s all maids, and animal themed maids at that. The characters dedication to the cafe themes make me question whether they have any humanity left. Great show.

Yojouhan Time Machine Blues / Tatami Time Machine Blues

As a fan of Tatami Galaxy is was nice seeing these characters again. As you can guess the plot this time involves a time machine. They find it in a closet and use it to go back in time an steal a remote for the air conditioning unit in the main character’s room. There’s a crapload of foreshadowing for the time travelling shenanigans they’ll undertake, including something involving a Kappa statue. It actually does a pretty good job and tying up the loose ends caused by the time travelling nonsense and looping back on itself. Great show, I hope it gets a Blu-Ray release so I can keep the physical collection going.

Chainsaw Man

Let’s get this out of the way, Chainsaw Man is not the second coming of Christ. That said, I did like it. Some of the animation sequences are very well done, especially some of the character animation. The gore and violence are as visceral as you would want it. Power is hilarious and easily the most fun character in the show. Makima is good as a character, but I’m not sure they got the right voice actor for her.

All the episodes have wildly different ending sequences and although I like the first few endings more than the later ones, they’re all pretty well done and visually interesting to look at. The ED about Power is especially well done.

I really hope they continue the show though, because I think it ends just as it was starting to get interesting.

Bocchi The Rock

Well this show became a hit out of nowhere. I went into it with the mindset of it being a discount K-On. It’s not. It’s a premium product that is vastly superior. Cloverworks really outdid themselves with this. The animation styles are completely insane, with a good amount of stop motion, non-standard art styles, and real world images superimposed in. Completely insane. The music is top notch, the album that released after the show has become a best seller and I’m still listening to the songs even weeks after.

Bocchi’s reactions and faces are a real highlight. My favourite reactions being her just fucking exploding and lying down in her bed staring at a room covered in the same photograph and just cackling. The other characters are great too, I really like Hiroi. An absolute drunken train wreck full of best girl energy.

It’s an absolute must watch.

My Top 10 Games Of The Year

Released Games That I Wanted To Play Or Play More Of

AI: THE SOMNIUM FILES – nirvanA Initiative
Koumajou Remilia Scarlet Symphony
Stranger of Paradise: Final Fantasy Origin

I wanted to play these, but couldn’t afford it. I did play the demo for Stranger of Paradise on PS4 though and had a pretty good time, but I wanted to play it on PC for better performance, unfortunately (As of time of writing) it’s still an Epic Games Store exclusive.

Worst Game Of The Year

Trek To Yomi

The art style could not save this one. The combat felt bad, it was really repetitive, and the story was nowhere near as good as it could have been. Thankfully I played it on Game Pass rather than buy it outright. Saved myself a bit of money.

And without further ado, the Top 8. Yes, 8. I didn’t play that many new games this year.

8. Forgive Me Father

7. Neptuna X Senran Kagura: Ninja Wars

6. DRAINUS

5. HYPER DEMON

4. ANNO: Mutationem

3. LEGO Star Wars: The Skywalker Saga

2. Bayonetta 3

1. Windjammers 2

If I had more money to spend, I would have played more games. But to be honest, this year was kinda week. Windjammers 2 is a fantastic game, but should it really be my number one? Well for the time being, it is.

Let’s actually give it some credits. It’s classic Windjammers gameplay, snappy, responsive, super fun. It’s got rollback net code, bonus modes, some single player content, and it’s reasonably priced. It’s a damn fine game and I struggle to find fault with it.

Just to answer a question; Yes, I played Elden Ring. No, I did not enjoy it.

And now for the other Top 10 list.

My Top 10 Anime Of The Year

Special Mentions:

Spy x Family & Koi wa Sekai Seifuku no Ato de

Worst Anime I Watched:

Hoshi no Samidare

And now the top 10.

  1. Koukyuu no Karasu
  2. Kawaii dake ja Nai Shikimori-san
  3. Birdie Wing: Golf Girls’ Story
  4. Chainsaw Man
  5. Kakegurui Twin
  6. Sono Bisque Doll wa Koi wo Suru
  7. Lycoris Recoil
  8. Akiba Maid Sensou
  9. Kaguya-sama wa Kokurasetai: Ultra Romantic
  10. Bocchi the Rock!

I bet you didn’t see this one coming. Shit year for games, but a pretty good year for anime. And Bocchi The Rock is one Hell of a show. It’s the kinda show that you watch and then every other anime after just looks like a pile of crap. It’s 10/10. Easily. The characters are great, the animation is great, the music is great. And it was blast to watch and talk to other people about it and see it just absolutely set the anime community on fire.

Watch this show. It’s fantastic.

And that’s your lot. 2022 is over and 2023 is now in full swing. Sorry this post took until late-January to get done. It was longer than I thought and I started working on it much later than I should have. I will try harder next time.

Hopefully things will get better this year.

ADMAN