Category Archives: Game Development
That’s a good five months between posts? My bad. First things first, I released that shitty pong clone I was working on, it took me 3 months longer to make than I thought, and 2 months longer to mention the … Continue reading
Hello again. So that previous mobile VR headset, well turns out that the lenses were fucked. On the inside of it, the plastic was corrugated, so everything I looked at was blurry as shit no matter what I did. So I … Continue reading
It was that time of year again. Our words: Ninja, Platform, Bandit. Being the only 5-man team at the event, we decided to move out of the main lab an into the .NET lab, away from everyone else. We had … Continue reading
So I travelled to Grimsby with Ed Brown for the 2015 Global Game Jam. This was the first time the event had been held there, and incidentally mine and Ed’s first time going there. It was held that the … Continue reading
I’m not really going to talk about the event, it happened nearly a month ago, but I’m posting what I took now. Sorry about being late.
I’m going to admit that I was very productive this week, partly due to watching a fair amount of Mad Men the past couple of days. However, I still managed to at least get started on a GameMaker project, and … Continue reading