Author Archives: Adam Lutton
I have a new demo up, you get it by going to the link below and downloading the “DemoDay23” download. As always, feedback is appreciated.
For the sake of having something to post, I guess I’ll talk about how things are progressing development wise. So after some turmoil with trying to get custom inspectors to display the data I wanted, I’ve finally gotten back to … Continue reading
“Paddles, Ball, & Pegs” was temporarily removed from the Play Store due to some very sudden changes in the developer’s Terms Of Service. It’s back up now, but if you were wondering why it was missing, there you go. Additionally, I … Continue reading
Hello again. I was recently in Belfast along my friend and his friend, attending QCon, held at the Student Union at Queen’s Uni. QCon usually isn’t something I want to go to. Last couple of times I’ve went it’s been … Continue reading
I’ll have a normal blog post soon. For now though, check out my prototype demo for the game I’m working on. Feedback is appreciated.
This is gonna be short. My Top 10 Games of 2017: Senran Kagura: Peach Beach Splash Gravity Rush 2 Tekken 7 Super Mario Odyssey Puyo Puyo Tetris Everybody’s Golf Yakuza Zero Persona 5 Nier: Automata Nioh Honourable Mentions: Wipeout Omega Collection … Continue reading
Hello again. I’ve been busy working on the new game, so I haven’t really had much to discuss for this blog. Again, if you want to keep up to date (Or mostly up to date) with that you can check … Continue reading
It recently came to my attention that every 256th day of the year is Programmer Day. In other words, September 13th (Or 12th on Leap Years). Anyway, I’m still working on my game, which you can take a gander at … Continue reading
It’s been over a year and half since I last did this. I’m not going to talk about every game I’ve played since then. I’m also going to expand it beyond games and anime a bit. Valkyria Chronicles Remastered The … Continue reading