Author Archives: Adam Lutton

About Adam Lutton

Game Designer / Programmer

11/10/2016: Things I’m Doing These Days

That’s a good five months between posts? My bad. First things first, I released that shitty pong clone I was working on, it took me 3 months longer to make than I thought, and 2 months longer to mention the … Continue reading

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20/05/2016 – Mobile VR 2: Electric Boogaloo, Uncharted 4, and Dealing With Boredom

Hello again. So that previous mobile VR headset, well turns out that the lenses were fucked. On the inside of it, the plastic was¬†corrugated, so everything I looked at was blurry as shit no matter what I did. So I … Continue reading

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28/02/2016 – Mobile VR

This is my first post in 2016. Right, well, first off; I am still working on a game. It’s not the same game I was working on the last I made a post though. That game is currently shelved until … Continue reading

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ADMAN’s Gaming Den – 22/11/2015

Time for video games. I’ve been playing stuff on and off recently. I occasionally hop back into Destiny to do my Dailies and whatever quests I feel like doing, and trying to grind to a high enough level so I … Continue reading

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05/10/2015 – This Thing On?

In case anybody was wondering what I’ve been doing the past few months, it has been a mix of Destiny, MGSV, Yakuza, PC maintenance, and working on a game. Oh yeah, I’m working on a game. Given progress so far, … Continue reading

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06/07/2015 – Back Home

I have finished my University degree and now I’m back home. Currently I’m looking into self-employment and doing some programming related projects on my own. No game development yet, but the time will come. That being said, I’ve mostly been … Continue reading

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Meanwhile at the lab…

  Deadlines are coming up.

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11/04/2015 – Two Lessons Learnt

So since the beginning of the Easter break I’ve been keeping my head down and doing coursework. Meaning I’ve been doing little else minus watching a fair amount of anime late at night. Coursework is going OK, my final project … Continue reading

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Three Thing Game – March 2015

It was that time of year again. Our words: Ninja, Platform, Bandit. Being the only 5-man team at the event, we decided to move out of the main lab an into the .NET lab, away from everyone else. We had … Continue reading

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10/03/2015 – New 3DS Impressions and More.

I’ll be short with my impressions of the New 3DS (Specifically the XL version). It’s a better handheld. The decreased load times, generally better performance, significantly improved 3D to the point it actually works, and a C-Stick. That being said, … Continue reading

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