About Adam Lutton

Game Designer / Programmer

06/07/2015 – Back Home

I have finished my University degree and now I’m back home.

Currently I’m looking into self-employment and doing some programming related projects on my own. No game development yet, but the time will come. That being said, I’ve mostly been playing Destiny, gotta get my Hunter to 34.

I just felt like making a post seeing as I haven’t put one out since the coursework period. It feels fucking great to be out of the education system.

-Adam

11/04/2015 – Two Lessons Learnt

So since the beginning of the Easter break I’ve been keeping my head down and doing coursework. Meaning I’ve been doing little else minus watching a fair amount of anime late at night. Coursework is going OK, my final project report hasn’t really been started, but it will be shortly; Visualization is 4/5ths complete, with just one task remaining; and Mobile is coming along, albeit slowly.

Reflecting back to last year where I had a week to do 400 hours worth of work (Which I maintain was a fucking insane amount for a programmer with less than two years experience, and would still be insane even now), I definitely learnt my lesson about not doing work within a correct timeframe and falling behind.

I mean strictly speaking, I’m still somewhat behind with my project and this Mobile coursework, but it’s far easier to catch up.

Now that I’m done reflecting…

Fuck Adware.
I’ve spent the last two days dealing with Malware on my machine. I fucking hate this shit. It puts me into a cold fucking sweat every single fucking time. I’m almost certain it’s completely removed now, but I’m still panicking about it.

So, second lesson of the day: Stay the fuck away from dodgy Internet sites and make sure your antivirus is good.

-Adam

Three Thing Game – March 2015

It was that time of year again.

Our words: Ninja, Platform, Bandit.

Being the only 5-man team at the event, we decided to move out of the main lab an into the .NET lab, away from everyone else.

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This is where we were set up. Pictured: Mike and Ed.

We had the gameplay more or less designed. It was a endless runner.

The player was a ninja that ran across a never ending train fighting a horde of bandits.

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My set up. Just a laptop this time.

Look, I don’t remember that much from the night. It took quite a while to get the game up and running, and even then, it was never really playable. I spent pretty much the whole time doing art for the game. Near the end I ended up re-making the main menu for the game after the person who had done it, left without committing.

FOOD.

FOOD.

MORE FOOD.

MORE FOOD.

That’s all the photos I took, unfortunately. Lukas and Rob ended up taking a bunch.

Anyway, we all ended up bailing around 7am. The game remained unfinished.

It was a ton of fun though, and I did a shit load of half-decent art.

 

10/03/2015 – New 3DS Impressions and More.

I’ll be short with my impressions of the New 3DS (Specifically the XL version). It’s a better handheld. The decreased load times, generally better performance, significantly improved 3D to the point it actually works, and a C-Stick.

That being said, the shitty ergonomic design that makes it difficult to hold for long periods remains, and frankly the improvements are not really enough of a justification to upgrade unless you really are in the market for a new one.

In my case, my old one went to my half-brother to replace his DS which was pretty much on its way out anyway.

In terms of games, getting to play Monster Hunter 4 at 60FPS is neat, but I don’t have much time for games these days.

I still prefer the Vita.

So that’s that.

In terms of life, I’m almost about to enter the part of the year where I go completely off the grid to complete coursework. And on that subject, a small rant.

The lack of documentation for building a music visualizer is mind-boggling. People have created them, made some really pretty ones, but nobody has really documented the low-level process of building one from scratch.

It’s taken me 7 months of hitting my head on a keyboard to finally reach a point where I understand exactly what it is doing from a processing standpoint. Something that I should have completed within the first month of this project. The problem is that my project is specifically focused on the data processing aspect of the audio. General audio APIs like FMOD or OpenAL don’t really give me what I want.

I’ll do a full write up on my project once Uni is finished, just so somebody somewhere doesn’t hit their head against a wall as hard as I did.

And finally, I’m entering Three Thing Game again. I’ll make a post about it after the event.

-Adam