Three Thing Game – March 2015

It was that time of year again.

Our words: Ninja, Platform, Bandit.

Being the only 5-man team at the event, we decided to move out of the main lab an into the .NET lab, away from everyone else.

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This is where we were set up. Pictured: Mike and Ed.

We had the gameplay more or less designed. It was a endless runner.

The player was a ninja that ran across a never ending train fighting a horde of bandits.

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My set up. Just a laptop this time.

Look, I don’t remember that much from the night. It took quite a while to get the game up and running, and even then, it was never really playable. I spent pretty much the whole time doing art for the game. Near the end I ended up re-making the main menu for the game after the person who had done it, left without committing.

FOOD.

FOOD.

MORE FOOD.

MORE FOOD.

That’s all the photos I took, unfortunately. Lukas and Rob ended up taking a bunch.

Anyway, we all ended up bailing around 7am. The game remained unfinished.

It was a ton of fun though, and I did a shit load of half-decent art.

 

10/03/2015 – New 3DS Impressions and More.

I’ll be short with my impressions of the New 3DS (Specifically the XL version). It’s a better handheld. The decreased load times, generally better performance, significantly improved 3D to the point it actually works, and a C-Stick.

That being said, the shitty ergonomic design that makes it difficult to hold for long periods remains, and frankly the improvements are not really enough of a justification to upgrade unless you really are in the market for a new one.

In my case, my old one went to my half-brother to replace his DS which was pretty much on its way out anyway.

In terms of games, getting to play Monster Hunter 4 at 60FPS is neat, but I don’t have much time for games these days.

I still prefer the Vita.

So that’s that.

In terms of life, I’m almost about to enter the part of the year where I go completely off the grid to complete coursework. And on that subject, a small rant.

The lack of documentation for building a music visualizer is mind-boggling. People have created them, made some really pretty ones, but nobody has really documented the low-level process of building one from scratch.

It’s taken me 7 months of hitting my head on a keyboard to finally reach a point where I understand exactly what it is doing from a processing standpoint. Something that I should have completed within the first month of this project. The problem is that my project is specifically focused on the data processing aspect of the audio. General audio APIs like FMOD or OpenAL don’t really give me what I want.

I’ll do a full write up on my project once Uni is finished, just so somebody somewhere doesn’t hit their head against a wall as hard as I did.

And finally, I’m entering Three Thing Game again. I’ll make a post about it after the event.

-Adam