XX/08/2025 – Cybersurfer Summer 2025 Update

After much mucking about, I finally got this video out. And after further consideration, I decided to write this blog post as a general update.

Before I get into the state of the game, I would like to apologise for taking as long as I have making this video and the next one. As it turns out, my plan for speeding up video production has actually increased the time taken as a trade-off for easier voice recording methods. Which is far from optimal, as now pretty much everything I’m working on has been delayed. Hell, even my gaming streams have been put on ice for these two videos.

Anyway, here’s the summary of all the new things:

  • PID system implemented for turning the player, should somewhat improve game feel.
  • Changes to gravity to improve handling
  • Player aligns to the track better when in air
  • Landing prediction, including a reset timer to set the player back to the track if they fall into the void
  • New trick system implemented, still needs additional work
  • Grind tricks added
  • Jumping between rails now does a flip
  • Track height for raised corners is now evened out, they were lopsided before
  • Player rig has been adjusted, so there should be no more weird clipping between the board and the player
  • New level added
  • New UI icons
  • Main menu background improved

You can play the new demo here:

I’m not terribly happy with the rate of progress. Although the mechanics of the game have improved, on a surface level, it doesn’t look any different. Furthermore, I was planning on being in early access by now. At least now I’m in a relatively good spot for creating new levels and working on the real meat of the game.

That being said, it’s not the only thing I’m working on, as you likely know if you’ve been watching my streams on Twitch. I’m working on a game in GB Studio. The development of which has been alarmingly rapid. But that will be discussed in my next video and future blog post.

Sorry for the short post. I know it’s been a while. Also, the regular half-year gaming post will get made eventually, but I’ve yet to find the time to sit down and write it out. Till next time.

-Adam