31/07/2014 – Summer So Far

As I thought would happen, I’m going to have to do two resits later in August. I’m not surprised, I’ll just have to manage my time better.

In terms of projects, there’s two I’m working on. One is a music visualizer, which I’m doing for my¬†dissertation next year, and the other is a instant messaging program that doesn’t suck. For the former, I’m currently in the process of getting my head around FFT (Fast Fourier Transform) which I’m using to get the frequency of sound every 20ms or so, and then producing that as an image on screen. I haven’t done much in the way of note taking so far, but I have found a library for it which I might use to save time on development.

As for the instant messaging program, I’m more or less doing it as a test for more networking stuff. I never got my head around it as much as I would have wanted, so I figured doing more stuff on it would help. I’m still figuring how much stuff I want to put into it for the prototype. I’ll definitely give an update later on once I start making some more progress. The more worrying thing about it at the moment which I haven’t looked into is security. That should be fun.

In terms of other things, I’m working my way through my Gaming Backlog. Currently jumping between Deus Ex Human Revolution DX, Yakuza 3, and Ni No Kuni. Although recently Tabletop Simulator became available, and I’ve been looking forward to trying that for a while. Somewhat related, I bought a 144Hz monitor, and it is fucking sweet. Everything is super smooth now. I might boot up Quake Live and see if it makes a difference.

I also played some stuff on my PS4, so I might give some impressions on that console at some point, along with the WiiU which I promised to do ages ago.

On a sadder note, MGC is shutting down. I will probably archive the History of MPU stuff on this site. The podcast will stay up though, but I’ll rename it with MoA stuff in mind. The Steam group is also unaffected.

It’s a very sad thing to close down something that a long line of people have kept alive over the years, and it was fucking awesome talking to every one from MPU, and helping start MGC. I wasn’t there for MPC, but everything about it sounded great, and speaking to the people who have stuck around since that time gave me a lot of perspective on the whole thing. But everything must come to an end.

That’s it for now. See you when I see you.

-Adam

About Adam Lutton

Game Designer / Programmer
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