Networking and Games Architecture
Taught By: Eur. Ing. Brian Tompsett / Darren McKie
Description:
The first part of this module was used to give us an introduction to networking. We made a basic client and server program that sent strings of text. We then had to adapt the program to use various HTTP protocols.
The second part gave us a game within the now abandoned PlayStation Mobile SDK, and we were told to adapt it send data to a server program which stores a leaderboard.
Coursework:
ACW1
This is a download to the first course work, it includes a server and client. It however may not function correctly.
ACW2
The second download link contains code snippets for things that I wrote for this coursework. As the original game is no longer playable due to the API no longer being available, I am only including files that contain code I wrote or modified, and not the game itself.