So the last post was about a month ago? How the time flies.
I haven’t been doing too much. I’m back in the game of “Finding a person to work with on a project for the sake of having something to do”, and this it should actually get somewhere. Albeit, it’s actually four people I’m working with now. My original idea I proposed got “Put on hold” till January or February, instead we’re taking on of the mechanics and using that to make a much smaller game. I still have to do another design doc for it though.
Since I last did one of these, I’ve done a fair amount of coursework, one of which got marked up today. There’s also been a huge amount of tests, which is really worrying me. To think that exams still exist for computing courses, blows my mind. Coursework proves as a more accurate judge of these things; both in the amount of work, and the conditions that people work in. You’re never going to be in an exam-style condition at any point in your life, except an exam! Why continue to do thing like this? Make it similar to a BTEC course, it would be more interesting and informative, and far more effective at pushing independent learning.
Anyway, on the game’s front, a Steam sale came and went, I got a ton of stuff out of it. The only two games I actually played from that were “Spec Ops: The Line” and “FTL: Faster Than Light” (The latter was a gift). Then I bought “Far Cry 3”, and I’m currently on “Assassin’s Creed III”. I would talk about them more in detail, but I’m afraid you’re just going to have to wait for the MGCast… Whenever we actually get around to doing one of those.
That’s it for now.