I have a video upcoming about the new demo, but here’s a brief overview of the changes and features.
What’s New?
- Larger map scenes are now possible, will be added in the full game.
- New maps, there are multiple versions of each floor, improving replay value.
- New UI on the map screen, removed the HP/MP values and moved them to the new status screen.
- Class swapping added
- MP cost for attacks now scales based on the level of the enemy.
- Enemies now have an attack type associated with them, meaning they can deal more or less damage to different player classes. Note: This only affects the player characters, enemies will have their own weaknesses and strengths.
- Added a “How To Play” page about the enemy damage types
- New title screen.
- Added some cutscenes (Art is still a placeholder)
What’s Changed?
- Improved Hunger, Tiredness, and Stamina UI.
- Fixed a bug where an NPC asking for an item wouldn’t work.
- Bigger cursor on screens where you can select things.
- Adjustments to enemy attacks.
- MP values for each class adjusted.
- Gaining strength by resting at camps now requires you to win a few fights.
- Resting at the same camp on the same floor will not provide any bonuses or improvements.
- Failing to escape from a battle will no longer allow you to retry an escape.
- Fixed the prompt popping up again when re-entering a scene after using a Camp/Shop/etc.
- Fixed Light and Dark skills being in the wrong slots when choosing them at the start of the game.
- Fixed the floor numbering so Floor 9 is in-fact Floor 9 and not Floor 11. There is no Floor 11… Yet.