Category Archives: Game Development
I have a new demo up, you get it by going to the link below and downloading the “DemoDay23” download. As always, feedback is appreciated.
For the sake of having something to post, I guess I’ll talk about how things are progressing development wise. So after some turmoil with trying to get custom inspectors to display the data I wanted, I’ve finally gotten back to … Continue reading
“Paddles, Ball, & Pegs” was temporarily removed from the Play Store due to some very sudden changes in the developer’s Terms Of Service. It’s back up now, but if you were wondering why it was missing, there you go. Additionally, I … Continue reading
I’ll have a normal blog post soon. For now though, check out my prototype demo for the game I’m working on. Feedback is appreciated.
Hello again. I’ve been busy working on the new game, so I haven’t really had much to discuss for this blog. Again, if you want to keep up to date (Or mostly up to date) with that you can check … Continue reading
Although being in Northern Ireland, there’s not really much reason to care. Not a long post today, mostly just gonna talk about my project. Progress is going well, albeit a bit slowly at the moment. The itch.io page has links to … Continue reading
Hey there folks. I will probably be using itch.io’s new dev log page for my game to distribute news updates on it. You can view it here. Note that the page is using a secret URL because it isn’t public yet. I’ll … Continue reading
As I decided to write this, the date changed from the 23rd to the 24th. I am currently starting to write this just past midnight, whether or not I finish writing this tonight is yet to be seen (Somewhat likely, … Continue reading
First off, it’s no longer 2016. Secondly, as always, my apologies for not posting more regularly. My project, the one I’ve been working on since 2015, is cancelled. You can view what is was here. So, let me discuss exactly … Continue reading